I honestly took Lydia everywhere. I make no apologies for that! Companion AI could get annoying, but they definitely had their uses. I avoid MP like the plague, and I very rarely dip into co-op, but I could see the fun in a friend jumping into the role of my companion and exploring Skyrim together.
Just gotta avoid the awkwardness of them jumping into a companion I use for eye candy as well as their ability.
As for Oblivion, you could get the Arena fan to follow you as a companion. He was annoying as hell though. There are a tonne of companion mods though.
I might take her with me this time round oh and yeah I forgot that dude I hated him so much so told him to wait in the middle of no where. But yeah I think it would be cool for a friend to jump in. But yeah just hope they do not jump in on your character that is yummy to look at. As you said.
Update
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The game will be set roughly a millenium before the events in Skyrim and players will be able to explore all of Tamriel, not just one region like in current Elder Scrolls titles. While the entire world is in the game, not all locations will be available upon launch.
The MMO will try its best to stick to the traditional TES formula, however it won't be action combat, rather the traditional hotkey system.
Playable Factions
Ebonheart Pact
Races: Nords, Dunmer (dark elves), Argonians
"Their ancestral hatreds still burn - particularly in the opressed argonians - but each warlike race recognizes the threats posed by their unified eniemies."
Aldmeri Dominion
Races: Altmer (high elves), Bosmer (wood elves) and Khajiit
"A nascent empire that rules its holdings with an iron fist."
The Daggerfall Covenant
Races: Breton, Redguard, Orcs
"An egalitarian democratic association, uses its military might to secure lucrative trade routes to and from its northwestern dominions."
General
There will be classes and XP-based levelling, no more skill-based levelling.
You play as a character whose soul has been stolen by Molag Bal, the Daedric prince who is trying to pull all of Tamriel into his demonic realm.
Exploration will play a major role, many hidden parts of the game can only be found by poking around in dungeons and off-the-path areas.
Towns include: the Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and more which are yet to be announced.
Mounts are confirmed, flying mounts however will not be included due to lore restrictions (no dragons).
Fast travel will remain but will be restricted to Wayshrines, which also serve as resurrection points. No fast travel from map.
No player housing or NPC romance will be included, but could possibly be added later on.
There will be full voice acting for all NPCs.
The average player will be able to reach the level cap in roughly 120 hours of gameplay.
Mundus Stones will replace Guardian Stones found in Skyrim and will offer various buffs.
The Thieves Guild and Dark Brotherhood have been confirmed.
Player Vs. Environment
Endgame content will feature heroic dungeons and large-scale raids.
There will be both instanced and public dungeons. Public dungeons are dungeons with only one "instance" meaning everyone who enters will be in the same instance.
Skills are still based on stamina/mana.
Sprinting, blocking and interrupts will remain in the game.
Blocking still plays a large role, players can block with a shield, 2H Sword or Force Field. Blocking an enemies power attack will still potentially throw them off balance, like in Skyrim.
Traditional aggro mechanics are non-existant, Zenimax Online is promising "player-like" AI. For example, when entering a room in a dungeon you won't be able to pull a group of mobs back and pick them off, rather they will all react at the sight of you and begin performing their designated role (NPC tanks rush forward, healers and ranged move away from players).
There will be a finess system which allows players to execute an ultimate skill. Finess points are built up by being effective in battle, encouraging players to play smarter.
One example for building finess is, a rogue drops an oil slick, and a mage sets it on fire. Bam, Finess.
Questing is "hubless" unlike games like WoW, it is apparently more like TES, in which players can go anywhere and do whatever piques their interest. This of course will still be limited by level requirements.
Elder Scrolls Online will use a phasing system, much like WoW.
It's confirmed that there are "fetch x of y, kill x of y" quests although they are said to be the minority of the quests.
Player Vs. Player
There will be three faction PvP, just like DAoC.
Instanced PvP arenas are confirmed.
Open World PvP and Free-Form PvP will be included and is said to also be similar to DAoC.
Siege weapons and destructible terrain are confirmed.
Endgame PvP will involve players fighting to take control of Cyrodiil, conquer the Imperial City and crown the most accomplished player in your faction the Emperor. That's right, you can be come the Emperor.
The ultimate goal is the Imperial City, however there will be other capture points such as forts, farms, mines, castles etc.
Player-politics are confirmed and are said to be closely related to DAoC and UO.
There will be a system in place which will facilitate a players holdings being attacked, allowing players to organically defend their turf without the game enforcing scheduled assaults.
[Edited by ServiusTheBear, 5/4/2012 3:59:32 PM]
Cheers for the info, sounds good to me.