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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > ELDER SCROLLS 5: SKYRIM
 Elder Scrolls Online announced!  
 
 
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Posted: May 04, 2012 8:44:55 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Skyheart:

I honestly took Lydia everywhere. I make no apologies for that! Companion AI could get annoying, but they definitely had their uses. I avoid MP like the plague, and I very rarely dip into co-op, but I could see the fun in a friend jumping into the role of my companion and exploring Skyrim together.

Just gotta avoid the awkwardness of them jumping into a companion I use for eye candy as well as their ability.

As for Oblivion, you could get the Arena fan to follow you as a companion. He was annoying as hell though. There are a tonne of companion mods though.

I might take her with me this time round oh and yeah I forgot that dude I hated him so much so told him to wait in the middle of no where. But yeah I think it would be cool for a friend to jump in. But yeah just hope they do not jump in on your character that is yummy to look at. As you said.

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Posted: May 04, 2012 1:32:00 PM - Report post  (0)  (0)       Post Reply  post reply  

Im not sure about this one...this news makes me want to compare this TES mmo with the star wars mmo The Old republic. The SWTOR mmo was fun to play for a little while but it comes nowhere near the potential that a KOTOR 3 game had in the modern gaming era. I fear that a possible elder scrolls mmo would turn out very much the same, wich would be an okay game, but over all its just a giant monthy money sucker feeding a hungry company that brings a genaric feel to what most consider to be an epic name in the gaming industry, let alone in the rpg market.
I do like the idea of a co-op system in an elder scrolls game though. Maybe something like the system in fable 3 where you have your own single player world, but with the option of inviting other players to your world to explore, quest, loot, or maybe even challenge the map owner. This type of multiplayer system sounds great on paper, but implimenting it into a game would be very difficult and complicated. It wasnt very appealing in Fable 3, but that is do to things like overall game size(F3 was much smaller than expected), and a lack of individuality between the worlds of different players, which I feel is the key for making a system like this work. A very detailed cause & effect feature that would actively change the players' world by the choices and actions he/she makes, making each players' map/quests/lore potentially different from one another.

Well thats my take on the situation. Apologies for grammar mistakes, typed all of this on my phone.

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Posted: May 04, 2012 3:17:45 PM - Report post  (0)  (0)       Post Reply  post reply  

I'm a big TES fanboy, just like I'm a big WH40k fanboy. TESO is auto-buy for me, I don't need a fancy gameplay video edited in some fancy software to make me buy it. TESO is going to be Zenimax's first MMORPG game and if they want to attract a large amount of players and supporters and sponsors, they'll have to make sure it doesn't suck. And honestly, with Bethesda watching over them I doubt it'll go wrong or suck.

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Posted: May 04, 2012 3:55:08 PM - Report post  (0)  (0)       Post Reply  post reply  

Update

-------

The game will be set roughly a millenium before the events in Skyrim and players will be able to explore all of Tamriel, not just one region like in current Elder Scrolls titles. While the entire world is in the game, not all locations will be available upon launch.
The MMO will try its best to stick to the traditional TES formula, however it won't be action combat, rather the traditional hotkey system.


Playable Factions

Ebonheart Pact
Races: Nords, Dunmer (dark elves), Argonians
"Their ancestral hatreds still burn - particularly in the opressed argonians - but each warlike race recognizes the threats posed by their unified eniemies."

Aldmeri Dominion
Races: Altmer (high elves), Bosmer (wood elves) and Khajiit
"A nascent empire that rules its holdings with an iron fist."

The Daggerfall Covenant
Races: Breton, Redguard, Orcs
"An egalitarian democratic association, uses its military might to secure lucrative trade routes to and from its northwestern dominions."


General

There will be classes and XP-based levelling, no more skill-based levelling.
You play as a character whose soul has been stolen by Molag Bal, the Daedric prince who is trying to pull all of Tamriel into his demonic realm.
Exploration will play a major role, many hidden parts of the game can only be found by poking around in dungeons and off-the-path areas.
Towns include: the Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and more which are yet to be announced.
Mounts are confirmed, flying mounts however will not be included due to lore restrictions (no dragons).
Fast travel will remain but will be restricted to Wayshrines, which also serve as resurrection points. No fast travel from map.
No player housing or NPC romance will be included, but could possibly be added later on.
There will be full voice acting for all NPCs.
The average player will be able to reach the level cap in roughly 120 hours of gameplay.
Mundus Stones will replace Guardian Stones found in Skyrim and will offer various buffs.
The Thieves Guild and Dark Brotherhood have been confirmed.


Player Vs. Environment

Endgame content will feature heroic dungeons and large-scale raids.
There will be both instanced and public dungeons. Public dungeons are dungeons with only one "instance" meaning everyone who enters will be in the same instance.
Skills are still based on stamina/mana.
Sprinting, blocking and interrupts will remain in the game.
Blocking still plays a large role, players can block with a shield, 2H Sword or Force Field. Blocking an enemies power attack will still potentially throw them off balance, like in Skyrim.
Traditional aggro mechanics are non-existant, Zenimax Online is promising "player-like" AI. For example, when entering a room in a dungeon you won't be able to pull a group of mobs back and pick them off, rather they will all react at the sight of you and begin performing their designated role (NPC tanks rush forward, healers and ranged move away from players).
There will be a finess system which allows players to execute an ultimate skill. Finess points are built up by being effective in battle, encouraging players to play smarter.
One example for building finess is, a rogue drops an oil slick, and a mage sets it on fire. Bam, Finess.
Questing is "hubless" unlike games like WoW, it is apparently more like TES, in which players can go anywhere and do whatever piques their interest. This of course will still be limited by level requirements.
Elder Scrolls Online will use a phasing system, much like WoW.
It's confirmed that there are "fetch x of y, kill x of y" quests although they are said to be the minority of the quests.


Player Vs. Player

There will be three faction PvP, just like DAoC.
Instanced PvP arenas are confirmed.
Open World PvP and Free-Form PvP will be included and is said to also be similar to DAoC.
Siege weapons and destructible terrain are confirmed.
Endgame PvP will involve players fighting to take control of Cyrodiil, conquer the Imperial City and crown the most accomplished player in your faction the Emperor. That's right, you can be come the Emperor.
The ultimate goal is the Imperial City, however there will be other capture points such as forts, farms, mines, castles etc.
Player-politics are confirmed and are said to be closely related to DAoC and UO.
There will be a system in place which will facilitate a players holdings being attacked, allowing players to organically defend their turf without the game enforcing scheduled assaults.

[Edited by ServiusTheBear, 5/4/2012 3:59:32 PM]

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Posted: May 04, 2012 5:52:15 PM - Report post  (0)  (0)       Post Reply  post reply  

Mostly sounds like rubbish then, nevermind.
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Posted: May 04, 2012 6:01:21 PM - Report post  (0)  (0)       Post Reply  post reply  

World of Elder Scrolls, through and through.

Especially with those screenshots. I don't see why they had to switch to third person. TES games have always been primarily first person, with the later games having a third person "vanity cam", rather than full blown third person view.

As for the hotkey system... I dunno what they're doing with that. Other MMO's have real-time combat, why can't a company as big as Zenimax figure it out?

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Posted: May 04, 2012 6:25:04 PM - Report post  (0)  (0)       Post Reply  post reply  

I keep seeing "...like DAoC." There are probably more MMOs that made that claim with PvP than I can count on two hands that bombed. Hard. Including one made by the people that made DAoC.

I lol'd pretty hard at having phasing and a focus on PvP. With TES of all things, where every other person playing the game is going to think they are destined to be Emperor of Cyrodiil, Conqueror of Sovereign Lands, Melter of Faces, Inheritor of Much PWNination.


Hmm. I might play after all. Feast on the dreams of the blithe and whatnot.

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Posted: May 04, 2012 9:56:25 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by ServiusTheBear:

Update

-------

The game will be set roughly a millenium before the events in Skyrim and players will be able to explore all of Tamriel, not just one region like in current Elder Scrolls titles. While the entire world is in the game, not all locations will be available upon launch.
The MMO will try its best to stick to the traditional TES formula, however it won't be action combat, rather the traditional hotkey system.


Playable Factions

Ebonheart Pact
Races: Nords, Dunmer (dark elves), Argonians
"Their ancestral hatreds still burn - particularly in the opressed argonians - but each warlike race recognizes the threats posed by their unified eniemies."

Aldmeri Dominion
Races: Altmer (high elves), Bosmer (wood elves) and Khajiit
"A nascent empire that rules its holdings with an iron fist."

The Daggerfall Covenant
Races: Breton, Redguard, Orcs
"An egalitarian democratic association, uses its military might to secure lucrative trade routes to and from its northwestern dominions."


General

There will be classes and XP-based levelling, no more skill-based levelling.
You play as a character whose soul has been stolen by Molag Bal, the Daedric prince who is trying to pull all of Tamriel into his demonic realm.
Exploration will play a major role, many hidden parts of the game can only be found by poking around in dungeons and off-the-path areas.
Towns include: the Imperial City, Windhelm, Daggerfall, Sentinel, Mournhold, Ebonheart, Elden Root, Shornhelm, Evermore, Riften, and more which are yet to be announced.
Mounts are confirmed, flying mounts however will not be included due to lore restrictions (no dragons).
Fast travel will remain but will be restricted to Wayshrines, which also serve as resurrection points. No fast travel from map.
No player housing or NPC romance will be included, but could possibly be added later on.
There will be full voice acting for all NPCs.
The average player will be able to reach the level cap in roughly 120 hours of gameplay.
Mundus Stones will replace Guardian Stones found in Skyrim and will offer various buffs.
The Thieves Guild and Dark Brotherhood have been confirmed.


Player Vs. Environment

Endgame content will feature heroic dungeons and large-scale raids.
There will be both instanced and public dungeons. Public dungeons are dungeons with only one "instance" meaning everyone who enters will be in the same instance.
Skills are still based on stamina/mana.
Sprinting, blocking and interrupts will remain in the game.
Blocking still plays a large role, players can block with a shield, 2H Sword or Force Field. Blocking an enemies power attack will still potentially throw them off balance, like in Skyrim.
Traditional aggro mechanics are non-existant, Zenimax Online is promising "player-like" AI. For example, when entering a room in a dungeon you won't be able to pull a group of mobs back and pick them off, rather they will all react at the sight of you and begin performing their designated role (NPC tanks rush forward, healers and ranged move away from players).
There will be a finess system which allows players to execute an ultimate skill. Finess points are built up by being effective in battle, encouraging players to play smarter.
One example for building finess is, a rogue drops an oil slick, and a mage sets it on fire. Bam, Finess.
Questing is "hubless" unlike games like WoW, it is apparently more like TES, in which players can go anywhere and do whatever piques their interest. This of course will still be limited by level requirements.
Elder Scrolls Online will use a phasing system, much like WoW.
It's confirmed that there are "fetch x of y, kill x of y" quests although they are said to be the minority of the quests.


Player Vs. Player

There will be three faction PvP, just like DAoC.
Instanced PvP arenas are confirmed.
Open World PvP and Free-Form PvP will be included and is said to also be similar to DAoC.
Siege weapons and destructible terrain are confirmed.
Endgame PvP will involve players fighting to take control of Cyrodiil, conquer the Imperial City and crown the most accomplished player in your faction the Emperor. That's right, you can be come the Emperor.
The ultimate goal is the Imperial City, however there will be other capture points such as forts, farms, mines, castles etc.
Player-politics are confirmed and are said to be closely related to DAoC and UO.
There will be a system in place which will facilitate a players holdings being attacked, allowing players to organically defend their turf without the game enforcing scheduled assaults.

[Edited by ServiusTheBear, 5/4/2012 3:59:32 PM]

Cheers for the info, sounds good to me.

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On wings of history they turn from home, to live eternally sky bound they roam!
In all of history, never before was more owed to so few!
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