Reading this thread and seeing some people can get the trainer/editor to work and some cannot only means it needs more work. It should work for everyone, every time.
Should I say, I have NEVER gotten it to work
--------------------------------------------------------------------------- Tecknomage Morrowind/Oblivion Master of Fighters & Mages Guilds
Reading this thread and seeing some people can get the trainer/editor to work and some cannot only means it needs more work. It should work for everyone, every time.
Should I say, I have NEVER gotten it to work
If it was a problem with the trainer then every single user would be experiencing problems. There is a problem with your computer configuration. Consult the trainer troubleshooting guide or post a detailed log of what you did and the end result of that action to resolve your problem for further assistance.
If we do not know how to reproduce your problem, there is no point in "fixing the issue" because the issue was never identified properly.
[Edited by Neo7, 5/2/2012 1:34:02 PM]
--------------------------------------------------------------------------- Your bitterness, I will dispel
Wait a second....so the Cheat Happens trainer doesn't work? Why resort to using this cheat engine crap when we have the trainer from CH right here?
As some have stated, the trainer doesn't work for some people, myself included, which prompted me to use an alternative. It's been awhile since I've had to use Cheat Engine since cheathappens usually covers my needs, but in this case I had no choice but to do it myself.
Agree, using Cheat Engine should NOT be necessary.
Just look at the very complicated instructions, nice if you're a software engineer.
The Cheat Happens trainer/editor does not work for me, and I tried all the instructions from other posts.
[B]ALSO:[/B] V1.1.4 is referring to the game version? But the Steam version of the "grimrock.exe" does not have a [Version] tab in Properties. So how do we tell what version we have
[Edited by tecknomage, 4/30/2012 5:19:51 PM]
As a Software Engineer, I can guarentee that you don't need to be one to follow those instructions.
The fact is that the engine Grimrock uses is incredibly difficult to crack (memory-wise). No one has come up with a full trainer as far as I know, and the options which are available - just like the skill editor here - don't work all of the time. That's just the way some games are. It's no fault of anyone on CH. Maybe if there was all the time in the world you might get a full trainer with Health, Hunger, Mana, Make My Breakfast, ect, etc, but there isn't.
The simple fact is that you can only spend so much time on something before you have to put it to one side and say enough, and move on to more important things. Like the dozens of trainers which require updating every day.
If you did a little more research yourself, you'd find that there's a cheat table you can use which has an infinite health option (and no, you don't need to be a Software Engineer to use it- you just open the file and go).
--------------------------------------------------------------------------- "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2
"Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
It's possible to add more options like the skill points but it costs week of research and nobody including myself would spend so much work on a single indie game. It might sound lazy but if don't know much about game hacking think about this: why isn't there anything out yet. No trainer, no editor, no cheat table, nothing except this editor.
I can understand your frustration. But there is no way around. And i can't provide a fix since there isn't anything to fix. The editor works fine, the game itself is the problem. It creates the structures randomly and while ingame it moves bytes from A to B to Z within a few miliseconds.
If you'll open your character info a non changing structure creates (with a chance of 50/50) and this is the point where the editor hooks it. The range inside the memory is huge, a reason why the scan takes a moment.
However there is a video on cheatscapes available. The video shows how to use the editor. Luckily few members here understood my poor introduction, i apologize, my english isn't good as well, and shared it with the community.
Apart from that, my offer still exists. You can send me your savegame and i will add skill points to your characters, or you can use CE oder TS and edit your character on your own, which isn't that difficult but you need to do it on every game start.
If there is any question left, let me know and i will try to help you.
I HAVE consulted the troubleshooting notes, no help
As to my WinXP SP3 system, I'm a computer/IT tech by profession (retired) and my system is perfect.
This is the first trainer I've gotten from CH that has to "scan" to find the game-data in memory. This MAY be due to how Almost Human does things. Most games I know have a fixed location for data. That is, each character in the game would have a fixed memory location where data is kept, like Skill Points, so no scanning would be needed.
--------------------------------------------------------------------------- Tecknomage Morrowind/Oblivion Master of Fighters & Mages Guilds
just tried out the latest version of this cheat, and after reading instructions, and working with each character as described, successfully maxed out the skills of each character to 50. Seems to work fine. Thanks again!