Trainer DRM change must be made - Cheat Happens Feedback, Complaints or Problems Message Board (Page 2)
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
   Page 2 of 2     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 Trainer DRM change must be made  
Current rank: 1 Star. Next Rank at 100 Posts.

  send PM
  view profile
  add to friends

South Africa 
User #: 905194
Posts: 23 
Joined: Jan 28, 2010   
Last visit: Oct 21, 2015
Posted: Mar 20, 2012 8:37:52 AM - Report post  (0)  (0)       Post Reply  post reply  

Well disconnecting that work around is ok though still somewhat annoying since it takes like a minutes (or perhaps it's longer) for the trainer to stop trying online authentication and to use the offline key so it's not quite a simple matter of pulling the cable out and plugging it back in but true there is at least that work around.
I was just hoping you guys would be more reasonable and merely implement something similar to what you already have for your side of the validation but o well I give up. At least you guys know that it's no ideal.
Current rank: 2.5 Stars. Next Rank at 2000 Posts.

Send a PM to Skyheart
  send PM
  view profile
  add to friends

United Kingdom 
User #: 308147
Posts: 1617 
Joined: Oct 07, 2007   
Last visit: Nov 25, 2015
Posted: Mar 20, 2012 9:38:11 AM - Report post  (0)  (0)       Post Reply  post reply  

 originally posted by SCHUMI_4EVER:

 originally posted by Skyheart:

 originally posted by SCHUMI_4EVER:

 originally posted by Skyheart:

 originally posted by SCHUMI_4EVER:

So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.

Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.

Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.

Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.

Thanks for reading.

Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.

I don't understand how it would be any more or less bypassable than the current implementation....
If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.

Under the current system, the trainer has to validate online. If there's no connection or the server is unavailable, authentication fails and the trainer closes. There's no way to use the trainer in this case when authentication fails for whatever reason.

Under a system where, if there's no connection, instead of automatically closing until authentication is available it just continues to be usable, people can just download anyone's trainer, block access through their firewall and continue to use the trainer.

So either everyone loses access to trainers on the very rare occasion the server is unavailable, or everyone gets to pirate trainers for free all of the time.

There already are offline keys so I still don't know what you're talking about.

Offline keys are randomly generated numbers (I assume) uniquely assigned to a single user. No one else can use that key. If it's shared, the different IP(s) will be logged.

I'm not trying being a smartass here or anything- I do similar stuff for a living.

[Edited by Skyheart, 3/20/2012 9:40:05 AM]

"Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

"Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to Kiriai
  send PM
  view profile
  add to friends

United States 
User #: 202225
Posts: 165 
Joined: Feb 10, 2007   
Last visit: Nov 21, 2015
Posted: Mar 20, 2012 10:03:46 AM - Report post  (0)  (0)       Post Reply  post reply  

Actually I noticed the site's downtime last night and to test to make sure it wasn't my browser I opened up a trainer that had to validate. I also have an offline key. After waiting an inordinate amount of time (okay I have ADHD, sue me) the trainer acted as though it authenticated. I could have launched the game and used the trainer as far as I could tell, despite not having turned off my internet and that the site was down. So it does seem to offline validate if the online validation times out. And online validation should "time out" regardless of if it's on your end or their end. After a time the attempt to connect should time out, and prompt the trainer to offline validate.

Also I dunno if anyone else gets this but if I load a trainer and then open something else before the trainer validates, at the end of the validation the trainer will crash for me. No big deal really. Just wondering if I'm alone on that.

Unwinding is the mortal coil,
that drives the gears to tick and toil,
until at last, it rests, unwound,
and we lay silent in the ground.
Page 2 of 2     First Page     Previous Page     Next Page     Last Page
Go to page: 1 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 4:36:27 AM
Return to Feedback, Complaints or Problems Message Board 1456 users online.   1380 guests / 76 members.
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        About Us and Contact Information
      Copyright © 2001 - 2015  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE