So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.
Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.
Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.
Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.
Thanks for reading.
Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.
So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.
Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.
Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.
Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.
Thanks for reading.
Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.
I don't understand how it would be any more or less bypassable than the current implementation....
If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.
It is a RARE occurence that the CH server is offline for more than a few hours. We don't have any plans to alter the DRM at this time. These are TRAINERS for VIDEO GAMES, not software that keeps your mom on life support. The world will not end if you can't run a trainer for a few hours.
It still is a possibility though, including a longer down time when the server goes bust completely for instance or your hosts just randomly drop you or a power cut or any other sort of occurrence resulting in longer down time.
Sure this problem isn't going to kill anyone but it's still a problem and should be solved. A few hours is fine when you consider a gamer as having most of the day...but when you consider a working man that only has that little bit of time he can game in it's a far greater inconvenience.
Granted rewriting all previous trainers would be a rather unreasonable request but going forward I don't see how it's such a major inconvenience on your part to implement a solution to this problem even if it isn't life threatening especially seeing as you have already done something similar for another scenario.
So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.
Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.
Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.
Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.
Thanks for reading.
Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.
I don't understand how it would be any more or less bypassable than the current implementation....
If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.
Under the current system, the trainer has to validate online. If there's no connection or the server is unavailable, authentication fails and the trainer closes. There's no way to use the trainer in this case when authentication fails for whatever reason.
Under a system where, if there's no connection, instead of automatically closing until authentication is available it just continues to be usable, people can just download anyone's trainer, block access through their firewall and continue to use the trainer.
So either everyone loses access to trainers on the very rare occasion the server is unavailable, or everyone gets to pirate trainers for free all of the time.
So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.
Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.
Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.
Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.
Thanks for reading.
Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.
I don't understand how it would be any more or less bypassable than the current implementation....
If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.
Under the current system, the trainer has to validate online. If there's no connection or the server is unavailable, authentication fails and the trainer closes. There's no way to use the trainer in this case when authentication fails for whatever reason.
Under a system where, if there's no connection, instead of automatically closing until authentication is available it just continues to be usable, people can just download anyone's trainer, block access through their firewall and continue to use the trainer.
So either everyone loses access to trainers on the very rare occasion the server is unavailable, or everyone gets to pirate trainers for free all of the time.
There already are offline keys so I still don't know what you're talking about.