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Trainer DRM change must be made
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    SCHUMI_4EVER posted on Mar 20, 2012 6:11:02 AM - Report post
     
    So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.

    Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
    That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.

    Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.

    Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.

    Thanks for reading.
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    Skyheart posted on Mar 20, 2012 6:21:55 AM - Report post
     
    quote:
    originally posted by SCHUMI_4EVER

    So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.

    Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
    That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.

    Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.

    Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.

    Thanks for reading.

    Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.

    "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

    "Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
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    PWizard posted on Mar 20, 2012 6:26:07 AM - Report post
     
    It is a RARE occurence that the CH server is offline for more than a few hours. We don't have any plans to alter the DRM at this time. These are TRAINERS for VIDEO GAMES, not software that keeps your mom on life support. The world will not end if you can't run a trainer for a few hours.
    Chris O'Rorke (chris@cheathappens.com)
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
    One Bad-Ass MF
    ------------------
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    SCHUMI_4EVER posted on Mar 20, 2012 6:34:13 AM - Report post
     
    quote:
    originally posted by Skyheart

    quote:
    originally posted by SCHUMI_4EVER

    So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.

    Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
    That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.

    Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.

    Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.

    Thanks for reading.

    Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.

    I don't understand how it would be any more or less bypassable than the current implementation....
    If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.

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    SCHUMI_4EVER posted on Mar 20, 2012 6:46:01 AM - Report post
     
    quote:
    originally posted by PWizard

    It is a RARE occurence that the CH server is offline for more than a few hours. We don't have any plans to alter the DRM at this time. These are TRAINERS for VIDEO GAMES, not software that keeps your mom on life support. The world will not end if you can't run a trainer for a few hours.

    It still is a possibility though, including a longer down time when the server goes bust completely for instance or your hosts just randomly drop you or a power cut or any other sort of occurrence resulting in longer down time.

    Sure this problem isn't going to kill anyone but it's still a problem and should be solved. A few hours is fine when you consider a gamer as having most of the day...but when you consider a working man that only has that little bit of time he can game in it's a far greater inconvenience.

    Granted rewriting all previous trainers would be a rather unreasonable request but going forward I don't see how it's such a major inconvenience on your part to implement a solution to this problem even if it isn't life threatening especially seeing as you have already done something similar for another scenario.

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    Caliber posted on Mar 20, 2012 7:51:49 AM - Report post
     
    blame rats, hackers, phreakers, lowlifes, and stealers of our work for all the necessary protections. i don't mind people complaining about this because in reality we have gone out of our way to make the validation as quick, easy, and painless as possible. in fact we created an offline key for people who don't have access to the site or cannot be online, etc.

    i would not expect any changes to our trainer protections until the world changes in regards to people hacking/cracking/sharing illegally/and generally stealing software from each other. in other words highly unlikely-

    the validation takes less than 1 second in most instances. if you have an offline key, you can temp disconnect your inet and run the trainer and it will validate, then you can reconnect your inet if using the trainer while CH server is down for a time. keep in mind that the CH server is down sometimes because we are being attacked and DDOS and etc..

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
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    Skyheart posted on Mar 20, 2012 8:17:43 AM - Report post
     
    quote:
    originally posted by SCHUMI_4EVER

    quote:
    originally posted by Skyheart

    quote:
    originally posted by SCHUMI_4EVER

    So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.

    Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
    That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.

    Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.

    Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.

    Thanks for reading.

    Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.

    I don't understand how it would be any more or less bypassable than the current implementation....
    If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.

    Under the current system, the trainer has to validate online. If there's no connection or the server is unavailable, authentication fails and the trainer closes. There's no way to use the trainer in this case when authentication fails for whatever reason.

    Under a system where, if there's no connection, instead of automatically closing until authentication is available it just continues to be usable, people can just download anyone's trainer, block access through their firewall and continue to use the trainer.

    So either everyone loses access to trainers on the very rare occasion the server is unavailable, or everyone gets to pirate trainers for free all of the time.

    "Remember the good old days when you could just slap Omni-Gel on everything?" - Shepard, ME2

    "Not right now. Trying to determine how Scale Itch got aboard. Sexually transmitted disease carried only by Varren..... Implications unpleasant." - Mordin, ME2
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    SCHUMI_4EVER posted on Mar 20, 2012 8:31:01 AM - Report post
     
    quote:
    originally posted by Skyheart

    quote:
    originally posted by SCHUMI_4EVER

    quote:
    originally posted by Skyheart

    quote:
    originally posted by SCHUMI_4EVER

    So cheathappens uses online validation and then there are offline keys for moments with no internet BUT that still doesn't allow for all instances of trainer validation so the DRM needs to be altered.

    Earlier it appears Cheathappens was down and with it whatever sends out the validation so ok no problem I have my offline key handy but not go. The trainer refuses to activate and just sits there eternally trying to obtain validation. It would seem the offline key only kicks in when I have no internet but since I had the trainer ignored it and just kept trying to to connect.
    That isn't acceptable. Granted I can work around it but if I have to put up with online validations you have to ensure there is an alternative method for validation in ALL instances, not just when there's a net problem on my side but also when there is one on your side.

    Now I can understand that changing the priority to where it searches for the offline key first is probably undesirable since keys could be used to "pirate" the trainers without anyone ever being the wiser. So that's not a solution.

    Instead what needs to happen is that the same check for the offline key that activates after the trainer determines I have no internet also needs to be implemented when it can't reach the validation server despite there being internet.

    Thanks for reading.

    Under that system it would be a simple matter for someone to download the trainer, then just block access through the firewall.

    I don't understand how it would be any more or less bypassable than the current implementation....
    If something is blocked through a Firewall it doesn't get net access and wouldn't even be able to tell there is internet and we would never get to the stage I was talking about since after a minute or whatever the time is set to it would jump over to the offline key.

    Under the current system, the trainer has to validate online. If there's no connection or the server is unavailable, authentication fails and the trainer closes. There's no way to use the trainer in this case when authentication fails for whatever reason.

    Under a system where, if there's no connection, instead of automatically closing until authentication is available it just continues to be usable, people can just download anyone's trainer, block access through their firewall and continue to use the trainer.

    So either everyone loses access to trainers on the very rare occasion the server is unavailable, or everyone gets to pirate trainers for free all of the time.

    There already are offline keys so I still don't know what you're talking about.

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