I would like to lower weight of the weapons, any help with this please?
When you "open" a weapon in coalesced.bin you will see
encumbranceweight=(X=2.0f,Y=1.4f)
for example
so simple changing it to (X=0.0f,Y=0.0f)
should give it 0 weight increase for that weapon
as always try and test in game if it works.
Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?
Thx
to my knowledge no, thats not possible in coalesced
till someone finds out another way of course
Hmm i checked in to this targetting laser itself
Which is the targetting laser to target the reaper with.
located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
2 values there maybe can change the "rate" the beam itself works with.
namely
beaminterpspeed = (X=20.0,Y=20.0)
and
beaminterptime = 0.5f
playing with this values could let the beam "fire" way quicker
which might help you to defeat the reaper
[Edited by jackbig, 3/9/2012 6:55:46 PM]
[Edited by jackbig, 3/9/2012 7:02:50 PM]
Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?
Thx
to my knowledge no, thats not possible in coalesced
till someone finds out another way of course
Hmm i checked in to this targetting laser itself
Which is the targetting laser to target the reaper with.
located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
2 values there maybe can change the "rate" the beam itself works with.
namely
beaminterpspeed = (X=20.0,Y=20.0)
and
beaminterptime = 0.5f
playing with this values could let the beam "fire" way quicker
which might help you to defeat the reaper
[Edited by jackbig, 3/9/2012 6:55:46 PM]
[Edited by jackbig, 3/9/2012 7:02:50 PM]
Should one lower or make the number higher?
You can change the reapers's speed on the galaxy map modding this value:
biogame/sfxgamecontent/sfxgalaxymapreaper/maxspeed
Heh, nice find. Haven't modded it yet but I just might on the next pt... constantly loading game for 1 asset which turns out to be a small pile of fuel is getting old and irritating.
Wait... the Reaper progress is determined by speed? I thought they advanced a little after a major mission was complete... but they move even while you're sitting around having a conversation?
This is the "chase" speed of the reapers on the galaxy map when the normandy is spotted after scanning planets and they enter the system.
So you can just scan away all you like and they'll never reach you.
[Edited by stelinx, 3/10/2012 5:15:18 AM]