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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > MASS EFFECT 3
 A Little coalesced guide.  
 
 
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Posted: Mar 09, 2012 3:18:40 PM - Report post  (0)  (0)       Post Reply  post reply  

I would like to lower weight of the weapons, any help with this please?
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Posted: Mar 09, 2012 5:07:10 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Radious1987:

I would like to lower weight of the weapons, any help with this please?

When you "open" a weapon in coalesced.bin you will see

encumbranceweight=(X=2.0f,Y=1.4f)

for example

so simple changing it to (X=0.0f,Y=0.0f)
should give it 0 weight increase for that weapon

as always try and test in game if it works.

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Posted: Mar 09, 2012 5:49:55 PM - Report post  (0)  (0)       Post Reply  post reply  

Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?

Thx

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Posted: Mar 09, 2012 6:10:32 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by DragonStarNova:

Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?

Thx

to my knowledge no, thats not possible in coalesced

till someone finds out another way of course

Hmm i checked in to this targetting laser itself
Which is the targetting laser to target the reaper with.

located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
2 values there maybe can change the "rate" the beam itself works with.
namely
beaminterpspeed = (X=20.0,Y=20.0)
and
beaminterptime = 0.5f

playing with this values could let the beam "fire" way quicker

which might help you to defeat the reaper


[Edited by jackbig, 3/9/2012 6:55:46 PM]

[Edited by jackbig, 3/9/2012 7:02:50 PM]

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Posted: Mar 09, 2012 10:14:48 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by jackbig:

 quote:
 originally posted by DragonStarNova:

Can one use this editor to either reduced the damage done by reaper beams or give total immunity to reaper beams?

Thx

to my knowledge no, thats not possible in coalesced

till someone finds out another way of course

Hmm i checked in to this targetting laser itself
Which is the targetting laser to target the reaper with.

located in bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget
2 values there maybe can change the "rate" the beam itself works with.
namely
beaminterpspeed = (X=20.0,Y=20.0)
and
beaminterptime = 0.5f

playing with this values could let the beam "fire" way quicker

which might help you to defeat the reaper


[Edited by jackbig, 3/9/2012 6:55:46 PM]

[Edited by jackbig, 3/9/2012 7:02:50 PM]

Should one lower or make the number higher?

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I know that you believe you understand what you think I said, but I'm not sure you realize that what you heard is not what I meant.
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Posted: Mar 10, 2012 5:14:01 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Skyheart:

 quote:
 originally posted by Monkey007:

 quote:
 originally posted by stelinx:

You can change the reapers's speed on the galaxy map modding this value:

biogame/sfxgamecontent/sfxgalaxymapreaper/maxspeed

Heh, nice find. Haven't modded it yet but I just might on the next pt... constantly loading game for 1 asset which turns out to be a small pile of fuel is getting old and irritating.

Wait... the Reaper progress is determined by speed? I thought they advanced a little after a major mission was complete... but they move even while you're sitting around having a conversation?

This is the "chase" speed of the reapers on the galaxy map when the normandy is spotted after scanning planets and they enter the system.
So you can just scan away all you like and they'll never reach you.

[Edited by stelinx, 3/10/2012 5:15:18 AM]

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Posted: Mar 10, 2012 6:15:30 AM - Report post  (0)  (0)       Post Reply  post reply  

Thanks for this great thread. Everything works fine but has anybody yet figured out how to unlock all research/ammo or how to enlarge icons & subtitles? To small when using a downsampled Res of 2880x1620

I dont get it

[Edited by pr3d4tor, 3/10/2012 6:17:13 AM]

[Edited by pr3d4tor, 3/10/2012 6:46:31 AM]

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Posted: Mar 10, 2012 6:56:47 AM - Report post  (0)  (0)       Post Reply  post reply  

"bioweapon.ini > sfxgamecontent > sfxweapon > heavy > geth02lasertarget"

So if I understand this correctly this refers to the reaper boss at the reaper base?

I noticed a few things, damage and tracerrange. I can guess what tracerrange is for but need to make sure weapons is for that reaper boss, since I like to see if can change the tracerrange=35000 to tracerrange=0 might allow me to kill reaper boss without getting killed in process.

Thx.

[Edited by DragonStarNova, 3/10/2012 7:11:36 AM]

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