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My Cheating Events
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to rwiggins10
    ELITE
    rwiggins10 posted on Feb 18, 2012 10:07:55 AM - Report post
     
    Has anyone been able to speed up building times? I tried to change construction times in the "Common/Buildings" folder, but it didn't seem to work in the game. The original CK had events where buildings would be placed in the province that was highlighted, but they don't seem to be present in this game.

    Any ideas?
  • Send a message to kuningasjokipuu
    INACTIVE
    kuningasjokipuu posted on Feb 18, 2012 11:42:19 AM - Report post
     
    character_event = {

    id = 280002
    desc = "Cheat event 2"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Get Claim"
    job_chancellor = {
    character_event = { id = 913 days = 1 }
    }
    }

    option = {
    name = "Fast Build"
    job_treasurer = {
    character_event = { id = 923 days = 1 }
    }
    }

    option = {
    name = "Steal Research"
    job_spymaster = {
    character_event = { id = 932 days = 1 }
    }
    }
    }

    copy that into a text file, add the file into events, name it cheat_events, then just start game and type event 280002, but you have to have the chancellor in the province u want, and u have to click "fabricate claims".
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to mordaren60
    ELITE
    mordaren60 posted on Feb 18, 2012 12:07:33 PM - Report post
     
    Thx but that's what I did. Anyways got it working after fiddling around some more. Not sure what I did differently though, haha.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to rwiggins10
    ELITE
    rwiggins10 posted on Feb 18, 2012 3:56:51 PM - Report post
     
    quote:
    originally posted by kuningasjokipuu

    character_event = {

    id = 280002
    desc = "Cheat event 2"
    picture = GFX_evt_council #Placeholder?
    is_triggered_only = yes

    option = {
    name = "Get Claim"
    job_chancellor = {
    character_event = { id = 913 days = 1 }
    }
    }

    option = {
    name = "Fast Build"
    job_treasurer = {
    character_event = { id = 923 days = 1 }
    }
    }

    option = {
    name = "Steal Research"
    job_spymaster = {
    character_event = { id = 932 days = 1 }
    }
    }
    }

    copy that into a text file, add the file into events, name it cheat_events, then just start game and type event 280002, but you have to have the chancellor in the province u want, and u have to click "fabricate claims".

    Event 923 get you a 5% increase in build times.

    Still looking for something to add buildings (to include Castles, Temples and Towns) immediately.

    For an example, look at the original CK event file under "Improvements Event" and the ""Athol Fix" There, starting with Event 5026 thru Event 5059 you can add almost every building available for each province.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Paper_Masochist
    ELITE
    Paper_Masochist posted on Feb 19, 2012 1:29:32 AM - Report post
     
    I'm not very good at modding, but I believe if you add this to common/event_modifiers

    super_builder = {
    local_build_time_modifier = -1.00
    icon = 12
    }

    You could make a custom event that calls that, like this


    character_event = {
    id = 66683
    title = "Super bulider"
    desc = "Your builder is now a super builder! Grats!"
    picture = GFX_evt_castle_construction
    is_triggered_only = yes
    option = {
    name = "Thank you!"
    job_treasurer = {
    add_character_modifier = {
    name = super_builder
    duration = -1
    }
    }
    }

    There's probably a more elegant way of doing it, I'm not sure, but this lets you build stuff in your domain in 1 day, providing your Steward is there.

    [Edited by Paper_Masochist, 2/19/2012 1:30:18 AM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Zemeth
    ELITE
    Zemeth posted on Feb 23, 2012 8:14:41 AM - Report post
     
    You can add "build_time_modifier = -1" under the "very_easy_player" -heading (or other difficulty heading) in common/static_modifiers.txt, and if you have your difficulty set to very easy, all buildings in your demesne will finish in one day. This doesn't affect cities owned by any of your vassals, however, so keep that in mind.

    I guess you could use the method Paper_Masochist described to reduce the build time for your vassals, but I'm not a hundred percent sure.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to rwiggins10
    ELITE
    rwiggins10 posted on Feb 26, 2012 4:22:38 PM - Report post
     
    Thanks folks for the tips. Tried adjusting the "Static Modifiers" and that did work - for my provinces. As for the vassels - they need to take care of their own stuff. (I did find that if I sent them plentiful gifts of money, they did tend to invest in improvements, but that is a real pain to send multiple gifts to each, every day.)
  • Send a message to kuningasjokipuu
    INACTIVE
    kuningasjokipuu posted on Mar 19, 2012 4:24:41 AM - Report post
     
    I cant get the 1 day build to work anymore, any thoughts ? latest patch,
     
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