The point of my post was that when the negative comments (ie: This trainer is useless and just causes the game to crash) start to outweigh the positive comments then we have to reconsider our priorities and whether or not we really want to sink more time into a trainer that people don't appreciate. Some games (like this one) take up to 10x the amount of time than normal games do to train. This game even actively searches for the term "cheathappens" in any running processes and then causes the game to close if it finds any. Add extensive anti-cheating tech and GFWL and it becomes a major headache for us, but we kept going to try and provide a trainer that was useful and working to the best of our ability. We told everyone up front that the game is buggy as hell and the trainer could easily exacerbate those issues for some people. Alas, we continued to get comments like "why did I upgrade for this crap". When we can update or produce a trainer for 10 other games in the same time it takes to update this one, the negative comments start to make it easy to set our priorities.
I would suggest that some of you guys that never speak up about anything, might want to chime in from time to time and let people know that the trainer IS WORKING FINE so that the board is not entirely plastered with "trainer sucks" messages.
I am not trying to be rude to any paying customers, only responding to what paying customers are actually writing to us. Again, unless you speak up, we have no idea what is working for who.
[Edited by PWizard, 5/31/2011 8:50:45 PM]
i sincerely do apologize but u're right. some of us do need to chime in from time to time. i downloaded the trainer and it works beautifully for me and so does the game. i actually do take time to read every single 'Read Me' text file that accompanies every trainer and follow the instructions to the letter. i've rarely had a problem with a trainer if any. 99.99% of the time its worked for me and when it hasn't i've taken that in my stride simply because i've some idea how difficult it is to make trainers and how much of hard work actually goes into making them. if anything i've developed a healthy respect for the work Team CH does.
The point of my post was that when the negative comments (ie: This trainer is useless and just causes the game to crash) start to outweigh the positive comments then we have to reconsider our priorities and whether or not we really want to sink more time into a trainer that people don't appreciate. Some games (like this one) take up to 10x the amount of time than normal games do to train. This game even actively searches for the term "cheathappens" in any running processes and then causes the game to close if it finds any. Add extensive anti-cheating tech and GFWL and it becomes a major headache for us, but we kept going to try and provide a trainer that was useful and working to the best of our ability. We told everyone up front that the game is buggy as hell and the trainer could easily exacerbate those issues for some people. Alas, we continued to get comments like "why did I upgrade for this crap". When we can update or produce a trainer for 10 other games in the same time it takes to update this one, the negative comments start to make it easy to set our priorities.
I would suggest that some of you guys that never speak up about anything, might want to chime in from time to time and let people know that the trainer IS WORKING FINE so that the board is not entirely plastered with "trainer sucks" messages.
I am not trying to be rude to any paying customers, only responding to what paying customers are actually writing to us. Again, unless you speak up, we have no idea what is working for who.
[Edited by PWizard, 5/31/2011 8:50:45 PM]
Oh, I understand now about what are you saying.
Thank you for trustworthy post.