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Why did I ever buy this game
 
tommy6860  posted on Nov 08, 2010 4:43:24 PM - Report post

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quote:
originally posted by Phehztewohl

I've probably had my game crash in excess of about a 100+ times, but I consider it a part of the wasteland experience! You get used to quicksaving every two minutes, and though it sometimes annoy me, I won't let it ruin my experience. On my third playthrough now, and still finding new stuff to do! Love it!

That's unacceptable. I haven't had that many crashes, but I have had enough to feel that it should not be that bad. Hell, it crashes when leaving the game. My PC is a top notch very high end rig I built myself. It can run Crysis (which is still the benchmark to this day) with all graphics settings maxed out and I can hit 50+ FPS without a burp. So I know my rig isn't the issue, it is just poor quality and coding on Obsidian's part.

Honestly though, Obsidian has a history of these issues, going back to when they were Black Isle Studios with the first two Fallout releases.

 
Skyheart  posted on Nov 08, 2010 9:04:37 PM - Report post

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To be honest, on my first playthrough I experienced one CTD. I didn't encounter any bugs at all, except a few crappily designed quests, which is actually better than most games I've played recently. It was only on my second playthrough when I started using a lot of mods that I experienced a whole load of crashing.

The problem with PC games is that the platform itself is so varied. Whether they have totally different hardware, or driver versions, no two PC's are the same. That makes it very difficult to account for all of the bugs which will occur on one system configuration but never on another. Some games get it right, some get by on a fluke, and others just simply can't deal with the number of variations. That doesn't excuse poor coding or quality control on the part of the developer, as Obsidian has a track record for, but I think people have gotten too comfortable with dumping every little problem on the developer, when the problem is on the users end. Another way this can be seen is with patches. A patch can fix issues certain people have been having, but it'll open up other problems for another portion of players.

Graphics settings and FPS don't mean much either. A quick example: Divinity 2 I could play with all settings maxed out, but it'd either restart my computer or crash after playing a couple of hours without fail. Turns out it had nothing to do with the game, it was my graphics card overheating because it was dusty.

I'm not excusing Obsidian for being terrible at making games, which they have been, I'm just saying it's not always their fault. I'm also not one to go on the history of a developer. If I was, I'd have skipped over some awesome games because a developer has released a couple of crappy ones in the past. Same goes for reviews. Yet another example; once I started using the trainer, I was one of the few people who actually enjoyed Alpha Protocol.

As for whether or not the console versions are a port of the PC version, or that they were all created independantly, it still means the PC version itself isn't a port and was designed specifically for the PC and its control scheme. I wish we could get more games like that .

However you look at it, whether FNV is a good game or not comes down to personal opinion. I just dislike when people come on to forums saying it's a terrible game, for example, due to a control scheme they're unfamiliar with because they're used to hitting one button to dress themselves, scramble some eggs, take the dog for a walk and write a perfectly worded essay on the decline of gaming.

[Edited by Skyheart, 11/8/2010 9:08:37 PM]

 
kbernstar  posted on Nov 09, 2010 5:23:17 AM - Report post

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No, i'm used to games that design actual interfaces.

Clicking 4 times to get to a world map is stupid. Justifying this experience any other way is fanboy garbage. Does being able to assign M to a world map somehow make the game easier? Does it complete the game for me if I can press M to open a map?

When all basic functions are designed to be scrolled through via a click interface, it is a clear sign that it is a lazy console port. I'm not the only one who states this. Veteran, paid game reviewers state this fact at Rock, Paper, Shotgun. They're some of the most respected game reviewers.

This is a F:NV board. Why should I be ranting about Fallout 3?

What's worse is the fact that it was this way in Fallout 3 and Obsidian had 2 years to improve upon this but chose to be lazy and not to.

Yet you choose to defend it because you're a blind fanboy and you blame the end user for any of the problems Obsidian has.

I'm sure it's end user hardware that causes Obsidian's problems even though 100% of the games they have ever released has had serious technical problems. I'm sure it was the end-user's fault every time or maybe the publisher's fault. All 5 of them despite the fact that Obsidian is the only common denominator.

But yes, being able to press O to bring up quest objectives like every other modern game or M to bring up a map like every other modern game completes the game for me. Let's not take advantage of having a keyboard and pretend like we all are playing on a gamepad and need to scroll through a graphical interface with the R1 button. Paying 50 bucks for a PC game and expecting a game with an interface that takes advantage of the invention of fancy input devices like the keyboard is a lot to expect these days especially with fanboys defending every action, but i'm sure companies can figure something out. I realize the right half of the keyboard was only implemented in the last half century so some companies need to catch up while some fanboys need to grow a second functioning neuron to figure out how to press these extra complicated buttons that have unique functionality.

p.s. Alpha Protocol was buggy as hell. About as balanced as a crippled monkey having an epileptic seizure on a tightrope with a story that is overdone but tries to be unique by being pointlessly overcomplicated and thus making no sense which isn't helped by the awful voice acting. But no, go fanboy it some more.

[Edited by kbernstar, 11/9/2010 5:31:31 AM]

[Edited by kbernstar, 11/9/2010 5:33:50 AM]

[Edited by kbernstar, 11/9/2010 5:34:35 AM]

 
kbernstar  posted on Nov 09, 2010 4:03:32 PM - Report post

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Oh that's cool, their newest patch decided that it would randomly set enemies to essential making them unkillable.

Good work. Game of the Year for sure.

 
targetdummy  posted on Nov 09, 2010 4:22:22 PM - Report post

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Wow, just wow...
 
tommy6860  posted on Nov 09, 2010 4:53:21 PM - Report post

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Skyheart said : I'm not excusing Obsidian for being terrible at making games, which they have been, I'm just saying it's not always their fault. I'm also not one to go on the history of a developer. If I was, I'd have skipped over some awesome games because a developer has released a couple of crappy ones in the past. Same goes for reviews. Yet another example; once I started using the trainer, I was one of the few people who actually enjoyed Alpha Protocol.

But that doesn't excuse the developers because of different hardware sets though. Consoles are easier because the hardware doesn't change, so the focus on development has had a huge shift to consoles now, and that's where the money is anyway. Add the fact that consoles have definitively closed the graphics gap compared to the previous gen. As far as your example of a game (Alpha Protocol) being now acceptable because of use of a trainer, should go against your statement that developer's shouldn't be held as accountable as others/reviews say they should. So I now ask; are the reviews not warranted once you got the trainer and the game then became acceptable?? Does this not make the reviews valid if you are saying this?

Skyheart said :As for whether or not the console versions are a port of the PC version, or that they were all created independantly, it still means the PC version itself isn't a port and was designed specifically for the PC and its control scheme. I wish we could get more games like that .

Consoles being a port from PC isn't the issue that was brought up, that Vegas was ported from console is. Vegas, as is Fallout 3, was independently developed for each platform, no ports on them. As I stated in another post, most PC games these days that are cross-platform, are ported from their console counterparts, as it is far easier to develop games for consoles now, as the hardware doesn't change, aside from the fact that most of the money made from these games are sold on consoles. PC hardware is forever changing and developers have to constantly keep up with different graphics chips, video card bit rates, and newer 3D and Open GL revisions, etc.

Skyheart said :However you look at it, whether FNV is a good game or not comes down to personal opinion. I just dislike when people come on to forums saying it's a terrible game, for example, due to a control scheme they're unfamiliar with because they're used to hitting one button to dress themselves, scramble some eggs, take the dog for a walk and write a perfectly worded essay on the decline of gaming.

Well, they are valid points are they not?? It shouldn't be a certain set of valid points critical of a game because you only agree with them. While many do over-simplify the issues as you describe, they are far and few between in what you say are the issues. Most critical thoughts of games are not as simple as you claim some say they are, they actually list some nasty aspects. Vegas should not be immune to the comments because you think a few over-simplified their issues. Vegas is a poorly QA'd game, and therefore, deserves some low grades for the quality of its release.

[Edited by tommy6860, 11/9/2010 4:54:39 PM]

 
42N8Son  posted on Nov 09, 2010 6:48:08 PM - Report post

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Yeah, Fallout NV is WAY too buggy at this stage. The game is unplayable on my machine. I can play Fallout 3 maxed out just fine but that game has had time for the bugs to get sorted out. What's strange is that fallout 3 had less bugs on release than NV so that makes no sense. Plus, the faces, eyes, and textures were better on fallout 3 at release than this sorry excuse for a game! I'm really hoping they get it patched up and get it playable in the next few weeks or I'm just not going to buy another game from Bethesda. They keep using the same game engine that they've admitted is buggy as hell. So why not create a new engine that's more stable? I really want Elder Scrolls V to be released but if it's on the same engine as Oblivion, Fallout 3, and Fallout NV - then forget it. I'm not wasting my time with the headaches and upsets. Fallout NV should have been fallout 3 and so much more but all it is right now is a pile of garbage not worthy of being on my HD.
 
kbernstar  posted on Nov 09, 2010 10:05:11 PM - Report post

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quote:
originally posted by 42N8Son

Yeah, Fallout NV is WAY too buggy at this stage. The game is unplayable on my machine. I can play Fallout 3 maxed out just fine but that game has had time for the bugs to get sorted out. What's strange is that fallout 3 had less bugs on release than NV so that makes no sense. Plus, the faces, eyes, and textures were better on fallout 3 at release than this sorry excuse for a game! I'm really hoping they get it patched up and get it playable in the next few weeks or I'm just not going to buy another game from Bethesda. They keep using the same game engine that they've admitted is buggy as hell. So why not create a new engine that's more stable? I really want Elder Scrolls V to be released but if it's on the same engine as Oblivion, Fallout 3, and Fallout NV - then forget it. I'm not wasting my time with the headaches and upsets. Fallout NV should have been fallout 3 and so much more but all it is right now is a pile of garbage not worthy of being on my HD.

No worries man, Skyheart will tell you that it's your fault and not Bethesda's or Oblivion's. It's because you are lazy and want one button to win the game for you.

[Edited by kbernstar, 11/9/2010 10:05:34 PM]

USER WAS WARNED FOR THIS POST!

[Edited by moderator Neo7, 11/11/2010 6:11:24 AM]

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