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| Here you'll find Star Wars: Empire at War cheats, wallpapers,
cheat codes and more. We're adding new cheats and
codes all the time, so check back often if the cheats
you're looking for aren't listed. |
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Includes instructions for cheating the game to have invincible units and more. This method requires an intermediate knowledge level of Windows and working with files and folders. |
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May 31, 2006 |
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| Author: |
Ask_B_007 |
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FAQ/Walkthrough v1.0. |
| Updated: |
May 31, 2006 |
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Unlimited Money, Freeze Day. Works with update patch v1.05. |
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Nov 04, 2006 |
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Unlimited Money, Freeze Day. Works with patch v1.04. |
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Jun 11, 2006 |
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Edit amount of credits. Change to any amount you want. Works with v1.02. |
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Mar 07, 2006 |
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Freeze Credits for Rebel or Empire Forces. Works with v1.02. |
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Feb 25, 2006 |
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Includes 2 files. Space battle size changed to 50 or 100 (based on file). Land Battle units increased Following Planets Modded that add tons of money, added population caps, and have 8 build spaces, level 5 bases: Alderaan, Yavin, Wayland, Yavin, Mon Calamari. Instant Build: All Space and ground unit build times sped up, all build times for structures sped up.
Many units health/shields/weapon accuracy/movement speed boosted/increased. Unique units (Millenium Falcon, Sundered Heart etc.)and abilities beefed up- abilites recharge much faster. Hero units (Han Solo, R2D2, etc.)beefed up with better health, increased movement speed, fast ability recharge times. Bombing runs on planets recharge rate sped up. Most modifications should also work in skirmish mode. Instructions included with each file. |
| Updated: |
Oct 23, 2006 |
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Includes 2 files. Space battle size changed to 50 or 100 (based on file). Land Battle units increased Following Planets Modded that add tons of money, added population caps, and have 8 build spaces, level 5 bases: Anaxes, Coruscant, Thyferra, Abregada Rae, Fondor. Instant Build: All Space and ground unit build times sped up, all build times for structures sped up.
Many units health/shields/weapon accuracy/movement speed boosted/increased. Unique units (Bobba Fet, etc.)and abilities beefed up- abilites recharge much faster. Hero units (Darth Vader, etc.)beefed up with better health, increased movement speed, fast ability recharge times. Bombing runs on planets recharge rate sped up. Most modifications should also work in skirmish mode. Instructions included with each file. |
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Oct 23, 2006 |
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This mod creates a group of Sith Apprentices. This unit is very Force-sensitive. |
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May 08, 2006 |
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This mod creates Sullustan Engineers. This unit heals Imperial vehicles when near them.
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May 08, 2006 |
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This mod changes Imperial speeder bikes into Jawa Sharpshooters and also creates the Jawa Trader unit. |
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Apr 28, 2006 |
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This mod adds Tie Fighter and Tie Bombers to the Empire in land combat, and it adds X-Wings, A-Wings, and Y-Wings to the Rebels. These can all be built at the light vehicle factory. Mod v0.2. |
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Apr 24, 2006 |
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This mod adds all types of new units to the Empire side, including Nebulon B frigates, Venator Cruisers, and an Assault Frigate. Mod v1.41. |
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Apr 24, 2006 |
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This mod adds the Imperial Trooper unit to the game, adding a cheap ground soldier to the Empire side. |
| Updated: |
Mar 27, 2006 |
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A utillity used to easily activate/use and organize the various mods for Empire at War. The mod manager is very simple to use and does all the work for the user for them to use the mods they choose. Simply select the mod from the list, click activate and play. When your done, select the mod again click deactivate and the game returns to normal. Requires .NET Framework 2.0. Download from www.microsoft.com. |
| Updated: |
Mar 23, 2006 |
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This mod allows you to launch all fighter squadrons attached to capital ships, eliminating the previous max of three at any one time. |
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Mar 23, 2006 |
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This mod adds two new units to the game, a Wookie Medic and a Scout Trooper. |
| Updated: |
Mar 23, 2006 |
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A simple mod that increases the population cap for both space and land battles. Now you can build a huge ground army or space navy for those epic battles just like in the movies. Tested and works in skirmish games. Also adds some additional starting units as well for both space and land battles. |
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Mar 18, 2006 |
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This Mod allows an Empire player to fight against another Empire player or Rebel vs Rebel. It works for both single and multiplayer. |
| Updated: |
Mar 18, 2006 |
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This mod allows you to rotate fully pitch angle the land camera just like space mode, and pull out further distance. You will see a beautiful full landscape. This may take a decent graphics card, so you might experience some slow frame rates. Instructions included with file. |
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Mar 13, 2006 |
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Enhances Space Combat to bring it more into line with 'realistic' Star Wars lore. There is greater interplay amongst the different ship classes, and finally, all ships are now useful. Imbalance
has been worked on, so things should be better. Instructions included with file. Version 3.0 of mod. |
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Mar 13, 2006 |
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This mod adds the Tie Advanced X-1 as a new space unit. The Advanced is available at tech level 2 with a level 2 space station (Empire
only), they are a good match for all fighters and even corvettes in
large numbers. They are fully shielded, hyperdrive capable and faster than the original TIEs. Instructions included with file. |
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Mar 13, 2006 |
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This mod attempts to use actual ship size to determine the in-game scale factor of the various space units used in the game. This mod has adjusted the original, stock scales of all ships (except Tartan
Cruisers, Pirates, and certain heros) to their precise scales in the Star Wars fiction. THESE ARE NOT ESTIMATES. They are precisely measured scale factor adjustments based on two rather simple equations. Instructions included with file. |
| Updated: |
Mar 13, 2006 |
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| FROM OUR STAR WARS: EMPIRE AT WAR MESSAGE BOARD |
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There are 3 wallpapers available for this game.
Click here
to download. |
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