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Changing the stats of the weapons?
 
Zantozzzz  posted on Aug 17, 2010 4:10:19 PM - Report post

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Hello I ask this because I have seen swords I like how they look but their attack stats are lower than my current weapon so I wanted to know if I could change the stats of those weapons. For example, my favorite weapon is the Flambard, I like how it looks but my actual weapon is the Falchion, so is there a way to make the falchion looks like the Flambard or is there a way to change the stats of the Flambard to make it just like the Falchion? I would like to know if you can do this with the pistols, I like how the Pepperbox looks like but it has less attack than the Beretta. A friend in a forum told me that I can edit those stats in PROGRAM\ITEMS\initItems.c the problem is that in that file you dont see the in-game names of the weapons so how do I know which weapon I am going to edit?
 
FurryCatEater  posted on May 31, 2011 12:48:32 PM - Report post

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Sorry this is way late, and you probably don't need this anymore, but....

Open Program\ITEMS\initItems ctl+F: blade21 (blade21 is Falchion, Item names can be found in RESOURCE\INI\texts\russian\ItemsDescribe)

so, here is what you should see:

makeref(itm,Items[n]);
itm.id = "blade21"; //Ôàëü÷èîí
itm.groupID = BLADE_ITEM_TYPE;
itm.name = "itmname_blade21";
itm.describe = "itmdescr_blade21";
itm.folder = "items";
itm.model = "blade21";
itm.picIndex = 14;
itm.picTexture = "ITEMS_3";
// boal 19.01.2004 -->
itm.price = 1100;
itm.Weight = 10.5;
// boal 19.01.2004 <--
itm.dmg_min = 26.0;
itm.dmg_max = 100.0;
itm.piercing = 75;
itm.minlevel = 1;
itm.rare = 0.001;
itm.block = 25;
itm.param.time = 0.1;
itm.param.colorstart = argb(64, 64, 64, 64);
itm.param.colorend = argb(0, 32, 32, 32);
itm.FencingType = "FencingHeavy";
itm.ItemType = "WEAPON";
n++;

To change a model change the itm.model = "blade21" to "blade17" Flambard or vice versa.

To change min damage change: itm.dmg_min = 26.0;
To change max damage change: itm.dmg_max = 100.0;

Also to change the pepperbox use ctl+F find pistol4

looks like this:

makeref(itm,Items[n]);
itm.id = "pistol4"; // 4õ
itm.groupID = GUN_ITEM_TYPE;
itm.name = "itmname_pistol4";
itm.describe = "itmdescr_pistol4";
itm.folder = "items";
itm.model = "pistol4";
itm.picIndex = 4;
itm.picTexture = "ITEMS_6";
itm.shown = 4;
itm.price = 5000;
// boal 19.01.2004 -->
itm.Weight = 6;
// boal 19.01.2004 <--
itm.chargeQ = 4;
itm.chargespeed = 28;
itm.dmg_min = 30.0;
itm.dmg_max = 120.0;
itm.accuracy = 50;
itm.minlevel = 1;
itm.rare = 0.0001;
itm.ItemType = "WEAPON";
n++;
this should help, but just so you don't go nuts on the super weapons because others will have them too! to make a super weapon I would recommend modding one that only you can use, or......you can make an immortality cirass like this:

makeref(itm,Items[n]);
itm.id = "cirass5";
itm.groupID = CIRASS_ITEM_TYPE;
itm.Clothes = true;
itm.name = "itmname_cirass5";
itm.describe = "itmdescr_cirass5";
itm.folder = "items";
itm.model = "5";
itm.picIndex = 10;
itm.picTexture = "ITEMS_8";
itm.price = 30000;
// boal 19.01.2004 -->
itm.Weight = 17;
itm.CirassLevel = 10.35;<--see? immortality
// boal 19.01.2004 <--
itm.minlevel = 1;
itm.rare = 0.001;
itm.ItemType = "SUPPORT";
n++;

I give this to my officers to keep them from getting pwned...

Good Luck!

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