I'm not entirely sure why the way I did it worked, but it does. You can't edit the dlc files without having the coalesced open also. When you save, save all and I guess something is also saved with coalesced. I'm not an expert with this, I'm just relaying what worked for me... give it a try...
lol yea im clueless and when i saved all the dlc became unauthorized when i saved all... lol i give up on it, i can live without having extra ammo for my matlock rifle (btw all you have to do is just replace the changed file and it will become authorized again)
Interesting note: I added a line in the DLC BIOWeapon.ini under the rifle entry for the infiniteammo=true thing, and hen re-ran the install .exe for the DLC, and vioala! It worked... even though upon re-inspecting the ini the line I added was deleted but the effect remained! Trippy
We have been modding this game sometimes no: Opened directory Program Files\Mass Effect 2\BioGame\DLC\DLC_PRE_Collectors\CookedPC And then opened these three INI files located there with Notepad++:
BIOWeapon.ini, BIOEngine.ini & BIOGame.ini And copy the following lines to their appropriate subsection of the Coalesced.ini being sure to remove plus "+" from the start of each line: [Engine.DLCModules]---------------------(BIOEngine.ini) [SFXGame.BioWorldInfo]------------------(BIOGame.ini) [Engine.StartupPackages]----------------(BIOEngine.ini) [Core.System]---------------------------(BIOEngine.ini) [Editor.EditorEngine]-------------------(BIOEngine.ini) [SFXGame.SFXEngine]---------------------(BIOEngine.ini) [SFXGame.BioWorldInfo]------------------(BIOGame.ini) [SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before [SFXGameContent_Inventory.SFXWeapon_AssaultRifle] like so:
[SFXGame.SFXWeapon] [SFXGameContentDLC......(weapon data)......]--(BIOWeapon.ini) (NOTE & WARNING!: Place ALL of the BIOWeapon.ini here and DO NOT seperate gun data and reactions or it will not work.) Modify what you want of the guns characteristics here as well (IE>> Ammo, refire rate, ect.). [SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
If any armor this needs to be added too: [SFXGame.SFXPawn_Player]------------------------(BIOGame.ini) =============================================================== EXAMPLE: For collector rifle:
[Engine.DLCModules] <<>> <<>> DLC_PRE_Collectors=8 =============================================================== [SFXGame.SFXPawn_Player] FullBodyAppearances=(Id=100,Name=351308,Description=351309,Type=CustomizableType_Torso,Mesh= (Male="BIOG_HMM_ARM_COL_R.ARM.HMM_ARM_FBDe_MDL", Female="BIOG_HMF_ARM_COL_R.Base.HMF_ARM_COL_MDL", bHideHead=True,bHideHair=True),GameEffects=("SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsHealthBonus", "SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsRegenBonus", "SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsStormSpeed",PlotFlag=-1) =============================================================== [SFXGame.BioWorldInfo] Remove the 'plus' in +Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals So it reads: Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals ============================================================= [Engine.StartupPackages] DLCStartupPackage=DLCSharedPlot DLCStartupPackage=Startup_PRE_Collectors Package=SFXGameDLC_PRE_Collectors ============================================================== Remember to delete excess white lines from this section as done below: [Core.System] !CookPaths=CLEAR CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease CookPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Content\\Maps\\Nor\\DSG_Messages Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\TestContent Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\__Trashcan ScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script ScriptPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Script FRScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease SeekFreePCPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\CookedPC =============================================================== [Engine.PackagesToAlwaysCook] !Package=CLEAR !SeekFreePackage=CLEAR SeekFreePackage=BIOG_HMM_ARM_COL_R SeekFreePackage=BIOG_HMF_ARM_COL_R =============================================================== [Editor.EditorEngine] EditPackages=SFXGameDLC_PRE_Collectors EditPackages=SFXGameContentDLC_PRE_Collectors =============================================================== [SFXGame.SFXEngine] DynamicLoadMapping=(ObjectName="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player", SeekFreePackageName="SFXPlayerWeapons_Collectors" DynamicLoadMapping=(ObjectName="GUI_SF_DLC_PRE_Collectors.CollectorAssaultRifle_512", SeekFreePackageName="SFXCollectorWeapons_CollectorRifle" =============================================================== [SFXGame.SFXPlayerSquadLoadoutData] AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player" =============================================================== Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before [SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed. [SFXGame.SFXWeapon] Damage=(X=3.7,Y=3.7) DamageAI=1.0f DamageHench=1.0f ...........Excessive data removed............... [SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player] <<<<>>>>>> [SFXGameContent_Inventory.SFXWeapon_AssaultRifle]
--------------------------------------------------------------------------- Acquire wisdom; and with all that you acquire, acquire understanding. - Bible
I have fought a good fight, I have finished my course, I have kept the faith. - Bible; - Grunt ME4