Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  SAVE 25% ON A ONE-YEAR MEMBERSHIP WITH PROMO CODE "CHUSAVE25" -- LIMITED TIME! [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
MASS EFFECT 2 MESSAGE BOARD
PC GAMES   .  ALSO ON: PS3X360
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 2 of 2     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > MASS EFFECT 2
 Editing DLC and armor  
 
 
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to darkus37
ELITE
darkus37
  send PM
  view profile
  add to friends

United States 
User #: 254881
Posts: 30 
Joined: Jun 28, 2007   
Last visit: Apr 08, 2014
Posted: Sep 12, 2010 8:15:07 AM - Report post  (0)  (0)       Post Reply  post reply  

I'm not entirely sure why the way I did it worked, but it does. You can't edit the dlc files without having the coalesced open also. When you save, save all and I guess something is also saved with coalesced. I'm not an expert with this, I'm just relaying what worked for me... give it a try...
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to Practiti0ner
ELITE
Practiti0ner
  send PM
  view profile
  add to friends

United States 
User #: 488687
Posts: 96 
Joined: Jul 29, 2008   
Last visit: Nov 07, 2013
Posted: Sep 12, 2010 12:35:17 PM - Report post  (0)  (0)       Post Reply  post reply  

lol yea im clueless and when i saved all the dlc became unauthorized when i saved all... lol i give up on it, i can live without having extra ammo for my matlock rifle (btw all you have to do is just replace the changed file and it will become authorized again)
Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to xeranes
ELITE
xeranes
  send PM
  view profile
  add to friends

United States 
User #: 650111
Posts: 409 
Joined: Feb 21, 2009   
Last visit: Mar 08, 2014
Posted: Sep 19, 2010 1:46:14 PM - Report post  (0)  (0)       Post Reply  post reply  

Interesting note: I added a line in the DLC BIOWeapon.ini under the rifle entry for the infiniteammo=true thing, and hen re-ran the install .exe for the DLC, and vioala! It worked... even though upon re-inspecting the ini the line I added was deleted but the effect remained! Trippy
Current rank: 1.5 Stars. Next Rank at 500 Posts.

Send a PM to Shepard
SAGE
Shepard
  send PM
  view profile
  add to friends

Norway 
User #: 889264
Posts: 106 
Joined: Jan 02, 2010   
Last visit: Feb 15, 2011
Posted: Sep 22, 2010 7:57:12 AM - Report post  (0)  (0)       Post Reply  post reply  

We have been modding this game sometimes no:
Opened directory Program Files\Mass Effect 2\BioGame\DLC\DLC_PRE_Collectors\CookedPC
And then opened these three INI files located there with Notepad++:

BIOWeapon.ini, BIOEngine.ini & BIOGame.ini
And copy the following lines to their appropriate subsection of the Coalesced.ini being sure to remove plus "+" from the start of each line:
[Engine.DLCModules]---------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------(BIOGame.ini)
[Engine.StartupPackages]----------------(BIOEngine.ini)
[Core.System]---------------------------(BIOEngine.ini)
[Editor.EditorEngine]-------------------(BIOEngine.ini)
[SFXGame.SFXEngine]---------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------(BIOGame.ini)
[SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)

Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle] like so:

[SFXGame.SFXWeapon]
[SFXGameContentDLC......(weapon data)......]--(BIOWeapon.ini)
(NOTE & WARNING!: Place ALL of the BIOWeapon.ini here and DO NOT seperate gun data and reactions or it will not work.)
Modify what you want of the guns characteristics here as well (IE>> Ammo, refire rate, ect.).
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]

If any armor this needs to be added too:
[SFXGame.SFXPawn_Player]------------------------(BIOGame.ini)
===============================================================
EXAMPLE:
For collector rifle:

[Engine.DLCModules]
<<>>
<<>>
DLC_PRE_Collectors=8
===============================================================
[SFXGame.SFXPawn_Player]
FullBodyAppearances=(Id=100,Name=351308,Description=351309,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMM_ARM_COL_R.ARM.HMM_ARM_FBDe_MDL",
Female="BIOG_HMF_ARM_COL_R.Base.HMF_ARM_COL_MDL",
bHideHead=True,bHideHair=True),GameEffects=("SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsHealthBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsRegenBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsStormSpeed",PlotFlag=-1)
===============================================================
[SFXGame.BioWorldInfo]
Remove the 'plus' in +Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
So it reads:
Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
=============================================================
[Engine.StartupPackages]
DLCStartupPackage=DLCSharedPlot
DLCStartupPackage=Startup_PRE_Collectors
Package=SFXGameDLC_PRE_Collectors
==============================================================
Remember to delete excess white lines from this section as done below:
[Core.System]
!CookPaths=CLEAR
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
CookPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Content\\Maps\\Nor\\DSG_Messages
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\TestContent
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\__Trashcan
ScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
ScriptPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Script
FRScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
SeekFreePCPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\CookedPC
===============================================================
[Engine.PackagesToAlwaysCook]
!Package=CLEAR
!SeekFreePackage=CLEAR
SeekFreePackage=BIOG_HMM_ARM_COL_R
SeekFreePackage=BIOG_HMF_ARM_COL_R
===============================================================
[Editor.EditorEngine]
EditPackages=SFXGameDLC_PRE_Collectors
EditPackages=SFXGameContentDLC_PRE_Collectors
===============================================================
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player",
SeekFreePackageName="SFXPlayerWeapons_Collectors"
DynamicLoadMapping=(ObjectName="GUI_SF_DLC_PRE_Collectors.CollectorAssaultRifle_512",
SeekFreePackageName="SFXCollectorWeapons_CollectorRifle"
===============================================================
[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player"
===============================================================
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed.
[SFXGame.SFXWeapon]
Damage=(X=3.7,Y=3.7)
DamageAI=1.0f
DamageHench=1.0f
...........Excessive data removed...............
[SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player]
<<<<>>>>>>
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]

If you still have som questions, go here Link

[Edited by Shepard, 9/22/2010 8:14:33 AM]

---------------------------------------------------------------------------
Acquire wisdom; and with all that you acquire, acquire understanding.
- Bible

I have fought a good fight, I have finished my course, I have kept the faith.
- Bible; - Grunt ME4

Do or do not, there is no try.
-Yoda
Page 2 of 2     First Page     Previous Page     Next Page     Last Page
Go to page: 1 
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 2:12:16 AM
Return to Mass Effect 2 Message Board 2189 users online.   2106 guests / 83 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE