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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > MASS EFFECT 2
 Editing DLC and armor  
 
 
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Posted: Sep 12, 2010 8:15:07 AM - Report post  (0)  (0)       Post Reply  post reply  

I'm not entirely sure why the way I did it worked, but it does. You can't edit the dlc files without having the coalesced open also. When you save, save all and I guess something is also saved with coalesced. I'm not an expert with this, I'm just relaying what worked for me... give it a try...
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Posted: Sep 12, 2010 12:35:17 PM - Report post  (0)  (0)       Post Reply  post reply  

lol yea im clueless and when i saved all the dlc became unauthorized when i saved all... lol i give up on it, i can live without having extra ammo for my matlock rifle (btw all you have to do is just replace the changed file and it will become authorized again)
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Posted: Sep 19, 2010 1:46:14 PM - Report post  (0)  (0)       Post Reply  post reply  

Interesting note: I added a line in the DLC BIOWeapon.ini under the rifle entry for the infiniteammo=true thing, and hen re-ran the install .exe for the DLC, and vioala! It worked... even though upon re-inspecting the ini the line I added was deleted but the effect remained! Trippy
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Posted: Sep 22, 2010 7:57:12 AM - Report post  (0)  (0)       Post Reply  post reply  

We have been modding this game sometimes no:
Opened directory Program Files\Mass Effect 2\BioGame\DLC\DLC_PRE_Collectors\CookedPC
And then opened these three INI files located there with Notepad++:

BIOWeapon.ini, BIOEngine.ini & BIOGame.ini
And copy the following lines to their appropriate subsection of the Coalesced.ini being sure to remove plus "+" from the start of each line:
[Engine.DLCModules]---------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------(BIOGame.ini)
[Engine.StartupPackages]----------------(BIOEngine.ini)
[Core.System]---------------------------(BIOEngine.ini)
[Editor.EditorEngine]-------------------(BIOEngine.ini)
[SFXGame.SFXEngine]---------------------(BIOEngine.ini)
[SFXGame.BioWorldInfo]------------------(BIOGame.ini)
[SFXGame.SFXPlayerSquadLoadoutData]-------(BIOGame.ini)

Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle] like so:

[SFXGame.SFXWeapon]
[SFXGameContentDLC......(weapon data)......]--(BIOWeapon.ini)
(NOTE & WARNING!: Place ALL of the BIOWeapon.ini here and DO NOT seperate gun data and reactions or it will not work.)
Modify what you want of the guns characteristics here as well (IE>> Ammo, refire rate, ect.).
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]

If any armor this needs to be added too:
[SFXGame.SFXPawn_Player]------------------------(BIOGame.ini)
===============================================================
EXAMPLE:
For collector rifle:

[Engine.DLCModules]
<<>>
<<>>
DLC_PRE_Collectors=8
===============================================================
[SFXGame.SFXPawn_Player]
FullBodyAppearances=(Id=100,Name=351308,Description=351309,Type=CustomizableType_Torso,Mesh=
(Male="BIOG_HMM_ARM_COL_R.ARM.HMM_ARM_FBDe_MDL",
Female="BIOG_HMF_ARM_COL_R.Base.HMF_ARM_COL_MDL",
bHideHead=True,bHideHair=True),GameEffects=("SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsHealthBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsRegenBonus",
"SFXGameDLC_PRE_Collectors.SFXGameEffect_Gear_CollectorsStormSpeed",PlotFlag=-1)
===============================================================
[SFXGame.BioWorldInfo]
Remove the 'plus' in +Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
So it reads:
Conditionalclasses=PlotManagerDLC_00_Shared.BioAutoConditionals
=============================================================
[Engine.StartupPackages]
DLCStartupPackage=DLCSharedPlot
DLCStartupPackage=Startup_PRE_Collectors
Package=SFXGameDLC_PRE_Collectors
==============================================================
Remember to delete excess white lines from this section as done below:
[Core.System]
!CookPaths=CLEAR
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
CookPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
CookPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Content\\Maps\\Nor\\DSG_Messages
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Content
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\TestContent
Paths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\__Trashcan
ScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\Script
ScriptPaths=..\\BIOGame\\DLC\\DLC_00_Shared\\Script
FRScriptPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\ScriptFinalRelease
SeekFreePCPaths=..\\BIOGame\\DLC\\DLC_PRE_Collectors\\CookedPC
===============================================================
[Engine.PackagesToAlwaysCook]
!Package=CLEAR
!SeekFreePackage=CLEAR
SeekFreePackage=BIOG_HMM_ARM_COL_R
SeekFreePackage=BIOG_HMF_ARM_COL_R
===============================================================
[Editor.EditorEngine]
EditPackages=SFXGameDLC_PRE_Collectors
EditPackages=SFXGameContentDLC_PRE_Collectors
===============================================================
[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player",
SeekFreePackageName="SFXPlayerWeapons_Collectors"
DynamicLoadMapping=(ObjectName="GUI_SF_DLC_PRE_Collectors.CollectorAssaultRifle_512",
SeekFreePackageName="SFXCollectorWeapons_CollectorRifle"
===============================================================
[SFXGame.SFXPlayerSquadLoadoutData]
AssaultRifles=(className="SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player"
===============================================================
Copy ALL of the BIOWeapon.ini and placed it directly after [SFXGame.SFXWeapon] and before
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]. Here it is with a lot of excess data removed.
[SFXGame.SFXWeapon]
Damage=(X=3.7,Y=3.7)
DamageAI=1.0f
DamageHench=1.0f
...........Excessive data removed...............
[SFXGameContentDLC_PRE_Collectors.SFXWeapon_CollectorAssaultRifle_Player]
<<<<>>>>>>
[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]

If you still have som questions, go here Link

[Edited by Shepard, 9/22/2010 8:14:33 AM]

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Posted: Oct 27, 2014 10:11:59 AM - Report post  (0)  (0)       Post Reply  post reply  

The above isn't really needed for weapons.

Editing weapons is possible with Coalesced.ini, but not with DLC weapon files due to authentication issues.

To edit DLC weapons you need to find the right DLC folder under 'Mass Effect 2\BioGame\DLC' and copy the ENTIRE contents of 'BIOWeapon.ini' (including header) into Coalesced.ini and place it directly after the '[SFXGame.SFXWeapon]' section and before the '[SFXGameContent_Inventory.SFXWeapon_AssaultRifle]' section. Remove any spaces and possible '+' signs.

Alter your weapon stats and save your Coalesced.ini and use 'ME2IniFixer.exe' to fix your Coalesced.ini. You can find it online.

Now rename the 'BIOWeapon.ini' to something else. In my case to 'bioware-c.ini'. Do not remove the file from the DLC folder.

WARNING: Do NOT mess with the DLC folder in any way or you will have authentication problems with ME2 DLC. I 'think' it checks the folder/file size. If you make a mistake, you will need to delete the whole folder and reinstall.

If everything went right you won't have any error popups and everything will run smoothly.

I haven't tried armor tweaks, but the same principle may apply. Just be sure to copy the entire contents to Coalesced.ini's relevant subsections before renaming the file. Missing subsections will break the DLC.

Hope this helps.

Final Note: Make sure you use Notepad++ to make changes to Coalesced.ini or it will break the file. Make backups before tweaking.

[Edited by Samustus, 10/27/2014 10:21:05 AM]

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