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More power to your squad members!!
 
Shepard  posted on Jul 11, 2010 8:58:33 AM - Report post

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ELITE
Here is what I did.
Just add these lines under the section where it belongs.

[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"

[SFXGame.SFXGameModeBase]
Bindings=( Name="J", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Jacob SFXPower_PowerArmor" )
Bindings=( Name="Z", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Zaeed SFXPower_PowerArmor" )
Bindings=( Name="N", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Miranda SFXPower_PowerArmor" )

You can also give power to T - Tali, G - Grunt, I - Jack...
Just remember to activate you trainer sow you have enough ponits to give them full power.
Enjoy :-)

Shep

[Edited by Shepard, 7/11/2010 10:31:20 AM]

 
Shepard  posted on Jul 11, 2010 11:18:05 PM - Report post

Current rank: 1.5 Stars. Next Rank at 500 Posts.
Send a message to Shepard
ELITE
quote:
originally posted by Shepard

Here is what I did.
Just add these lines under the section where it belongs.

[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"

[SFXGame.SFXGameModeBase]
Bindings=( Name="J", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Jacob SFXPower_PowerArmor" )
Bindings=( Name="Z", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Zaeed SFXPower_PowerArmor" )
Bindings=( Name="N", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower Miranda SFXPower_PowerArmor" )

You can also give power to T - Tali, G - Grunt, I - Jack...
Just remember to activate you trainer sow you have enough ponits to give them full power.
Enjoy :-)

Shep

[Edited by Shepard, 7/11/2010 10:31:20 AM]

I want to share all power editing I have done.
I like to play as an Adept, but you can use the same principle for every class.
Here you go:

[SFXGame.SFXEngine]
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_PowerArmor",SeekFreePackageName="SFXCharacterclass_Sentinel"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_CryoFreeze",SeekFreePackageName="SFXCharacterclass_Sentinel"
DynamicLoadMapping=(ObjectName="SFXGameContent_Powers.SFXPower_Overload",SeekFreePackageName="SFXCharacterclass_Sentinel"

[SFXGame.SFXGameModeBase]
Bindings=( Name="F10", Command="SetRank self SFXPower_PowerArmor_Heavy | GivePower self SFXPower_PowerArmor" )
________________________________________________________________

Bindings=( Name="F11", Command="SetRank self SFXPower_Overload_Heavy | GivePower self SFXPower_Overload" )
_________________________________________________________________

Bindings=( Name="F12", Command="SetRank self SFXPower_CryoFreeze_Heavy | GivePower self SFXPower_CryoFreeze" )

[SFXGamePawns.SFXCharacterClass_Adept]
MappedPowers=SFXPower_Singularity
MappedPowers=SFXPower_Warp
MappedPowers=SFXPower_Throw
MappedPowers=SFXPower_Pull
MappedPowers=SFXPower_Shockwave
MappedPowers=SFXPower_PowerArmor
MappedPowers=SFXPower_Overload
MappedPowers=SFXPower_CryoFreeze

[SFXGameCookerHelper.PowerStandalonePackages]
GameContent=SFXPower_PowerArmor_Player,SFXGameContent_Powers.SFXPower_PowerArmor_Player
GameContent=SFXPower_Overload_Player,SFXGameContent_Powers.SFXPower_Overload_Player
GameContent=SFXPower_CryoFreeze_Player,SFXGameContent_Powers.SFXPower_CryoFreeze_Player


[Engine.Engine]
ActiveclassRedirects=OldclassName=SFXPower_PowerArmor,NewclassName=SFXGameContent_Powers.SFXPower_PowerArmor
ActiveclassRedirects=OldclassName=SFXPower_Overload,NewclassName=SFXGameContent_Powers.SFXPower_Overload
ActiveclassRedirects=OldclassName=SFXPower_CryoFreeze,NewclassName=SFXGameContent_Powers.SFXPower_CryoFreeze

Shep

[Edited by Shepard, 7/11/2010 11:22:09 PM]

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