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Lord of the Rings: Battle for Middle Earth 2 - Rise of the Witch-King

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Regarding Mega Trainer and possible bugs
 
dhong99  posted on May 12, 2010 6:59:09 AM - Report post

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I tried on the mega trainer with RoTWK unpatched and it works perfectly fine.
However I have noticed a few bugs have been cropping up in skirmish. For example sometimes the enemy AI units run to the edge of the map and gets stuck running there. Sometimes the AI also doesn't send units to attack me. Anyone else having these issues?

Edit : I found out that this was due to the use of the Mega Trainer for 1.0, where if you activated the F7 option (No time limit for special units), your units and the enemy's units will freeze and run in place after playing around for 15 mins in the game. Is there any way to fix this?

[Edited by dhong99, 6/1/2010 6:04:08 AM]

 
Lunaraia  posted on Sep 01, 2010 10:21:48 AM - Report post

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I found a work around to this bug but it was some time ago so I do not remember clearly, if memory serves I only turned the F7 option on when I wanted a special unit then immediatly turned it off again, since it isn't on anymore it will not freeze the units and since u have already removed the timer on the special unit it aing going anywhere.

this IS provided my memory serves, which it might not since it's nearly 2 years ago since I used that trainer.

Also the attaking part is just the crappy AI, if you just turtle they will throw everything at you for a while then they will just stand there, same happens in the main game, the only difference is that in the main game they acually build heroes on the higher difficulties, in RotWK you'll be luky to find even a single enemy Hero to corrupt with Wormthounge, if your playing Isengard that is, also the abilities in the expansion have not been put through v1.06 patch balance changse of the main game, so a bunch of stuff are less useful or just completely unbalanced

[Edited by Lunaraia, 9/1/2010 11:26:13 AM]

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