Keep an eye on a recurring value when you get damaged etc, that could be your base address for the player structure.
Also look into Level 4 pointers
[Edited by DABhand, 4/29/2010 10:14:35 AM]
Well I didn't look up "Level 4 Pointers". But I looked up "ASM Multi-Level Pointers", and found a Cheat Engine Tutorial for the Multi-Level Pointer part of the tutorial, that is a video, and the guy was very descriptive about what I needed to do.
The most helpful part, "Keep going until you find a Static Pointer" o.O. Tracking down all these pointers could take some time...
Imagine a level 100 pointer.... God Damn that would take forever.
Well I'm going to keep searching, and back-tracing the pointers, hopefully it won't take long to find a static pointer.
Since there was a green one that equaled 0 i just used that one, is that right?
[Edited by Sil3nt_Pr0digy, 4/29/2010 9:43:35 PM]
Well I found the final pointer. I'm just wondering what I need to do so I can use the pointer for code injection, or if there is something else I must do.
Would you happen to know?
And it will be easy to find, since you know a specific address to start scanning from and add a few Kilobytes to end the search pattern. You will find it in no time at all.
Well I don't "think" I found the base address, I just traced back the pointers all the way to a static pointer. So if the final pointer that I found, the static one, is located within the base location for the player structure, then I did locate it.