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Super Unit Function problem
 
Shade1982  posted on Mar 24, 2010 6:25:09 AM - Report post

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No reply on this issue from the guys yet? That's too bad...
 
GonzoMojo  posted on Mar 24, 2010 8:31:06 AM - Report post

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You can always target the bad guys and hit the weak unit button, drops thier HP to 1 i think...
 
Lane311  posted on Mar 31, 2010 4:03:53 PM - Report post

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^ That's a decent workaround and I'm currently using it.

However, I'd prefer the Super Unit function to only affect my units.

I've noticed the Super Unit function works fine in Chaos Rising, but in the original DOW2 campaign; the Super Unit function enhances my units and CPU units.

CheatHappens, you're our only hope.

[Edited by Lane311, 3/31/2010 4:05:27 PM]

 
Lunaraia  posted on Apr 11, 2010 9:50:17 PM - Report post

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yeah and ahis also boosts Bosses, the last boss had over 970k hp after I used this and that was on Sergant diff, it also stated to oneshot my units, and drain 30k hp on it's drain attack, NASTY, heck if it wasn't for dark revival and over 3 hours of patience i would not have beaten him since he kept sweeping my units
 
Shade1982  posted on Apr 21, 2010 1:39:01 PM - Report post

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Still no response on this issue?? Come on guys, I think enough people have confirmed this to be an issue with the trainer. This is a bit dissappointing, should have been fixed already...
 
IamGodX  posted on Apr 22, 2010 12:52:50 PM - Report post

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Same issue and then some here. The super building option doesn't work until I use the super unit option at least once. The building gets the 9999999999 for a second then returns to its normal max health unless, as I said, I first use the super unit option. Not a big deal really, except that in campaign mode it does, indeed boost the crap out of the enemy units as well.

I remember seeing somewhere that the trainer was meant only for skirmish though, not campaign. Oh well.

 
Sshar22  posted on Apr 25, 2010 3:48:30 AM - Report post

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quote:
originally posted by IamGodX

Same issue and then some here. The super building option doesn't work until I use the super unit option at least once. The building gets the 9999999999 for a second then returns to its normal max health unless, as I said, I first use the super unit option. Not a big deal really, except that in campaign mode it does, indeed boost the crap out of the enemy units as well.

I remember seeing somewhere that the trainer was meant only for skirmish though, not campaign. Oh well.

The first 6 options of the trainer are meant only for skirmish
the rest (option 7 to 0) can be used on campaign too


btw
I can confirm it too (game patched at 2.2) the Super unit function multiplies the HP of the enemies so you end up fighting enemies with 30000 or more wound

 
IamGodX  posted on Apr 25, 2010 10:04:54 PM - Report post

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Does it with Super Building option as well in both campaign AND skirmish. Hoping for an updated cheat mod and get rid of the trainer entirely. Just need an invulnerable building option. Or even just the -dev mode console command to make selected building invulnerable.
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