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Any News?
 
saurabhfzd  posted on Jan 10, 2010 8:45:26 PM - Report post

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guys any news on when this game is coming out?
 
AdabrBrcol  posted on Jan 16, 2010 12:38:50 PM - Report post

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Demo lists Janurary 19th as the release date. in North america at least.
 
saurabhfzd  posted on Jan 16, 2010 10:14:11 PM - Report post

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quote:
originally posted by AdabrBrcol

Demo lists Janurary 19th as the release date. in North america at least.

yup..u're right..19th Jan 2010 is the release date. thank you.

 
cat_fish_1  posted on Jan 18, 2010 8:31:17 AM - Report post

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lucky you! I have to wait for the 22nd in Sweden, only three days though.

will the trainer be up for download on release day?

[Edited by cat_fish_1, 1/18/2010 8:32:11 AM]

 
saurabhfzd  posted on Jan 18, 2010 9:08:42 PM - Report post

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quote:
originally posted by cat_fish_1

lucky you! I have to wait for the 22nd in Sweden, only three days though.

will the trainer be up for download on release day?

[Edited by cat_fish_1, 1/18/2010 8:32:11 AM]

i have been waiting for this game soo very patiently. trainer should be out very soon. as soon as the game's officially released i think the trainer should be out.

 
LordJB  posted on Jan 19, 2010 3:18:40 AM - Report post

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Released on Gamersgate (Currently downloading.) Steam supposedly still has a few hours before they allow downloads but it should be out fairly soon from what I know, uses SecuROM with activation as is fairly standard for digital editions (Either that or Tages.) although I don't know what Steam uses (Probably the same.) or if the retail disc copy will also use activation.

Retail trainer should work for Gamersgate as it's more or less the same but with Paul.dll for activation, Steam would need it's own due to EXE Steam integration, atleast that's what's most likely.

EDIT: Ah so it seems it might work in a different way, interesting.
(I based this on that most online activation games revert to disc check without Paul.dll and start with online activation with paul.dll present without altering the EXE, Divinity 2 works like that for example as does this game, still I'll need to try the trainer first just to be certain.)

[Edited by LordJB, 1/19/2010 11:11:02 PM]

EDIT: Yeah it's the same here, trainer works just fine as usual, it's pretty standard for them to use the same version as the retail with SecuROM but when a activation .dll is present like in this case (Paul.dll) it'll switch to online activation, Divinity 2 works in the same way (However there are a lot of 1.3 versions there.) and the same goes for other titles like ArmA 2, Blood Bowl, Sacred 2 (Both do use the DFE module however.) TAGES works in the same way like for example in Stalker by renaming a similar file.

[Edited by LordJB, 1/20/2010 9:18:20 PM]

 
DABhand  posted on Jan 19, 2010 11:12:36 AM - Report post

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quote:
originally posted by LordJB

Released on Gamersgate (Currently downloading.) Steam supposedly still has a few hours before they allow downloads but it should be out fairly soon from what I know, uses SecuROM with activation as is fairly standard for digital editions (Either that or Tages.) although I don't know what Steam uses (Probably the same.) or if the retail disc copy will also use activation.

Retail trainer should work for Gamersgate as it's more or less the same but with Paul.dll for activation, Steam would need it's own due to EXE Steam integration, atleast that's what's most likely.

Your quite wrong.

The binary has to have to call functions within the library file. Thusly different from retail.

 
Caliber  posted on Jan 20, 2010 5:31:44 AM - Report post

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we have no idea if retail is the same as steam or gamersgate. if someone with THOSE versions tries our trainer then let us know-

in many cases, the .exe is the same, just packed dirfferently.

another option is to .rar your .exe and store it online somewhere and then send us a message with the link to it-

thanks,
Cal

[Edited by Caliber, 1/20/2010 5:35:30 AM]

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