Trying to create an item, my eye dropped on a scrip named "cheat". Here it is: #include "design_tracking_h" #include "core_h" #include "sys_injury" #include "effects_h"
void main() { string[] args = GetRunscriptArgs(); string sContents ="Party: "; int i; int nSize = GetArraySize(GetPartyList()); object[] oParty = GetPartyList(); for (i = 0; i < nSize; i++) { object oMember =oParty; sContents += GetTag(oMember) + " Level:"+ ToString(GetLevel(oMember)) + " Health:" + ToString(FloatToInt(GetMaxHealth(oMember))) + " Inj: " + ToString(Injury_GetInjuriesNum(oMember)) + " ";
for (i = 0; i < nSize; i++) { object oHostile = oHostiles; sContents += GetTag(oHostile) + " Level:"+ ToString(GetLevel(oHostile)) + " Rank:" + ToString(GetCreatureRank(oHostile)) +" "; }
TrackSendEmail("_self_, georg@bioware.com, brent@bioware.com, yaron@bioware.com","[Playthrough Challenge] Sorry, I had to cheat in " + GetName(GetArea(GetHero())),sContents);
}
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Nice, so i guess the game sends an email if the game detects it's being cheated?
Console? I wasn't talking about console, i was talking about a script that is there in the game and that i wanted to understand, so don't be a jerk, because i don't even know you.
wow... He was telling the truth, and btw, he isn't a jerk in my opinion. He was trying to set you at ease... chill... Btw how does one cheat in-game, without using the console ? (key bindings maybe...). Third-party applications wouldn't set cheats used to 1.