So i was having a look at the scripts.. - Cheat Happens Dragon Age: Origins Message Board (Page 1)
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 So i was having a look at the scripts..  
 
 
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Posted: Nov 16, 2009 6:21:19 AM - Report post  (0)  (0)       Post Reply  post reply  

Trying to create an item, my eye dropped on a scrip named "cheat".
Here it is:
#include "design_tracking_h"
#include "core_h"
#include "sys_injury"
#include "effects_h"

void main()
{
string[] args = GetRunscriptArgs();
string sContents ="Party:
";
int i;
int nSize = GetArraySize(GetPartyList());
object[] oParty = GetPartyList();
for (i = 0; i < nSize; i++)
{
object oMember =oParty;
sContents += GetTag(oMember) + " Level:"+ ToString(GetLevel(oMember)) + " Health:" + ToString(FloatToInt(GetMaxHealth(oMember))) +
" Inj: " + ToString(Injury_GetInjuriesNum(oMember)) + "
";

effect eArmor = EffectModifyProperty(PROPERTY_ATTRIBUTE_DEFENSE,100.0f, PROPERTY_ATTRIBUTE_ARMOR, 30.0f, PROPERTY_ATTRIBUTE_DAMAGE_BONUS, 10.0f);
eArmor = SetEffectEngineInteger(eArmor, EFFECT_INTEGER_VFX, VFX_CRUST_GHOST);
if (!GetHasEffects(oMember, EFFECT_TYPE_MODIFY_PROPERTY, 90211))
{
ApplyEffectOnObject(EFFECT_DURATION_TYPE_TEMPORARY, eArmor,oMember, 120.0f, oMember, 90211);
}

}

object[] oHostiles = GetPerceivedCreatureList(GetHero(),1);
nSize = GetArraySize(oHostiles);

sContents +="
Hostiles:
";

for (i = 0; i < nSize; i++)
{
object oHostile = oHostiles;
sContents += GetTag(oHostile) + " Level:"+ ToString(GetLevel(oHostile)) + " Rank:" + ToString(GetCreatureRank(oHostile)) +"
";
}


TrackSendEmail("_self_, georg@bioware.com, brent@bioware.com, yaron@bioware.com","[Playthrough Challenge] Sorry, I had to cheat in " + GetName(GetArea(GetHero())),sContents);

}

---


Nice, so i guess the game sends an email if the game detects it's being cheated?



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Posted: Nov 16, 2009 6:49:55 AM - Report post  (0)  (0)       Post Reply  post reply  

thats weird
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Posted: Nov 16, 2009 1:13:53 PM - Report post  (0)  (0)       Post Reply  post reply  

you might be able to remove that line if you know C++ but I think that's only when you log into the game. I've used the console only when I'm offline
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Posted: Nov 16, 2009 1:21:05 PM - Report post  (0)  (0)       Post Reply  post reply  

when you open a save look under

SAVEGAME_VERSION > SAVEGAME_CHEAT_USED 0

noticed my earlier saves have 0 but later saves have 1.
might explain why character stopped updating on website.

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Posted: Nov 16, 2009 1:50:21 PM - Report post  (0)  (0)       Post Reply  post reply  

Yeah well, i don't like it that the game secretly sends emails like that.
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Posted: Nov 17, 2009 12:13:25 AM - Report post  (0)  (0)       Post Reply  post reply  

Joke's on you buddy, those e-mails are in-house developer e-mails. This console IS FOR DEBUGGING.

That thing does nothing, otherwise the devs would be spammed by automated feedback from the countless people who used that script.

Stop being paranoid, it's not even EA we're talking about; this was clearly a way for the devs to tweak difficulty in the development stages.

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Posted: Nov 17, 2009 3:43:45 AM - Report post  (0)  (0)       Post Reply  post reply  

Console? I wasn't talking about console, i was talking about a script that is there in the game and that i wanted to understand, so don't be a jerk, because i don't even know you.
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Posted: Nov 17, 2009 4:55:08 AM - Report post  (0)  (0)       Post Reply  post reply  

wow... He was telling the truth, and btw, he isn't a jerk in my opinion. He was trying to set you at ease... chill...
Btw how does one cheat in-game, without using the console ?
(key bindings maybe...). Third-party applications wouldn't set cheats used to 1.
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