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Australia
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Posted: Nov 06, 2009 3:06:08 PM - Report post       Post Reply  post reply  

Yea I'm so confused XD
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Posted: Nov 06, 2009 3:15:16 PM - Report post       Post Reply  post reply  

I've tried runscript createitem using the names from the toolset, and I haven't gotten it to work.
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Posted: Nov 06, 2009 3:20:07 PM - Report post       Post Reply  post reply  

Maybe we have to use codes? ><
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Posted: Nov 06, 2009 5:18:36 PM - Report post       Post Reply  post reply  

It appears that Toolset allows save game editing. I haven't tested the changes yet but I can surely open the .das file and see everything.
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Posted: Nov 06, 2009 5:43:58 PM - Report post       Post Reply  post reply  

To everyone, I think that the item codes will either be in hex or be in binary not ascii pas you are trying because it is probable to be organized like 0000000f# or something and i have given credit where needed, if i haven't please tell me.

(61 72 6d 6f 72 5f 72 75 6e 65) Armor_rune
(61 72 6d 6f 72 5f 72 75 6e 65 2e 75 74 69 0d 0a)Armor_rune.uti
home2.paulschou.net/tools/xlate/ Use this website to translate if you need to.

[Edited by ATMetro, 11/6/2009 6:19:25 PM]
Also, an "item" might just be a pillar or somthing

[Edited by ATMetro, 11/6/2009 6:23:11 PM]

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Posted: Nov 06, 2009 6:38:50 PM - Report post       Post Reply  post reply  

For addapproval command 4 is Wynn and 8 is Oghren.
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Posted: Nov 06, 2009 7:38:13 PM - Report post       Post Reply  post reply  

So we put all the numbers in?
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Posted: Nov 06, 2009 7:59:46 PM - Report post       Post Reply  post reply  

 quote:
 originally posted by Eternalx:

So we put all the numbers in?

Not sure yet...

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