Cheat Happens Game Cheats and Wallpapers
Cheat Happens Game Cheats and Wallpapers
 
Cheat Happens Game Cheats and Wallpapers
 
     TRAINERS       REQUESTS       GAME REVIEWS       GAME WALLPAPERS       BOARDS
-OR-
  SAVE 25% ON A LIFETIME MEMBERSHIP WITH PROMO CODE "CHULIFEPROMO25" -- LIMITED TIME! [ close ] 
 
     
  MESSAGE BOARD LINKS:   SIGNUP    |    BOARDS HOME    |   MY FAVORITE BOARDS    |   NEWEST POSTS    |   MY THREADS  
 
EMPIRE: TOTAL WAR MESSAGE BOARD
PC GAMES  
 
   
SEARCH BOARDS:  
SEARCH THIS BOARD ONLY  
SEARCH HEADERS ONLY  
 
           
   Page 1 of 1     First Page     Previous Page     Next Page     Last Page  New Topic New Topic    New Poll New Poll    Post Reply Post Reply    Help Help   
 
 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > EMPIRE: TOTAL WAR
 Unlimited movement bug with 1.5?  
 
 
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to piethief100
ELITE
piethief100
  send PM
  view profile
  add to friends

United Kingdom 
User #: 264203
Posts:
Joined: Jul 18, 2007   
Last visit: Apr 11, 2014
Posted: Oct 06, 2009 4:51:17 PM - Report post  (0)  (0)       Post Reply  post reply  

I've been consistently getting this problem with the 1.5 trainer where not all units in a stack will gain movement points when num pad 2 is used. It's normally the artillery units but obviously that means the entire stack can't move.

To compound this the units will remain immobile even after the next turns begins. By disbanding the artillery units I can just about get round the problem but it does mean that I have to constantly build new artillery units.

I should note as well that i have the trainer version that is marked as "Fixed".

Although I'm not getting this problem every time I use the unlimited movement function I think that it may be triggered by boarding/unloading armies from ships.

Is anyone else experiencing similar?

Founder

Send a PM to PWizard
SHMEBULOCK
PWizard
  send PM
  view profile
  add to friends

United States 
User #: 2
Posts: 18955 
Joined: Dec 01, 2001   
Last visit: Apr 23, 2014
Posted: Oct 07, 2009 4:34:33 AM - Report post  (0)  (0)       Post Reply  post reply  

Check the readme as this option was changed in the last patch.
---------------------------------------------------------------------------
Chris O'Rorke (chris@cheathappens.com)
Co-Founder: Cheat Happens.com

Facebook . Google+ . Trainer Blog
Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to piethief100
ELITE
piethief100
  send PM
  view profile
  add to friends

United Kingdom 
User #: 264203
Posts:
Joined: Jul 18, 2007   
Last visit: Apr 11, 2014
Posted: Oct 07, 2009 8:15:13 AM - Report post  (0)  (0)       Post Reply  post reply  

Thanks for the reply.

The issue I've had isn't with the new implementation. The new system automatically refreshes unit movement when it is turned on. The problem is that sometimes it doesn't replenish the movements points of every unit in an army. In fact to these units it spikes the movement points so that they cannot move at all in the current turn or any after. This means that you have to disband the units in the army that cannot regain movement points otherwise the army as a whole cannot move again.

I realise that I seem to be the only one having this problem but I don't think I'm using the trailer incorrectly. I suppose that there is a strong possibility that the problem has been created by CA, rather than with the trainer. Still any help would be appreciated!

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to piethief100
ELITE
piethief100
  send PM
  view profile
  add to friends

United Kingdom 
User #: 264203
Posts:
Joined: Jul 18, 2007   
Last visit: Apr 11, 2014
Posted: Oct 07, 2009 9:10:16 AM - Report post  (0)  (0)       Post Reply  post reply  

I think I know what the problem is!

The unlimited movement will only replenish what movement was there before the button was pressed. For example a unit that has half unit points, when the button is pressed, will then only be able to consistently move that half movement point distance each time until the trainer automatically replenishes the movement points to the half mark again.

Unfortunately I suppose that this means that units without any movement points are kind of screwed as the no movement points status is constantly replicated so that they can never move with the trainer applied.

Current rank: 1 Star. Next Rank at 100 Posts.

Send a PM to chatoka
SAGE
chatoka
  send PM
  view profile
  add to friends

United States 
User #: 747865
Posts:
Joined: Jul 04, 2009   
Last visit: Nov 28, 2013
Posted: Oct 07, 2009 4:15:34 PM - Report post  (0)  (0)       Post Reply  post reply  

Yeah, it helps to turn it off at the end of your turn.
All times are (GMT -08:00) Pacific Time (US & Canada). Current time is 11:01:41 PM
Return to Empire: Total War Message Board 2636 users online.   2564 guests / 72 members.
 
     
 
 
Trainer Troubleshooting Guide        Cheat Terms and Tutorials        Anti-Virus Notifications        Site Help / FAQ        Submit Cheats        Our Friends and Affiliates        About Us
      Copyright © 2001 - 2014  webworks, LLC  All Rights Reserved    -   DISCLAIMER    -   PRIVACY POLICY    -   TERMS OF SERVICE