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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > MECHWARRIOR 4: MERCENARIES
 Mechwarrior 4: Mercenaries Trainer  
 
 
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Posted: Aug 08, 2009 10:36:18 PM - Report post  (0)  (0)       Post Reply  post reply  

I'm curious to know, is releasing new trainers for old games going to be a one time thing or will you guys pick one at random (Or have us vote) on an oldie but goodie to get a new trainer for?

Mind you I'm not complaining. Honestly, it would be a wonderful idea.

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Posted: Sep 16, 2009 12:41:17 PM - Report post  (0)  (0)       Post Reply  post reply  

Ok, strange problem going on here.

The Trainer worked just fine a while ago. next day I try to use it, and suddenly the effects of the trainer do not work for me anymore but for the enemy NPC's. Even right down to the instant weapon cycle time and unlimited armor, on the odd occasion the trainer will work for both myself and the NPC's. Anyone else experienced this?

one thing about the tonnage hack, it would be better if the total amount of mounted tonnage was influenced instead of the max tonnage allowed. Previous trainers I used for MW4 did this which didn't cause the weird bug with weapons disappearing and having to go to the free market to get them back.

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Posted: Nov 12, 2009 3:50:04 PM - Report post  (0)  (0)       Post Reply  post reply  

This trainer is awesome, and I've really been enjoying being able to use the MekTek mechs in the Campaign.

But ... (theres's always a "but" ) I'm having two problems. First, I'm crashing everytime I complete a mission; not a big deal, because it saves my mission ending BEFORE the crash, but it is sorta annoying. Secondly, I was wondering if anyone had found a better workaround for the "disappearing items" bug than going back to the Free Market.

Again, really love the trainer, just looking smooth out my play experience.

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Posted: Apr 06, 2010 6:27:11 AM - Report post  (0)  (0)       Post Reply  post reply  

MekTek has released a new version (3.1). The new mech pack contains a lot of new features, including official support for the new mechs in the single player campaign.

Since CheatHappens released an excellent trainer for MekPak 3.02b, I was wondering if there were any plans for a new trainer that supported 3.1?

Oh, and I DID check before asking; the 3.02a trainer gives the "Trainer can not find game" message!

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Posted: Apr 17, 2010 8:11:05 AM - Report post  (0)  (0)       Post Reply  post reply  

I am wondering the same. With all the new mechs and weapons that will be available in campaign, I'd like to get to tricking them out asap.

Anyone have any news/thoughts/opinions/advice?

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Posted: Aug 15, 2011 1:22:34 AM - Report post  (0)  (0)       Post Reply  post reply  

Hey Guys.

I'm obviously a new member and all, and wanted to help a situation that affected me too.
So I noticed these threads have a lack of success so far finding viable trainers for MekTek's 3.1 version of Mechwarrior 4.
In these threads, I did find a weird Russian trainer for v.0.27 and with a little research, concocted a trainer that is so far, working with my copy of 3.1 MekTek MW4 Mercenaries. The only option it has is no Weight Limit, but that's the only one important to me at this time.
With a little more research I could probably add more options too it, but I'm sure someone with more experience with the Cheat Engine program could do it a lot easier than I could.
Link
So there it is, it's ugly, the readme is crappy, but it works for me, and I'm running Win 7 x64 which is not so compatible so it should be good for others as well.

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Posted: Nov 16, 2012 5:17:44 PM - Report post  (0)  (0)       Post Reply  post reply  

Hey guys,

Is there a trick to getting the "Numpad 1: Unlimited Armor" to work all the time? I'm on Elite difficulty and everything else works, but more often than not, when I select Unlimited Armor, it gives it to one of the enemy mechs and I end up dying (ironic huh!). Is there any way to stop this?


Kind Regards,

Geremy

[Edited by gere, 11/16/2012 5:52:49 PM]

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Posted: Nov 16, 2012 5:54:50 PM - Report post  (0)  (0)       Post Reply  post reply  

I'd love a better work around too.. doing this for 8 mechs gets annoying! And if I don't do it for one (or more) mechs, they lose their awesome guns for good and I may not have those guns to replenish next round.
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