Thank you for the new version of the trainer, all options work now. Very good job.
I just created this post to prevent the trainer block/bug the campaign. During a campaign you play in group 1, against 3 teams, day 1, day 2 and day 3 then this is the final. When I play the match of the day 3 with the trainer, after the match I can't click on "preparing the match" and I do not have access to calendar, statistics, ... so I can't continue my campaign, if I save and quit the game, when I back I am still blocked.
This is not a big problem, because to solve it I found nothing else to do than cut the trainer to play the match of the day 3. But it is just to prevent if someone has the same bug like me with the trainer.
Wait, so its after you're done with all 3 matches? At that point you have to choose a new venue. It's not a trainer problem, it's a poor and confusing menu design problem.
In fact this problem is even every tournament after the first 3 match.
cknetzer this problem is caused by the trainer, because when I cut the trainer and I remake the 3rd game I have access to the final, the problem does not appear and I can continue playing.
if you play with the num 0 in use, it will mess up the campaign. The 0 team value one. In order for you to play 4th match, you need to disable it.. sell say a cheerleader and rebuy to get the team value.
Disabling the 0 team value does not help with this problem. I can't click "preparing the match" either.
The team value will recalculate after buying something with the hack turned 'off'. This should allow you to progress in these problem areas (as has been noted above).
Even that does not work. The trick is, before the third match, to enable the "0" value, then start the match, disable the "0" value. When the match is over, the team value is normal, so you can advance to the next phase.
If the disabling is not done before the end of the third match, you can't advance.