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New trainer options
 
sauced  posted on Mar 04, 2009 2:10:48 PM - Report post

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1. instant research/one-turn research i gotta go through all the factions every turn for new technologys it gets annoying really fast. Or remove research requirements.

2. Being able to produce units/ships faster somehow. even at lower levels.



option 2 might be impossible but option 1 works the same way as units and buildings so it is possible to modify ?

[Edited by sauced, 3/4/2009 2:30:58 PM]

 
Marines310  posted on Mar 04, 2009 5:11:55 PM - Report post

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Sounds good.

Also, how about an option for like increasing the funds for Single Battle SKirmishes? It's kinda bummer that even with "large funds", we're pretty limited in terms of credits available

 
CatfishBiff  posted on Mar 04, 2009 5:43:23 PM - Report post

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Remove Fog of War options would be nice.
 
grandadmiraljel  posted on Mar 06, 2009 8:20:41 PM - Report post

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I desperately, desperately want the elite unit caps removed from the strategy map in the "Grand Campaign" and the 4th part of Road to Independence, with the US mini-GC.

I want to be able to build more than 6 "Republican Guard" units and more than 1 "USS Constitution" unit. I imagine a lot of other elite units have caps on them as well.

 
komrade  posted on Mar 07, 2009 6:37:06 AM - Report post

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i noticed that all moves in visible terrain of the campaign map are followed and those that are not visible are simply skipped so having a remove fog of war would probably force you to watch all the AI moves and that would take a while to finish.
 
Simbian  posted on Mar 07, 2009 6:54:21 AM - Report post

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An option to increase the value of the primary ability of the character selected (i.e. leader, minister, agent, general, admiral, etc) would be nice.
 
Tpek  posted on Mar 07, 2009 7:26:40 AM - Report post

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Invincible troops/ships would be awesome.

Just imagine, a small force of rag-tag militias defeating an entire army of elite soldiers. Or a single pathetic sloop defeating an armada.

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