hey i seem to have a little problem whit my trainer when i hit the super hull option it do effect the enemy i played when a 4th rate line ship batteling a 5 rate flag ship for abut 40 min ore more
just thort you should know maby you could fix it? if possible
i have... i type f1 and clik on the ship/ships i whont to have the super hull and i make sure there si no one else near me... the ones i was batteling was some pirats at a trade route and the cheat i ativetet before i moved into the route were the pirats are so there was not posibility for me to hit the pirats command ship donīt know if there is something i missed if so i donīt know what
if you aren't getting the results you like with the super hull option, then do not use the option. we would pull the option but then we would get 100's of e-mails from people who liked the option.
so if you like the option, use it. if not, do not use it. there are many many ship options to use to sway the battle too your favor. we do not plan on adding any more to this game. our trainer currently has around 30 codepoints at this point. we aren't going to be adding or removing any more options in this game.
thanks for all the feedback and i hope that the other options have been useful for you-
i was not saying to add or remove enything i just thort that i would say that the option effects both sids no need to be roude dident meen eny offence for the trainer it is a great one but as i said just whontet to mention it
I'm having soime problems with the ship function part of the trainer, possible because the ships are deployed in fleets. can you apply the "super hull" or "invreased speed mods to an entire fleet of ships or would it be necessary to seperate them on the map and apply the mod to each one individually? Likewise with the "destroy ship" or "remove guns" function. If the enemy ships are deployed as a fleet will these mods work? My experience leads me to believe that the ship mods don't work on whole fleets.