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Space Rangers 2: Reboot Discussion

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Any codes? Or perhaps trainer planned?
 
kobodadodo  posted on Jan 13, 2009 11:47:26 AM - Report post

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sent, thx in advance

if possible, request additional options: infinite resources, inf population

 
Itt  posted on Jan 13, 2009 3:38:17 PM - Report post

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Yeah, greatly appreciated.
 
CmdrNoval  posted on Jan 13, 2009 4:52:04 PM - Report post

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One Trainer Vote for SR2 Reboot / Complete

My Idea: I think most of us would be satisfied with a trainer that would allow for unlimited cheating:

Unlimited use of cheat codes (without races growing angry at cheat code usage.)

 
paradoxjast  posted on Jan 13, 2009 6:29:44 PM - Report post

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I'm thankful for anything. Thanks guys.
 
ezer  posted on Jan 14, 2009 2:55:58 AM - Report post

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Any experience with the cheat codes here.
These are the ones that work for me....

GUN
VERTIX
MODULE
PROGRAM
IDEAL
MEDAL
AMMO
GOD

However these ones from the same cheat list for 'Reboot', don't seem to work at all.

DEVICE
ARTS
SKILL
ILLNESS
STIMULANT
SHOWMAP
HORROR
NIGHTMARE
HELL
TECHNIC

Anyone had any luck with these ones at all?

 
DM242  posted on Jan 14, 2009 2:25:23 PM - Report post

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Hey!

I like the trainer you guys posted, but would it be possible to add the metal, plasma money things in 3D mode when u fight on a planet.
I find that mode, one of the harder aspects of the game, atleast the map i've encountered.

 
Itt  posted on Jan 14, 2009 4:10:24 PM - Report post

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I take it they're working on it after kobodadodos sent them his savegame. Having experimented with programs like Cheat Engine and the like on other versions of the game (e.g. SR2 'classic'), I figure finding a way to bypass the anti cheat measures the game's makers have implemented is pretty difficult.

If the coders here could post a bit about the backgrounds, like how they got the money and exp stuff sorted out, I'd greatly appreciate that, too.

BTW: is there any progress on the RTS part?

[Edited by Itt, 1/14/2009 4:11:20 PM]

 
paradoxjast  posted on Jan 14, 2009 7:03:57 PM - Report post

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Isolating the values works in ArtMoney, they are all 4 byte Integers.

Only thing thats annoying is you have to search and filter every time you do a new RTS mission, and it caps at 9000, so you have to lock the value.

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