LOGIN  .  SIGNUP   .  SUPPORT 
HOME / PC CHEATS & TRAINERS / CALL OF DUTY: WORLD AT WAR / MESSAGE BOARD / PROBLEM

Call of Duty: World at War Discussion

Call of Duty: World at War Trainer

Message Board for PC version

Signup   Message Boards Home   Newest Posts   My Favorite Boards   My Threads
Page 1 of 1
Signup or Login to Post
problem
 
kiko_yz  posted on Dec 05, 2008 3:47:00 AM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
Send a message to kiko_yz
ELITE
please >> Help me
The game is not working >

I love this game >>aaaa
Any one can help me >>>

 
Ratchet_Expert  posted on Dec 05, 2008 5:36:03 AM - Report post

Current rank: 2.5 Stars. Next Rank at 2000 Posts.
Send a message to Ratchet_Expert
ELITE
Care to post any details?
 
kiko_yz  posted on Dec 05, 2008 8:00:07 AM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
Send a message to kiko_yz
ELITE
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 512 MB of video memory and 657 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc


Error during initialization:
Unhandled exception caught >>>


What that mean >>>?

 
error_691  posted on Dec 05, 2008 8:23:16 AM - Report post


Send a message to error_691
INACTIVE
are u using dvd ?
if it is dvd it is from the dvd i think u should change it .
 
kiko_yz  posted on Dec 05, 2008 1:45:34 PM - Report post

Current rank: 1 Star. Next Rank at 100 Posts.
Send a message to kiko_yz
ELITE
quote:
originally posted by error_691

are u using dvd ?
if it is dvd it is from the dvd i think u should change it .

No >>
But thank you .
its working now .
And the problem is solution.



But its slow-moving.

[Edited by kiko_yz, 12/5/2008 1:46:47 PM]

Page 1 of 1
  Post Reply
 
All times are (GMT -06:00) Central Time (US & Canada). Current time is 6:42:00 AM
Cheat Happens Premium
 
* Access PC trainers and exclusive content
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
Latest Trainer
Call of Duty: World at War Trainer
• Unlimited Tank Health
• Stealth Mode
• Super Speed
+ 9 more options
  Show all Cheats & Trainers
Latest Wallpaper
• 1024 x 768
1152 x 600
• 1280 x 960
1280 x 1024
1600 x 1200
1920 x 1200
Wallpaper #1 of 4   Show All