Pirates of the Caribbean Message Board  

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Pirates of the Caribbean Trainer
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Completed the game?
  • Send a message to DJ David
    INACTIVE
    DJ David posted on Nov 27, 2008 5:29:39 AM - Report post
     
    Hi what's up!
    I completed my game and i dont know where i can find
    The expand for "pc users".
    Help! Any1?
     
  • Send a message to DJ David
    INACTIVE
    DJ David posted on Dec 23, 2008 11:58:45 AM - Report post
     


    [Edited by DJ David, 5/29/2009 5:49:03 AM]
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to DavyJack
    ELITE
    DavyJack posted on Jun 23, 2013 6:08:06 AM - Report post
     
    Enable continued play after winning main quest

    For the final quest, the scripts set Danielle and Clement as non-removable
    officers. The original "continued play" mod only changed the scripts so that
    your game could continue, with both of those officers still non-removable. Here
    are the updated instructions that allow you to remove both Danielle and Clement
    ("researcher" after you finish the
    main quest. Enables continued play after winning the main quest and makes
    Danielle removeable from your officer list.

    ===NOTE: Only works if changed prior to sinking the Black Pearl and necesite
    starting a new game.

    Use a text editor to edit the "quests_reaction.c " file in the "/pirates of
    the caribbean/program/Quests/" folder.

    Locate the following lines:

    case "Story_KillTheFinalBoss_2":
    bQuestDisableMapEnter = false;
    bMainMenuLaunchAfterVideo = true;
    InterfaceStates.Buttons.Resume.enable = false;
    InterfaceStates.Buttons.Save.enable = false;
    GameOver("finish"
    DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_afterVideo"
    bMainMenuLaunchAfterVideo = true; PostVideoAndQuest("ending",100, "credits"
    break;

    case "credits":
    PostEvent("DoInfoShower",100,"s",""
    PostVideoAndQuest("credits", 1, "end_game"
    break;

    case "end_game":
    LaunchMainMenu();
    Characters[GetCharacterIndex("researcher"].Dialog.CurrentNode = "First time";
    Characters[GetCharacterIndex("danielle"].Dialog.CurrentNode = "First time";
    break;


    and replace with:


    case "Story_KillTheFinalBoss_2":
    bQuestDisableMapEnter = false;
    DelEventHandler(EVENT_END_VIDEO,"LaunchMainMenu_afterVideo"
    PostVideoAndQuest("ending",100, "credits"
    break;

    case "credits":
    PostEvent("DoInfoShower",100,"s",""
    PostVideoAndQuest("credits", 1, "end_game"
    break;

    case "end_game":
    Characters[GetCharacterIndex("researcher"].Dialog.CurrentNode = "First time";
    Characters[GetCharacterIndex("danielle"].Dialog.CurrentNode = "First time";
    SetCharacterRemovable(characterFromID("Danielle", true);
    SetCharacterRemovable(characterFromID("researcher", true);
    break;


    Save the changes and restart the game. Now, after the ending credits, the
    game should continue and you should be able to
    remove both Danielle and the Researcher characters from your officer list.
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