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Killa_B  posted on Nov 06, 2008 2:13:28 PM - Report post

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quote:
originally posted by 42N8Son

quote:
originally posted by Killa_B

flying over obstacles may come with some other difficulties.
did you ever notice, that grayditch only has a single entrance?
and if so, did you ever noclip out the other end?
there is a large area with nothing in it.
i havn't tried, but i think the downtown washington area looks pretty much like it.
in addition to that, there are many places that are only reachable through subway tunnels and physicaly dont exist in the open planes of the rest of the wasteland.

besides those bigger problems, thers the aesthetic aspect.
since you arn't suppost to go flying, some of the larger buildings and constructions dont have a roof.
you can stand on them, but there are no textures.

if you want a complete jetpack mod, that doesn't feel wrong, you would have to add a bunch of textures to those buildings and prevent players from going where they arn't supposed to go.


sorry for crushing your dream, but i don't think it would be that good of an idea. ~=)

This problem is similar to Oblivion. I remember people wanting to be able to fly into the Imperial city when the flying wings mods came out and there wasn't anything in the Imperial city because the game is also cell based. Cells are like hyperlinks that take the player to a new enviroment within the game. Obviously adding flying to Fallout 3 will have some problems, but if the SDK gets released then anything is possible.

i think, the flying-thing wouldn't be a problem for about 75 to 80% of the game-area of the wastelands. except, of course, for the "not textured" parts of the stuff standing around.

for the example i gave earlier: grayditch DOES only have one entrance, but it's not in it's own cell like for instance the subway-segments are.
you CAN enter grayditch airborn, but it takes the illusion of a medium sized town, that has been hit by an atomic blast.
it would be reduced to "to your left you see the little square with some buildings, and the rest is just there to make it look big."


anyway.
creating mods usually is a creative process and they are optional.
so nobody is forced to install something they don't like.
i would definatly try a mod like this do decide if i like it ingame or not! =)


p.s.: did anybody ever notice that those 3-armed hovering robots (don't know what their kind is called ingame) have some flamer-fuel in their inventory when killed?
and did anybody also notice, that they dont use a flamer to attack?
would be one of the plausible ideas for fueling a motorbike or an jetpack ingame.
but i guess you could get them to work with vodka, too. =)
or maybe with jet. that would be the perfect thing for a vihicle called Jetpack! =)

 
42N8Son  posted on Nov 06, 2008 8:20:30 PM - Report post

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quote:
originally posted by Killa_B

quote:
originally posted by 42N8Son

quote:
originally posted by Killa_B

flying over obstacles may come with some other difficulties.
did you ever notice, that grayditch only has a single entrance?
and if so, did you ever noclip out the other end?
there is a large area with nothing in it.
i havn't tried, but i think the downtown washington area looks pretty much like it.
in addition to that, there are many places that are only reachable through subway tunnels and physicaly dont exist in the open planes of the rest of the wasteland.

besides those bigger problems, thers the aesthetic aspect.
since you arn't suppost to go flying, some of the larger buildings and constructions dont have a roof.
you can stand on them, but there are no textures.

if you want a complete jetpack mod, that doesn't feel wrong, you would have to add a bunch of textures to those buildings and prevent players from going where they arn't supposed to go.


sorry for crushing your dream, but i don't think it would be that good of an idea. ~=)

This problem is similar to Oblivion. I remember people wanting to be able to fly into the Imperial city when the flying wings mods came out and there wasn't anything in the Imperial city because the game is also cell based. Cells are like hyperlinks that take the player to a new enviroment within the game. Obviously adding flying to Fallout 3 will have some problems, but if the SDK gets released then anything is possible.

i think, the flying-thing wouldn't be a problem for about 75 to 80% of the game-area of the wastelands. except, of course, for the "not textured" parts of the stuff standing around.

for the example i gave earlier: grayditch DOES only have one entrance, but it's not in it's own cell like for instance the subway-segments are.
you CAN enter grayditch airborn, but it takes the illusion of a medium sized town, that has been hit by an atomic blast.
it would be reduced to "to your left you see the little square with some buildings, and the rest is just there to make it look big."


anyway.
creating mods usually is a creative process and they are optional.
so nobody is forced to install something they don't like.
i would definatly try a mod like this do decide if i like it ingame or not! =)


p.s.: did anybody ever notice that those 3-armed hovering robots (don't know what their kind is called ingame) have some flamer-fuel in their inventory when killed?
and did anybody also notice, that they dont use a flamer to attack?
would be one of the plausible ideas for fueling a motorbike or an jetpack ingame.
but i guess you could get them to work with vodka, too. =)
or maybe with jet. that would be the perfect thing for a vihicle called Jetpack! =)

Oblivion had the same problem with the Imperial city and someone modded all the cities to become one gigantic cell so there weren't any clipping issues. Trust me, once SDK comes out, Fallout 3 will be a whole lot better game. There's also the likely chance a mod team will remake the world of Fallout 2 using Fallout 3's engine and graphics. They will require making a whole new map and there won't be any clipping issues with that. Don't look at the glass as half empty. Look at it as half full. Just have a little bit of faith in the mod community.

 
Lars123456789  posted on Nov 07, 2008 7:06:30 AM - Report post

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Stick to the motorcyclemod, yes, there is a lot of lot of obstacles, but obstacles is passable, go around? just don't hammer it fullspeed all the time, also adds more realism not hammering it all the time doesn't it?. And then some people might also jump to conclusion now that "some rocks just can't be passed nomatter what you do!", your character can run over them? slight possibility the bike could too ? hmm...
 
42N8Son  posted on Nov 07, 2008 7:42:11 AM - Report post

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quote:
originally posted by Lars123456789

Stick to the motorcyclemod, yes, there is a lot of lot of obstacles, but obstacles is passable, go around? just don't hammer it fullspeed all the time, also adds more realism not hammering it all the time doesn't it?. And then some people might also jump to conclusion now that "some rocks just can't be passed nomatter what you do!", your character can run over them? slight possibility the bike could too ? hmm...

I'm sure it will be modded in, but there will have to be more work put into a motorcycle mod than a jetpack mod. A motor cycle mod is going to need animations added to get on and off the motorcycle. It's going to need driving animations as well that are realistic enough to make people want to use a mod like that. The simpilest vehicle mod to make for this game will be a jetpack mod since it can fly over the "fixed" obstructions on the map that can't be moved. Things like rocks, cars, buildings, etc. Plus there's not much animation needed for a jetpack. Something like this would be sweet and it falls into that "futuristic" atmosphere the game presents perfectly.

Jetpack design from GTA: San Andreas
It wasn't the fastest way to travel in GTA: San Andreas, but the thrusters and animations for the jetpack were very well done.

Link

Link

 
Killa_B  posted on Nov 07, 2008 9:25:02 AM - Report post

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quote:
originally posted by 42N8Son

quote:
originally posted by Lars123456789

Stick to the motorcyclemod, yes, there is a lot of lot of obstacles, but obstacles is passable, go around? just don't hammer it fullspeed all the time, also adds more realism not hammering it all the time doesn't it?. And then some people might also jump to conclusion now that "some rocks just can't be passed nomatter what you do!", your character can run over them? slight possibility the bike could too ? hmm...

I'm sure it will be modded in, but there will have to be more work put into a motorcycle mod than a jetpack mod. A motor cycle mod is going to need animations added to get on and off the motorcycle. It's going to need driving animations as well that are realistic enough to make people want to use a mod like that. The simpilest vehicle mod to make for this game will be a jetpack mod since it can fly over the "fixed" obstructions on the map that can't be moved. Things like rocks, cars, buildings, etc. Plus there's not much animation needed for a jetpack. Something like this would be sweet and it falls into that "futuristic" atmosphere the game presents perfectly.

Jetpack design from GTA: San Andreas
It wasn't the fastest way to travel in GTA: San Andreas, but the thrusters and animations for the jetpack were very well done.

Link

Link

iirc the jetpack was in the game from the beginning.
but im not very sure on that one.

the "fits the futuristic atmosphere"-part is a difficult design-question that has to be solved first.
putting a jetpack like the one on those picks you posted into the game wouldn't fit.
you need to look at the general streamline-like design of the game. in addition to that, everything is broken and fixed.
and then you have to think about what a broken and fixed streamline-styled jetpack would look like?

my idea would be something like the rocketpack used in "The Rocketeer".
Link
if you saw the movie, you know what i mean. =)
Link

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