Crysis: Warhead Trainer
neok182 posted on Sep 17, 2008 7:10:16 PM - Report post
could be just my PC but wanted to let you guys know ASAP incase it wasn't
DeathsBrother posted on Sep 17, 2008 7:14:09 PM - Report post
CLoaking thing happened to me too.
Howard_Beale posted on Sep 17, 2008 7:32:37 PM - Report post
Cloaking problem for me too.
Things never happen for a reason but there is a reason things happen.
PWizard posted on Sep 17, 2008 7:33:14 PM - Report post
thx guys, we'll look into it asap..
Chris O'Rorke (email@example.com)
Co-Founder: Cheat Happens.comFacebook
. Trainer Blog
thegrube posted on Sep 17, 2008 8:15:33 PM - Report post
Option 1 is just as it states nothing can kill you so if you are in a vehicle when it is 100% destroyed you don't die but the game freezes up.Always get the heck out of any vehicle that's close to being destroyed!
Euphoria posted on Sep 17, 2008 8:15:50 PM - Report post
Hey great realy fast release xD
Tomorrow the game will be released in Germany too, so i gonna buy it.
Question is there option to get vehicles indestroyable? (that was my biggest wish for Crysis trainers) if not is it possible to get it to next release or with update?
Keep work :P <3
Hope you can make it so i would love you more than i do it already
[Edited by Arhey, 9/17/2008 8:18:55 PM]
Caliber posted on Sep 17, 2008 8:17:03 PM - Report post
problem(s) have been addressed and corrected.
there were some code areas that were re-correcting the power output and an extra code area for the weapons. should work correctly now-
pwiz will post new version shortly.
remember that the trainer manager program can be used to check for new versions of trainers!
Caliber posted on Sep 17, 2008 8:19:28 PM - Report post
regarding the invincible vehicles, i am not saying it isn't possible, but i found that the vehicles had many parts that took damage, etc. and that to make this option work would be very difficult and require and unreasonable amount of coding for that one option. so likely we won't be adding that option. perhaps my reversing was incorrect, but this is how i saw it-
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