Logistics/Tactical slot trainer options - Cheat Happens Sins of a Solar Empire Message Board (Page 1)
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 Logistics/Tactical slot trainer options  
 
 
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Posted: Sep 14, 2008 6:43:28 AM - Report post  (0)  (0)       Post Reply  post reply  

Regarding the Mega Trainer 1.05, Unlimited Ships (Capital/Fleet Supp....

I'm just seeking a clarification on how these work. At the moment, when I apply these options they apply to all planets of the same type in the entire scenario. So if I apply them to a Desert planet, all Desert planets get the buff.

Is this intentional? Or is it a byproduct of how SoaSE works these things? It would be better if that option only applied to the planet selected at the time that trainer option was activated.

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Posted: Sep 14, 2008 2:15:37 PM - Report post  (0)  (0)       Post Reply  post reply  

i have no idea if this gets applied to all of YOUR planets of a certain type. i tried to code this so that it only works for the PLAYER (YOU) and from my experience it works on the planet you are on. i have never heard otherwise from any of the many many downloaders, etc. of this trainer/game. the intention was for it to work on the selected planet you are on at the time you activate it.

we have no plans to go back to this game at any point and modify/add options to it (other than move it to a new patch if one comes out)

best,
Cal

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Posted: Sep 15, 2008 3:10:46 AM - Report post  (0)  (0)       Post Reply  post reply  

Patch 1.1 has been announced already. Looking forward to the next trainer...
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Posted: Sep 20, 2008 3:16:25 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by DarkKing666:

Patch 1.1 has been announced already. Looking forward to the next trainer...

Me too, just waiting for the "official release" (removal of the beta tag) so that the awesome guys here at cheathappens.com can work their magic and pop out a new trainer!

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Posted: Oct 17, 2008 12:28:26 AM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Caliber:

i have no idea if this gets applied to all of YOUR planets of a certain type. i tried to code this so that it only works for the PLAYER (YOU) and from my experience it works on the planet you are on. i have never heard otherwise from any of the many many downloaders, etc. of this trainer/game. the intention was for it to work on the selected planet you are on at the time you activate it.

we have no plans to go back to this game at any point and modify/add options to it (other than move it to a new patch if one comes out)

best,
Cal

Hi Cal,

Not sure if you will see this, old thread, but I have just got Sins and noticed something with an option:

Mega Slots options - Make sure that the researches are done for tactical and logistical "before" these options are enabled/activated. Otherwise they will revert back to default. Do the researches first, then activate these options.

I seen the phenomenon with the Instant Develop and Research options, do one research at a time, let it finish then do another. A little time consuming but it works.

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Posted: Feb 08, 2009 10:52:32 AM - Report post  (0)  (0)       Post Reply  post reply  

DarkKing666 is right. Talk about a lame feature, activating mega slots gives enemies mega slots ON ALL PLANETS of the same type as the one the cheat was activated on.
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Posted: Feb 15, 2009 12:26:14 AM - Report post  (0)  (0)       Post Reply  post reply  

When will the trainer 1.11 be released for the public?
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Posted: Feb 24, 2010 8:17:56 PM - Report post  (0)  (0)       Post Reply  post reply  

I have this issue as well... AI goes insane with media hubs and hangars. I always got curious as to why my games bogged down my system so fast... Now I know.

Any word on whether or not it is something that can be fixed to allow more efficient cheating?

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