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Space Event Reducer - Final Version
  • Tier 7
    Send a message to Tiberiumkyle
    TIER 7
    Tiberiumkyle posted on Sep 15, 2008 8:06:52 PM - Report post
     
    but in dealing with that nightmare, you have our appreciation. Awesome work man
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Duthos
    ELITE
    Duthos posted on Sep 16, 2008 12:41:23 AM - Report post
     
    Sorry, herman. The file you sent me is identical to mine. Changing it will be the same as the ones already available for download. The hex values identifying where the data is referenced are the exact same.

    But it is not all bad news. My thread on gamefaqs has been referenced on the offical forums, and at least one EA rep has said they have been following my mod project and listening to the feedback on the frequency of raids. Over 90% want the frequency dropped alot, and word is the first patch will do this.

    It sucks, but at least you shouldn't have to wait long.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Duthos
    ELITE
    Duthos posted on Sep 16, 2008 6:22:29 AM - Report post
     
    My mod has been obsoleted by rick/gribbed on gamefaqs. Here is a link to his mod.

    spore.vg/mods/spaceisfunhack.package

    It uses similar times as my medium package, and he also increased the possible number of artifacts on planets to eight (which seems kinda like cheating to me, meh)

    His file format is far superior, needing only to be copied into the spore/data folder and it WILL work with existing saves.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to gibbed
    ELITE
    gibbed posted on Sep 16, 2008 6:26:37 AM - Report post
     
    Chiming in

    I registered here a few days ago when I saw CH mentioned on the customsims3 forum but couldn't figure out where the Spore stuff was.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Duthos
    ELITE
    Duthos posted on Sep 16, 2008 7:00:34 AM - Report post
     
    Welcome.

    I should have mentioned this, Rick's mod works on UFO attacks as well. Whereas mine didn't.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to SlamHammer
    ELITE
    SlamHammer posted on Sep 16, 2008 11:15:16 AM - Report post
     
    Either way Duthos, You've helped everyone immensely, you got the attention of the EA officials to watch how people are frustrated with the Space Stage.

    Maybe in the official patch there will be checkboxes or a slider for the frequency of attacks

    I'm going to try the other mod, but can't say I like the 8 artifacts per planet thing

    Out of curiousity Duthos, I imagine you took a peek inside the other guys mod package to see what he changed.
    Any thoughts/revelations?

    [Edited by SlamHammer, 9/16/2008 11:22:11 AM]

    [Edited by SlamHammer, 9/16/2008 11:35:10 AM]
  • Send a message to voidster
    INACTIVE
    voidster posted on Sep 16, 2008 12:02:46 PM - Report post
     
    Heh i think all this modding just confused my spore. Every time i used the staff of life, about 1/4 the way through the change spore crashed. DOH! That and i had some invisible trees, i still cant figure that out. Maybe it was due to me goofing around with the 1/2 working flora editor.

    I reinstalled spore hopefully that fixes the problem. Thanks for the hard work on the mod, eventually we will mod the game to do what we want.
     
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Sep 16, 2008 4:02:28 PM - Report post
     
    wow this thread has taken on 4 pages and a life of it's own.

    i/we should have mentioned this earlier but thanks duthos and others who contribute your time, work, and community efforts here at cheathappens.

    our forums/boards are second to none because of the active member involvement here.


    thank you all!

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
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