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Spore, a big let down?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to bB_-sniper
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    bB_-sniper posted on Sep 10, 2008 7:30:48 AM - Report post
     
    quote:
    originally posted by xapocalypse01x

    Does any one other than me think that spore was a big let down?
    Don't get me wrong the game is great, but the game was turned from a super realistic sim of evolution to a cartoony kiddy game.
    I say this because looking back at the demonstration at GDC in 2005, which got me into the hype, the game looked much better.
    Video Link-------> Link



    It would be great if maxis released that version as a optional patch or standalone mod(game)

    100% agree that version is so much better

    they made it to cartoony

    My system :) (Dont expect to much:P)
    Asus P5Q motherboard
    Intel Core 2 Duo E8500 3.16 GHz (Overclocked to 3.8 Ghz)
    GeForce 9800 GT 512 mb
    4048 mb Kingston RAM
    Xilence 700w Power supply

    And i own a Playstation 3 xD
    and now also a xbox 360 O.o
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    DarthParametric posted on Sep 10, 2008 7:38:12 AM - Report post
     
    I think the overarching concept has remained intact from when it was originally shown. Very nice idea, but the problem was always going to be how are they going to turn this into a game? The answer turns out to be that they turn it into a very shallow game.

    There are some very nice things about Spore's mechanics. The various editors are great, if a little limited and clunky to use, the procedural animation is mostly surprisingly good, distributing creatures via data embedded in 25-30KB PNGs is a nice low bandwidth trick, and the ability to visit and terraform a gazillion planets across the galaxy is pretty cool.
    The problem comes with the "trying to make it a game" part.

    The Cell stage is fine. It's a little limited in scope, but that's basically the point. It's a fairly simple introduction to some of the game's recurring concepts, and serves quite adequately as such.

    The Creature stage is ok for the first 10-15 minutes, but it quickly becomes monotonous. The whole finding parts thing makes no sense and is extremely limiting. What they should have done is give you all the parts straight off the bat, but limit availability of the various part ranks at any given point depending on the brain level your creature has achieved. But of course if they did that then there would be even less gameplay then there already is.

    The Tribe and Civ sections both try to be an RTS, but are so watered down as to be less challenging than a hand-holding tutorial, and just about as exciting. You could perhaps forgive the Tribe stage for this, as it is meant to be a tutorial for the Civ stage, just as the Cell stage is a tutorial for the Creature stage. There's no real excuse for the Civ stage though. That is possibly the most disappointing element of the whole game.

    The Space stage is the real meat of Spore. They do some things reasonably well, but again the whole "trying to make a game out of it" thing spoils it. This stage should be an open sandbox where you can fly around and do whatever you want as a reward for progressing so far through the game. Instead, you're constantly being harassed and restricted. All I want to do is cruise around and terraform planets as I see fit, but I never get five minutes peace because the citizens of the galaxy are plagued with crises that apparently only I can resolve. It's mind-boggling that they ever managed to form sector-spanning empires in the first place without me there to babysit them. The badge idea is interesting (and I have no doubt it foreshadows the inevitable 360 port), but they limit access to the various levels of equipment for far too long. I understand the need to gradually introduce the player to new and more powerful tools, but the manner it's done in here is much too restricting. Again, what I want at this point is freedom to do things as I see fit, not be fenced in by arbitrary limitations.

    What it boils down to is that Spore is quite fun for a while, but the novelty soon wears off because of the restrictions and limitations of the gameplay that is foisted on you. I think maybe they just tried to do too much. The Space stage could have been a game in itself. As such, all the sections suffered because their scope had to be kept narrow. As it stands, it seems to me like Spore is more of a technology demo than anything else. It promised quite a lot, but it hasn't really delivered, at least in terms of promise and potential, if not the hype.



    [Edited by DarthParametric, 9/10/2008 7:44:36 AM]
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    khronosforce posted on Sep 10, 2008 10:24:31 AM - Report post
     
    the expansions probably will deliver to the player what was shown at GDC 2005 and more but thats what i hope maxis will give but also make more stages and more features per expansions and give even more stuff
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    DarthParametric posted on Sep 10, 2008 11:50:21 AM - Report post
     
    The biggest change from the early GDC demo is probably not so much the content (although that is certainly less than was talked about back then) but more so the intended audience. The original was obviously much more focused on realism and was aimed at a reasonably mature gaming demographic. What we ultimately got has obviously been watered down significantly to appeal to the masses. The "casual gamer" segment is what everyone wants a piece of these days. While you can argue that Maxis has pretty much always had a broad appeal, especially to casual gamers, with games like the Sims, I definitely sense the heavy hand of EA enforcing a lot of changes. This was Wright's baby, and you can tell from the early videos how much passion he had for it and the vision he had in mind for it. As I said in my previous post, the overarching concepts are still there. The execution however is markedly different.
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    khronosforce posted on Sep 10, 2008 3:29:16 PM - Report post
     
    Curse EA because they turned their best games onto pieces of **** and if any ever expansion comes out will wright should keep it the way its meant and modders should help turning the game in the way its meant to be played
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    Esther-Chan posted on Sep 10, 2008 6:22:46 PM - Report post
     
    A lot of people think Spore was released too early, or that Spore simply isn't as good as we hoped, but I think Spore is great; or rather, will be great. Like Sims 2, Spore is destined for many expansions which will allow for a lot more to be done with the game.

    Spore is like really expensive Legos. Sure, you can play with normal every day legos, but when you add sets to it, you get some truly epic creations.

    I think Spore was released entirely with the idea that there will be many expansions so that they can milk it.
    Cheat Happens is one of the worst places on the Internet for reliable cheats. You have to pay for everything. From Custom Avatars to trainers, I wouldn't be surprised to see them charging just to visit the site soon.
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    borenson posted on Sep 10, 2008 7:43:37 PM - Report post
     
    Ya I would admit that yes, the E3 Video from '05 was great, every part of it, but over time they had to tweak things around, new ideas and such, and yes Spore now is more cartoony, but still several times better than most other games if you think of it. It's a love it, or hate it, kinda game lol. And ya i believe, uhm forgot who posted it, yes they will milk Spore with expansions like they did in Sims, Sims 2. The only parts i liked as in stages for the game is the Tribal, and the Space stage by far i think its very cool considering how many solar systems that populate the whole area . It would still be cooler if we could still build more ships you know for patrols and such only, considering its annoying how i go an try to take a planet, i got an army of spaceships after me, and i got a few allies, but when I have to go back and defend one of my planets, its me, a few allies, and if you get it the planet gun. It irks me that my own planets dont have there own force of spaceships to defend themselves, when im not close enough to help.

    Plus the creation bit needs some tweaking, like if you like at how maxis built there ships and stuff, they were able to flip main objects around, where stuck with the little arrows and bubble for oreintation :/.

    [Edited by borenson, 9/10/2008 7:45:35 PM]
  • Tier 7
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    Killa_B posted on Sep 10, 2008 8:31:42 PM - Report post
     
    1. hold down the [TAB]-key. gives you more possibilitys to play with the orientation of things.

    2. i feel that little part a bit "unfinished".
    you have this "OMNIPOTENT" written across your forehead, but you need to do all the little things. "kill 5 of those, because its killing the entire race", "kill those pirates/ufos, because they are stealing spice", "the grox are attacking me, help me!", and so on.
    thats the reason i dont start agressive expansion and i dont ally with anybody. as soon as you are allied, you need ot keep their planets clean as well.

    i WOULD populate the WHOLE galaxy over time, but i dont see me able to jump from one end of the galaxy to the other, just because they are having a pest problem on their planet.


    on all other points: i like the game the way it is.
    sure, you could improve on it in so many ways. but its a NEW kind of game.

    look at portal.
    i heard ppl talk like: "i want weapons", "why cant i shoot the turrets on my own?", "why dont i take damage from falling so deep", etc.

    its a new kind of game, and you have to take it the way it is made.
    if you dont like it, dont play it.
    its that easy.
    its so fast it can do an infinite loop in thirty seconds!! =)
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