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Basic Loadout file creation.
 
ByDesign  posted on Aug 09, 2008 9:09:37 PM - Report post

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So I did a little experimenting based on some information on the offical forums.

When you have access to the console you can use the "exec " command to run a simple text file that has valid console commands in it. This file has to be located in the ...\MassEffect\Binaries\ folder of you install.

To this end I build a set of files to give any squad the gear I mosted wanted. For example I created a text file with the following commands in it and called it Weapons.txt

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

giveitem self 10 assault_rifle manf_Spectre03_weap
giveitem self 10 shotgun manf_Spectre03_weap
giveitem self 10 pistol manf_Spectre03_weap
giveitem self 10 sniper_rifle manf_Spectre03_weap

When the command is used "exec Weapons.txt" this immediate executes all the valid commands in the text file and I end up with the highest level Spectre weapons for each of the characters.

This can be done with any equipment, mods, ect.

The last file I create is called Setup.txt this is a single file that calls all the others I have created. It looks like this;

exec Amp.txt
exec OmniTool.txt
exec Mods.txt
exec Weapons.txt
exec Armor.txt

So when I use the console command "exec setup.txt" it runs all the other .txt files I created and gives me all the items I will need for my game from that point going forward.

Give it a try its not all that difficult and you never need to add all that gear one command at a time again.

 
Weresmilodon  posted on Aug 10, 2008 6:51:56 AM - Report post

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Don't suppose you could also post what is in the other four txt files?
 
Fireseal  posted on Aug 10, 2008 7:40:37 PM - Report post

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Link

the best manf_ for the omnitool and bio amp is

Manf_Serrice_OmniTool
Manf_Serrice_Bioamp

so..
giveitem self 10 omnitools manf_serrice_omnitool
giveitem self 10 bioamps manf_serrice_bioamp



To get the mods individually: Giveitem self # "code" EX: giveitem self 10 X_WAmmo_Inferno

Armor Mods:

* X_Armor_AblCoating
* X_Armor_CombatExo
* X_Armor_CushGel
* X_Armor_EnerWeave
* X_Armor_EnvSeals
* X_Armor_Exoskel
* X_Armor_FieldRegen
* X_Armor_FirstAid
* X_Armor_HardWeave
* X_Armor_HazardSeals
* X_Armor_KineticBuff
* X_Armor_KineticExo
* X_Armor_MedicalExo
* X_Armor_MedicalIntf
* X_Armor_MotoJoints
* X_Armor_Plating
* X_Armor_PressSeals
* X_Armor_RegenPlating
* X_Armor_ShieldBatt
* X_Armor_ShieldMod
* X_Armor_ShieldVI
* X_Armor_ShockAbs
* X_Armor_StimPack

Grenade Ammo Mods:

* X_GAmmo_AntiThorian
* X_GAmmo_Cryo
* X_GAmmo_Fusion
* X_GAmmo_HE
* X_GAmmo_Incendiary
* X_GAmmo_Proton

Weapon Ammo Mods:

* X_WAmmo_AntiPersonnel
* X_WAmmo_AP
* X_WAmmo_Chemical
* X_WAmmo_Cryo
* X_WAmmo_Hammerhead
* X_WAmmo_Harpoon
* X_WAmmo_HE
* X_WAmmo_HyperRail
* X_WAmmo_Incendiary
* X_WAmmo_Inferno
* X_WAmmo_Phasic
* X_WAmmo_Polonium
* X_WAmmo_Proton
* X_WAmmo_Radioactive
* X_WAmmo_Shredder
* X_WAmmo_Sledgehammer
* X_WAmmo_SnowBlind
* X_WAmmo_Striker
* X_WAmmo_Tungsten

Weapon Mods:

* X_WGear_CombatScanner
* X_WGear_CombatSensor
* X_WGear_CombatVI
* X_WGear_FrictionlessMat
* X_WGear_HeatSink
* X_WGear_HighCaliber
* X_WGear_HyperRail
* X_WGear_ImpSighting
* X_WGear_KineticCoil
* X_WGear_KineticStab
* X_WGear_RailExt
* X_WGear_RecoilDamp
* X_WGear_ScramRail
* X_WGear_TargettingVI

[Edited by Fireseal, 8/10/2008 7:44:53 PM]

 
Fireseal  posted on Aug 10, 2008 7:55:53 PM - Report post

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Armour is similar,

syntax: command targetobject modelranking itemtype itemmanufacturer

ex:
giveitem self 10 humanL manf_spectre03_armor

for itemtype, you can use one of these:

cheat quality assurance type:
QASuperArmor

generic:
Armor_Heavy
Armor_Light
Armor_Medium
Light_Armor
Medium_Armor
Heavy_Armor


HumanH (h = heavy)
HumanL (light)
HumanM (med)
KroganM
KroganH
TurianL
TurianM
QuarianL


masseffect.bioware.com/forums/viewtopic.html?topic=632728&forum=125&sp=120

note that you can use any type of itemtype if you use "target" instead of self when putting armour on the character, its just you won't be able to re-equip after if it is not valid.

the itemtype gives the armour base stats, and the manf code determines the model used (visual appearance), and modifier stats. So you can use the qasuperarmor with any model, just that then you can't specify the type such as "Turian Light". Using the target parameter, you can put the armor on garrius for example

giveitem target 10 qasuperarmor manf_hk_armor_predator

just make sure you have the character targeted! (the blue interact ( ) in the hud).

The initial poster listed the weapon itemtypes, and you can also use qa_superweapon (note the underscore, unlike with qasuperarmor).

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