DarthParametric posted on Jun 18, 2008 8:02:23 AM - Report post
Indeed, as I said in the very first post. However the full version should be available for purchase in about 2 hours from now, and that will benefit from a money/DNA point trainer.
ELITE
Malcor posted on Jun 18, 2008 3:01:01 PM - Report post
That's because the full version has parts for your creator that can cost over a $1000+. Its just the trial version that makes it seem so bad.
INACTIVE
voidster posted on Jun 18, 2008 5:20:24 PM - Report post
rofl talk about uber genetics. This is a "kaflabula" it has 12 arms 5 heads, 10 legs, eats everything and of course attacks for 400. Id love to see if CH comes up with some sort of counter block for the parts counter. Course it might fubar the next time ya load it, i really dont know, i cant create trainers to save my life.
seems the max health is 50, most of the main stats are maxed at 5. Still though with the full version you can get quite a powerful creature built up vs the demo. It seems like though we cannot create bird like creatures that fly..or maybe ive missed a detail somewhere. Still fun though.
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DarthParametric posted on Jun 18, 2008 9:57:24 PM - Report post
No flying, just gliding for short distances. They have to limit you abilities or it would be too difficult to make a game out of it.
TIER 7
RobSmith176 posted on Jun 19, 2008 8:36:04 AM - Report post
Not to say that any of us should be the ones to test this, but just to make a conjecture you'd think that at least someone in the development of this game would realize there are those out there who would break the game mechanics for sheer amusement and try and guard against their creatures being uploaded. For example every part has some hardcoded quantity that, even if getting around the limit is possible, would still be recognized by Spore's servers as too much. That's just my unsubstantiated theory, though. I have no idea if they would think of that or if it's possible.
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DarthParametric posted on Jun 19, 2008 9:03:23 AM - Report post
Well they can manually delete any creatures of course, and they likely have automatic filters for profanity and such that may also include one for creatures that break the complexity limit. As you say, only one way to find out. I just didn't think it was wise for CH to be the one enabling it.
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RobSmith176 posted on Jun 19, 2008 9:11:33 PM - Report post
Looks like someone got around the complexity meter. And the results are terrifying, lol.
EDIT: By the way, for anyone curious I grew intrigued, hunted down the tool used for these, and tried it. Not only can you not go much farther without the creature becoming horribly deformed whenever it starts to move about on its own (i.e. as simple as it looking around in the builder) but all it does is make the program disregard the limit for adding parts. You'll see the meter fill up anyway and it still knows if it's too many parts come time to save. So, at least right now, no übercreatures to worry about.