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.ini file tweaks
 
ByDesign  posted on Jun 06, 2008 5:02:46 PM - Report post

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I claim no credit for these discoveries only their compliation on this forum.

Note: Always make a backup copy of game files you intend on change so that you can revert back if needed.


============
Enable Console
Tweak:BIOInput.ini
-Find [Engine.Console]
-Insert ConsoleKey=Tilde
============
No recharge for BioPowers
Tweak:BioGame.ini

m_bSkipPowerCooldown=FALSE
to:
m_bSkipPowerCooldown=TRUE
============
Dead Body Ragdoll
Tweak:BioGame.ini

m_bAllowPhysicsOnDeadBodies=FALSE
to:
m_bAllowPhysicsOnDeadBodies=TRUE

============
Leaning AI
Non-Tested Tweak:BioGame.ini
Allow NPC's to lean out from around cover.

m_bEnableLeaning=FALSE;
to:
m_bEnableLeaning=TRUE;
============
Turn Off HUD
Removes the Heads Up Display for a more 'movie feeling'
You will still hear the beep when your health is low
Non-Tested Tweak:BioGame.ini

bShowHud=true
to:
bShowHud=false
============
100% Accuracy
Non-Tested Tweak:BioGame.ini

m_fProjectilesSpreadModifier=0.2
to:
m_fProjectilesSpreadModifier=0.0
============
Vehicle XP Scaling
Tweak:biogame.ini

If you put it to 1.0 there is no penalty for Mako kills. 0.7 works best for me.

m_fVehicleExpScaleFactor=0.4
============
Friendly Fire On
Tweak:BioGame.ini

Enables friendly fire. Only gunshots and grenades do damage, powers are still enemy only.

AllowFriendlyCollateral=FALSE
to:
AllowFriendlyCollateral=TRUE,
============
Increase Inventory Space (UI performance warning)
Tweak:BIOParty.ini

Find:
[BIOC_Base.BioPlayerSquad]

After, Find:
m_nMaxInventoryItems=150

Replace:
m_nMaxInventoryItems=9999
============
Shadow pixelation work around
Tweak:BioEngine.ini

ShadowFilterRadius=2.000000
DepthBias=0.008000
MinShadowResolution=64
MaxShadowResolution=1024

Increased shadow resolution.

ShadowFilter may be increased, but it slows performance, and effectively reduces DepthBias in some areas.

Slightly decreased depthbias. Depthbias is the Z-depth at which shadows draw beneath surfaces. Too little and shadows will clip on surfaces. Too much and shadows will appear too far away from shadow casting surfaces. Has inverse correlation with shadow texture size.

[Edited by ByDesign, 6/6/2008 5:06:35 PM]

[Edited by ByDesign, 6/6/2008 5:07:07 PM]

 
pyrion  posted on Jun 08, 2008 7:00:42 AM - Report post

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Autoaim
Tweak: BIOGame.ini

m_nDefaultTargetingAssistModifierHigh
m_nDefaultTargetingAssistModifierNormal
m_nDefaultTargetingAssistModifierLow

Higher values widens the radius around the cursor for aim assist, and very high values effectively negate the need to aim at all.

Increased Grenade/Medigel/Salvage/Money Limits
Tweak: BIOGame.ini

m_nMaxCredits
m_nMaxGrenades
m_fMaxSalvage
m_fMaxMedigel

Edit them as you please, but with regards to grenades and medigel, these appear to be base values (I already had one grenade upgrade purchased when I set mine to 100, and so it showed a max of 101 grenades, and higher values don't display properly (but otherwise work fine).

 
glyth  posted on Jun 08, 2008 8:01:26 AM - Report post

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i already submited the ini cheat for powercooldown last week
 
Sharp2255  posted on Jun 08, 2008 9:24:25 AM - Report post

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You can also change the cost of items you sell and buy from shops.

BIOGuiResources.ini

[BIOC_Base.BioSFHandler_Shop]

DEFAULT_SELL_PRICE_FACTOR=0.15
MINIMUM_SELL_PRICE_FACTOR=0.15
MAXIMUM_SELL_PRICE_FACTOR=0.45
DEFAULT_BUY_PRICE_FACTOR=1.0
MINIMUM_BUY_PRICE_FACTOR=0.70
MAXIMUM_BUY_PRICE_FACTOR=1.0

 
bonzay0  posted on Jun 08, 2008 9:40:34 AM - Report post

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is there a way to be with more then just 2 on the squad?
(and will it wont bug the game (just like in NWN2))
 
pyrion  posted on Jun 08, 2008 12:03:57 PM - Report post

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SkipPowerCooldown=TRUE seems to apply not only to the player and his squad but enemies as well. I enabled it and noticed the Geth spamming shields all over the place. I imagine enemy biotics would be practically impossible to deal with.
 
JamieK  posted on Jun 08, 2008 1:46:58 PM - Report post

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anyone got any general protection faults??

cause i am getting them alot now for some reason, i am gonna try reinstalling to see if that solves it...but it was fine before i edited files.

 
pyrion  posted on Jun 09, 2008 2:57:29 AM - Report post

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If you have ragdoll physics enabled on corpses, the game will crash if a corpse lands on a moving map object (particularly when that object is in motion), such as an elevator.
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