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Locked Topic  Enemies won't die!!!
 
amirisme  posted on Jun 05, 2008 5:11:40 PM - Report post

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Hey! I got a problem. I dunno if its a trainer problem or not, but im pretty sure it is. All my enemies wont die! If i use a rifle or pistol and keep shooting, u see the health bar go down, then it goes back up. They'll only die from a one-hit-kill either from a shotgun upclose or a grenade right at their feet. Strangely though, this doesnt affect the geth. Help please?
 
Carheadbutt  posted on Jun 05, 2008 5:25:05 PM - Report post

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Having same problem
 
Dhampy  posted on Jun 05, 2008 6:02:48 PM - Report post

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Turn off the squad health, kill the baddies, turn it back on.
 
alexejk  posted on Jun 06, 2008 3:15:31 AM - Report post

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quote:
originally posted by Dhampy

Turn off the squad health, kill the baddies, turn it back on.

Idd, had the same problem yesterday and was checking different options. And came across the same solution. worked like a charm.

 
merrowind  posted on Jun 06, 2008 11:24:36 AM - Report post

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Turning off the squad health worked - for the previous v2 trainer(without MAKO).
Now, when enemy gets in auto-targeting range, after losing it`s shields the HP bar turns green and doesn`t drop, as if it were a neutral or ally. It`s green, and stays green(tagged ally), the robots and turrets stay red. Tried without squad health - same result.

System: Win XP PRO options used: 1-5 + accuracy.

[Edited by merrowind, 6/6/2008 11:30:21 AM]

[Edited by merrowind, 6/6/2008 11:31:03 AM]

 
AtomBomb  posted on Jun 06, 2008 11:26:35 AM - Report post

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right turning off squad doesn't work with v2 the bar turns green where they become allies even enemy so i wouldnt use the squad thing
 
PWizard  posted on Jun 06, 2008 11:42:03 AM - Report post

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seems we just can't win on this one... may just have to remove the squad health option altogether.
 
Weresmilodon  posted on Jun 06, 2008 11:54:40 AM - Report post

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That's up to you guys. Personally, I don't use it. There's always ways to revive your allies as long as you yourself is alive, so that option is enough. An option for no cooldown time for abilities would solve the rest of the problem, really.
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