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Mission Timers Option for Trainer
 
Caliber  posted on Apr 14, 2008 6:44:17 AM - Report post

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I been playing this game and still haven't gotten to a mission with the timers. I even loaded the savegame from our site to test with.

Can someone specifically tell me which mission(s) have timers so i can quickly get to them? FOr instance:

Memory Block 2: Investigation: Find the merhcants hut


or whatver-

I have improved the health option and was wanting to fix the timers. Any help with this will help me to get it done quicker-

thanks-

best,
Cal

 
assasin01  posted on Apr 14, 2008 7:07:39 AM - Report post

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That should be easy to find. Most "find assasin" missions are timed. "Destroy stand" is also timed. But i would like to see a fix for the "detection". Now you are still detected but the sign doesn't show,so you can't begin any new missions,sice you need to be undetected to begin them.
And how about a flag detector? Finding all the flags proves to be nearly impossible.
 
Ethenyl  posted on Apr 14, 2008 8:46:22 AM - Report post

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Hi Caliber,

I believe the first timed mission that you'll get will be in Acre, it will be a rooftop race and two simple assassinations (2 bowman and 1 soldier).

For the rooftop race he's near a big open space where there's plenty trees and few guards, easy to find.

One is behind a building in the shadows, near the cliffs (where you can see the water) the other one is hidden near the market street (the one inside a building), there's a ladder near him and a white building.

Sorry if I'm not very pertinent.

Hope you'll find them

And remember : Nothing is true, everything is possible.

 
jmscrft  posted on Apr 14, 2008 10:19:01 AM - Report post

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Memory Block 3
Acre: Northeast Informer
To gain this informer's info you'll have to run through a course of flags, collecting them all and returning to the informer before 3 minutes has elapsed.

Jerusalem: Southeast Informer
Another flag run, so collect them all and report back to learn that xxxxx followers will sacrifice themselves in order to buy time for their leader's escape.

Memory Block 4
Damascus: West Informer
Grab all 20 flags in three minutes and return to the informer to learn you can climb the fountain in the courtyard.

Acre: South Informer
Grab all the flags in the allotted time to learn that xxxxxx to retreat to a secured location of the citadel if attacked.

Memory Block 5
Acre: Northwest Informer
You have four minutes to stealth assassinate five targets. Move quickly, killing fast and running away the moment the deed is done. You'll get a map showing the locations of xxxxx guards.

Southwest Informer
You have three minutes to kill three targets, and one's on a rooftop, so climb up via a ladder to avoid suspicion. You'll receive info that xxxxx can be differentiated from the other scholars by his gold robes and large satchel.

Memory Block 6
Jerusalem: Northeast Informer
You have to kill five targets in as many minutes, and you can't let any of them see the bodies of the others. Move quickly from target to target and sit on a bench if a guard gets suspicious.


 
Caliber  posted on Apr 14, 2008 11:31:13 AM - Report post

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thank you very much for the posts, especially you jmscrft!

i see if i can get something done today and posted.

best,
Cal


EDIT


here's my problem and it has been since the start:

i am using the savegame we have posted on the site here.

i choose memory block 3
i then use the little arrows to select one of the DNA strands (mission with Garnier's Guards)

however, the game will not select that mission, it just goes back to the beginning of memory block 3

what am i doing wrong. maybe i just don't get this memory block process-

best,
Cal

[Edited by Caliber, 4/14/2008 12:07:13 PM]

 
HellFireXS  posted on Apr 14, 2008 12:19:34 PM - Report post

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Once you load that save and load memory Block 3 it should start you off in the field (The Kingdom) and you need to travel to Jerusalem which on memory block 3 is the only city that still has quests still active in that save.

Once you arrive there do what jmscrft said:

Jerusalem: Southeast Informer
Another flag run, so collect them all and report back to learn that xxxxx followers will sacrifice themselves in order to buy time for their leader's escape.

Edit: If you like I can upload a save inside Jerusalem so you start in the Bureau and that should save you some time rather then having to ride to the city, save that first citizen to gain entrance and then the informers don't appear until you climb the closes tower (and in this case the tower is hard to reach with guards blocking the entrance.

Also that informer is on the map in the due east of the Bureau you start in named "Informer Flag Challenge"

[Edited by HellFireXS, 4/14/2008 12:58:38 PM]

 
Caliber  posted on Apr 14, 2008 1:23:09 PM - Report post

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i am in jerusalem and i have interrogated the one guy but i keep failing the pickpocket mission. i see nothing that shows me any informants nor any races on the maps. not sure why i cannot pickpocket successfully either-


i am not 2.5 hours into trying to find a timer mission. this sucks-

best,
Cal

 
HellFireXS  posted on Apr 14, 2008 1:28:52 PM - Report post

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Oops I think I hit the wrong button and reported a post instead of replying

Anyway the Pickpocket missions are hard but you don't need to do that to find the "Informer Flag Challenge" guy he's there some where.

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