Warhammer 40k: Dawn of War - Soulstorm
The No-CD patch fixed the problem, though I found it is important to activate the trainer from the main menu. I activated it elsewhere and it crashed the game after completing a campaign mission. I think the instruction to activate from the main menu should be high-lighted as an absolute requirement, just so that people don't miss it.
Otherwise a good trainer. Much better than the one for Dark Crusade. Kudos!
[Edited by DarkKing666, 3/8/2008 6:18:29 AM]
I'm a tad curious. I keep hearing people talk about performance issues in regard to the fixed EXE files. I was wondering what issues anyone has, and if they do, what/whose fixed EXE it was with. I've tried both EXE's, and the game always runs at 60 frames per second at 1920x1200 with v-sync enabled, 16x FSAA, Supersample transparency AA, and 16xAF (all optimizations disabled). This engine is old enough that it should run very well on most gamers configurations unless the PC is sorely out of date (I'm looking forward with great anticipation for Relic's next Warhammer RTS based upon the Company of Heroes engine).
I have problem with vitality fix instabuild crash randomly. Some player runs fine with vatality. I would recommand that both fix be tested and go with the one withthe least problem.
[Edited by dh19440113, 3/8/2008 9:15:19 PM]
Pay attention to what file you d/l. It looks like the Vitality fixed EXE has been updated. The one at gameburnworld notes it was updated (though the date is wrong as it's listed at 7/8/08 - and it's only March of 2008). I noted that the file size of the EXE is about 400KB larger than the first Vitality crack (which has worked fine for me thus far). So, I'll run this and see what happens. I'd use the original unaltered EXE, but the trainer doesn't seem to play well with it.
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