Assassin´s Creed Discussion
I'm using the latest DX10 version of the trainer (the one with unlimited throwing daggers) under Vista Ultimate with the Reloaded version of the game (waiting to buy the retail version as already told).
The other keys work well and I can hear the "activated" message on every single keypress from Numpad1 to 8... But the teleport simply doesn't work for me. It's not so useful to me atm, but anyway I wanted to tell you.
The teleport is not perfect; it can’t teleport you trough walls.
The blend option has some problems too, for example, you can’t start "save citizen" type missions, while it is active, and sometimes special, like boss, or templar kills are not rewarded properly (no save) if it is active at the time of the kill.
What is "Super Jump" good for? Just getting me up doesn’t help in most cases... getting me up, and a bit forward would...
i never played any 'save citizen' type missions nor did i come across any. the blend option should have no effect on saving the game at all, and what boss mission are you referring to?
super jump indeed works to go forward if you are already going forward. i.e. you have momentum when you activate it (i.e. you are walking or running a direction when you activate it).
plz note that we did not put untold hours into this game at this stage because 1) we don't have access to the actual boxed retail yet 2) we cannot get to certain missions yet 3) we know that the final game will need us to revisit the code of the final game.
however, this type of feedback is helpful, especially if many people report the same problem(s)!
Under "boss" I mean one of the main assassination targets.
As for the Blend option, here is an example: I turn it on. Then, I go attack a templar, and I kill him. (He notices me despite being "invisible" but does not attack me.) It says I got credit for the kill, but does not save until I deactivate the option.
"Save citizen" type missions go like this: I select one of the city guard intimidating a citizen as target. On this, they attack me, once I killed them all, I target the "saved" citizen, and after a short speech, I get the credit and a save. However, if I activate the Blend option, the guards intimidating the citizen don’t spawn in the first place. If they are already spawned, they don’t do anything, and even if I kill them, I can’t target the "saved" citizen. If I go away, and deactivate the option, the guards spawn, and all works fine.
I don’t tell you these as a complaint, just as bug reports. I don’t ask you to repair them immediately, just to consider them when working on the trainer for the final version.
(I personally find the unlimited throwing knife option the most useful. That is done perfectly. )
[Edited by hdf13, 3/5/2008 12:51:54 PM]
This option work, if I've correctly understood the info file, to let you pass through guards without being noticed (the alert icon never blink on yellow or red) but if you kill someone to save the citizens then you'll be noticed and have to find a way hide. When you're safe again, the blend mode restart working.
A sort of bug I can report about the Blend mode is that it doesn't work on archers or Templars but only on guards, both in open spaces and in towns.
This said, I really appreciate your great effort to work so good and so fast on a non-retail version. I hope our reports will help you.
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