I admit I don't have a clue what goes into making trainers but I really appreciate them and I'm pretty happy with the mega trainers put out for this game but they can always be improved. Take the latest one for version 1.09. In the next trainer, if it's possible can you do something about garrisoned troops being killed inside an invulnerable building. This is very annoying, the troops I place inside a building are even in god mode but units that are designed to kill infantry inside and leave the building undamaged are killing my god mode troops. I have a big hate on for NODS flame throwers and flame tanks atm. Can this be fixed pls. Also I notice commando units can destroy invulnerable structures as well like base defenses. This trainer is still awesome despite these minor headaches.
AS going for NODS flamethrowers also this works with GDI Grenadiers. Even when you play with NOD, GDI can kill your NOD troops in buildings with Grenadiers. It seems is too hard to find that glitch in game script, bur few troops doesn't make any difference in battle. They kill your troops, bring few Mammoths.
Hey, I was wondering if it was possible to have the next trainer include unit rank modifiers (+1 / MAX) and a way to steal enemy buildings (Change owner)
The speed was taken out for Practical purposes... it made the squads trip over each other making them move around x5 times slower. Speed was included in the CNC KW trainer
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Could you please make a separate trainer with that speed option included for me? I know the problem with infantry units. I use it for vehicles only. I guess the KW trainer doesn't work with the Original game?
KW trainer does not work with the original game. And i have a strong feeling Cal does not take "Special Request" unless you have a petition signed by LOTS of guys as i did.
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only wish for the next trainer would be to look at build distances and max them out, i.e. have ALL buildings (inc base defenses and silos) to have a build radius the same as the main construction radius.
Cheers
P.
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