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Trainer for x64 versions?
 
Snackpants  posted on Nov 18, 2007 8:33:13 PM - Report post

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Is there a trainer for those of us using x64 systems and OS's?
 
Kiriai  posted on Nov 18, 2007 11:41:08 PM - Report post

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PWiz and Cal have said they don't have a 64-Bit system to train the games on. They spend a butt-load on games since they have to buy the Direct-2-Drive, Steam, Regular Retail, and Collector's Edition Retail (sometimes), so they can train all the different versions for their members. So think $50 x 3 (= $150) per game average and there was like what... a dozen games released in the last couple weeks? Probably hard to afford a DX10 64-Bit system and what-not. (Plus from what I've hard the 64-Bit system is a LOT harder to train.)

Hopefully they'll eventually be able to get to the 64-Bit system but personally, I'm sticking to 32-Bit until there's a GOOD reason to switch to 64-Bit beyond being able to use more than 3 Gigs of RAM, and the ability to play Halo 2...

 
detobi  posted on Nov 19, 2007 3:34:26 PM - Report post

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Pesonally I have a 64bit system but all I did was to also load the 32bit files from the disk, thanI use the trainer to add loads of money and to beef up the character a little and than play it on the 64bit side now once you do this I found that I can no longer use the character on the 32bit side so be sure to add lot's of money
 
Snackpants  posted on Nov 19, 2007 8:29:00 PM - Report post

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How were you able to load the 32-bit files... That would be a GREAT work around.
 
Caswallawn  posted on Nov 20, 2007 12:16:20 PM - Report post

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quote:
originally posted by Snackpants

How were you able to load the 32-bit files... That would be a GREAT work around.

copy and paste them from the game disc but if you have any patches it wont work

[Edited by Caswallawn, 11/20/2007 12:17:16 PM]

 
BabyTazzy  posted on Nov 20, 2007 12:58:10 PM - Report post

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quote:
originally posted by Kiriai

PWiz and Cal have said they don't have a 64-Bit system to train the games on. They spend a butt-load on games since they have to buy the Direct-2-Drive, Steam, Regular Retail, and Collector's Edition Retail (sometimes), so they can train all the different versions for their members. So think $50 x 3 (= $150) per game average and there was like what... a dozen games released in the last couple weeks? Probably hard to afford a DX10 64-Bit system and what-not. (Plus from what I've hard the 64-Bit system is a LOT harder to train.)

Hopefully they'll eventually be able to get to the 64-Bit system but personally, I'm sticking to 32-Bit until there's a GOOD reason to switch to 64-Bit beyond being able to use more than 3 Gigs of RAM, and the ability to play Halo 2...



www.cheathappens.com/show_board2.asp?headID=57386&titleID=10899&onPage=1


A little bit of searching and you would have found THAT 64 bit thread. Please don't mis-quote Chris or Cal. Chris has never said it's been about money it's about not having the right tools to MAKE the trainer. On Page 2 of same thread Cal has said he was gonna try but it wasn't on the top of his list of things to do.

As for the work around for getting 32 bit to run on 64 bit. IF you can get this to work without the patches I wish ya the best of luck. As soon as you DO patch up you WILL lose the Mini Game since patch .1 breaks it in SP mode.

Sorry didn't mean to make that a flame response just ****es me off when people run around mis-quoting and giving out false info about work arounds that will only break your game....


[Edited by BabyTazzy, 11/20/2007 12:59:46 PM]

 
detobi  posted on Nov 22, 2007 3:45:37 PM - Report post

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Actually since I really don't care to much about the leveling up part, I tend to use it for the money mainly, I like using the augmentrex 3000. Anyway when I pasted the 32bit files from the dvd and ran the trainer for the original and not the patched versions. I added money, skills, and attributes. Now here's the kicker once I switched my character over to the patched version of the 64bit dx9/dx10 vesions, if you level up to much I noticed in my games I was knocked back to a level 3 started at Russell Square, but I did have over 2.8 million pals, kept a boatload of attribute points after several tries it usually ran around 380-430 and averaged around 150-180 skill points. I did it for kicks eight differnt times and this is what I came up with.

Personally starting at level three ain't bad, having a couple of million in the bank starting off ain't bad having skill and attribute points in the hundreds starting off ain't bad either but that's my opinion.

But I did have a character I used already using this tech and I have played the minigames. It won't let you keep 9.9 mill, it won't allow you to totally buff up your attributes, but hey like I said I do it for the money cause personally those one hit kills which is what you pretty much get as a Guardian/Blademaster once you top your attributes over a hundred is not fun even pouring it all into your stamina really ain't fun cause now you just do headlong charges into battle without a worry in the world, sometimes knowing when to backoff is a good thing. Using my newfound money I was able to augment my armor to the point that those annoying(to me) ravengers and chompers touched me they died instantly which gives new meaning to the term touch me and you die

 
Aur0n  posted on Nov 23, 2007 10:47:07 PM - Report post

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Well if y'all still want to "cheat" just use artmoney for now. Luckily the attributes, skills and money are searchable by exact value so it only takes couple of minutes. Bad thing is that you have to have the points first but this is gotta do until 64-bit trainers. Cheers.

[Edited by Aur0n, 11/23/2007 10:47:43 PM]

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