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About the coming Retail Trainer...
 
Caboose666  posted on Oct 18, 2007 6:27:14 AM - Report post

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So, are you planning on adding more features like:
-Infinite Slowmo
-Infinite Flashlight
-Infinite Grenades
I haven't tested yet the demo trainer, but I'm going to soon so I'll know if you need to improve anything else.
 
PWizard  posted on Oct 18, 2007 8:02:43 AM - Report post

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We never do full options for the demo. We just get a basic feel for the game and do basic options. We'll spend more time with the retail and more than likely have more options available.
 
Caliber  posted on Oct 18, 2007 8:28:20 AM - Report post

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those are all good ideas and will likely find their way into the retail trainer. however, this game goes beyond the norm in trying to prevent hacks and trainers for whatever reason and so we will just have to see what we can achieve in the retail when it comes out.

best,
Cal

 
Caboose666  posted on Oct 18, 2007 1:43:23 PM - Report post

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Ok so I just tried the trainer and I noticed a few things wrong:
first, the grenade counter showing that you would have infinite grenades even when you don't.
Secondly, the Heavy with the grenade launcher doesn't go down with any other weapon except the shotgun.
Thirdly, the grenade launcher doesn't have infinite ammo (same situation as with the grenades; you can fire but nothing comes out, and the counter stays at 1000).
Otherwise I had a blast (literately... lol)
 
kosdemojen  posted on Oct 18, 2007 6:07:52 PM - Report post

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I wonder, is this game going to have the health and ammunitions, etc; in dynamic memory locations?
Have previous FEAR games?

I can understand the developers making cheating difficult, since cheating increases the cost of protecting the integrity of their software in online play.

 
SoM  posted on Oct 19, 2007 12:37:43 AM - Report post

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Ah HA! So that explains why I couldn't kill the heavy, even after 500 rounds from my AR, but ONE shotty blast took him out.

Strange indeed.

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