Need for Speed: Carbon
When I analyze about any of the cars in NFS: Carbon I think about four specific things: Acceleration, Turning Difficulty, Top Speed and Average Speed.
See, how fast your car accelerates can win or loose you the race both in real life and in video games. Turning difficulty refers to how comfortable you feel taking turns in the respective car. If you dread any turn over 30 degrees then its time get yourself a new frickin car. Top speed is not 100% important in a race, unless its below 150, the average speed of the high end cars...if it is, then either your cheap, or your dumb. Average speed is also one of those kill or be killed things, a good car can take any turn and keep a speed of around 100, which is where turn difficulty comes into play. The harder it is to get around a turn at a certain speed, the harder it is to like the car. My favorite car can take 45 degree to 75 degree turns while keeping a speed of over 120.... just food for thought people. The average shouldnt be between your lowest speed in a turn and your highest speed on a straightaway.. it should be the speed you see most often when looking at your speedometer in the middle of a race, with a margin of around 10.
I'd like to get a little poll going here where people post the Top Speeds of their favorite rides, then the highest speed they've achieved in the game (even if you did use cheats or trainers, i don't care, post the fastest speed you got and what car you got it in)
I'll start it off...
Favorite Car: Audi: Top Speed: 232
Fastest Speed: 277: Car: Bonus Unlocked Chevy Camaro
[Edited by Ang3l, 11/21/2006 9:21:12 PM]
but try the real life thing, doing a 150 degree hairpin turn in a Pagani Zonda at 136 km/h
Then tell me your good!
Because you see, I test cars for a living and thats just the kind of stuff I get to do.
Oh yes and for those of you who think its only about the cars ability to turn that makes a corner easier to maneuver through, it's not at all the case.
You see, its all about the centre of gravity, and the lower to the ground your car is the lower the centre of gravity is, therefore the easier the car is to turn.
if km/h, c'mon guys, you gotta be kidding me
some friends of mine can race at 529 km/h (328 mph) with the Ford Gt using a drafter... you can do better than that kay?
[Edited by kreps, 11/23/2006 2:23:32 PM]
[Edited by jeffareid, 11/27/2006 4:42:53 PM]