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full editing list
 
twister_x  posted on Nov 13, 2006 2:44:42 PM - Report post


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INACTIVE
this will be the last time to post it so please read it wise because i will not repeat it again.....
because i stoped playing this game a month and half ago ... so please stop asking for the

savegame okey and dont post in this thread aslo ... thanks sooooo much
----------------------------------
---- XXXX\Age of Pirates - Caribbean Tales\Program ----
in this folder ( Program ) you can find a lot of things to edit like cannons reloads time ,

main chractars stats , ships stats and many other things

1st: we will edit the cannons:

XXXX\Age of Pirates - Caribbean Tales\Program\cannons\Cannons.c

XXXX\Age of Pirates - Caribbean Tales\Program\cannons\Cannons.h

XXXX\Age of Pirates - Caribbean Tales\Program\cannons\Cannons_init.c --- you will edit

this one

for example :

makeref(rCannon,Cannon[CANNON_TYPE_CULVERINE_LBS8]);
rCannon.type = CANNON_NAME_CULVERINE;
rCannon.name = "caliber8";
rCannon.picture = "cannons1";
rCannon.Sound = "cannon_fire";
rCannon.caliber = 8;
1--------- rCannon.ReloadTime = 50;
2--------- rCannon.Cost = 80;
3--------- rCannon.Weight = 18;
4--------- rCannon.FireAngMax = 0.60;
5--------- rCannon.FireAngMin = -0.35;
rCannon.TimeSpeedMultiply = 1.0;
rCannon.BigBall = 0;
rCannon.SizeMultiply = 1.0;
rCannon.HeightMultiply = 1.0;
6--------- rCannon.DamageMultiply = 0.8;
7--------- rCannon.hp = 40.0;
InitBaseCannons_CalcSpeedV0(&rCannon,650.0);


1: the reloading time in seconds i think change it to 10 sec will be the best for any cannon

2: the cost you can make it 0 or put it with any cost you want

3: the weight changing it wont do much if you give your ship 6000 or 9999 weight cap but

you can put it to 0 so it wont effect the weight of your ship or your speed

4: the max angel of the cannon you can change it on your own risk i never tried it before

myself but i think it will give you a better chance to hit the enemy ship while turning

around

5: same as (4) but of the min

6: the damage that the cannon take from firing too much

7: the Hit Point that the cannon should take to be destroyed


note 1: chose the cannon you want to edit wiselly because it will effect both sides you and

the enemy

note 2: in this list you will found a caliber32 dont use it i think its only for the castles

note 3: miss with anything else and it will be your own risk ... and dont come to yell at me
--------------------------------------------------------------------------------------------

[Edited by twister_x, 11/13/2006 3:08:41 PM]

[Edited by twister_x, 11/13/2006 3:35:43 PM]

 
twister_x  posted on Nov 13, 2006 3:07:27 PM - Report post


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INACTIVE
--------------------------------------------------------------------------------------------
2nd we will edit the Characters or the main character to be more accurate

xxxxxx\Age of Pirates - Caribbean Tales\Program\characters

there is quite a list here but we will use this file(s)

xxxxxx\Age of Pirates - Caribbean Tales\Program\characters\characters_init.c

for example we will use BLAZE SHARK but we will take what we need from the list
starting from here :

1--------- ch.skill.freeskill = 2;
2--------- ch.perks.freepoints = 1;
3--------- ch.money = "15534264";
ch.timescale = 1;
ch.pause = 0;
ch.shotgun = "0";
4--------- ch.Ship.Type = GenerateShip(SHIP_CARAVEL, 1);
SetBaseShipData(ch);
5--------- ch.Ship.Name = "expbooster";
ch.Ship.Stopped = true;
//ch.ship.upper_model = "ships\manowar1\manowar1";
ch.FaceId = 1;
6.1--------- ch.ShipSlot1.Type=SHIP_Caravel;
6.2--------- ch.ShipSlot1.Name="bestsaber";
7.1--------- ch.ShipSlot2.Type=SHIP_Caravel;
7.2--------- ch.ShipSlot2.Name="moneybooster";
8.1--------- ch.ShipSlot3.Type=SHIP_Caravel;
8.2--------- ch.ShipSlot3.Name="bestgun";
ch.paymenttype = 50;
ch.repair = "0";
ch.stealmoney = 0;
ch.month.money = "0";
ch.colony_quantity = "0";
ch.quest.work = "0";
ch.quest.DeliveryTradeWork = "0";
ch.quest.free_adventure.character_0 = "";
ch.quest.free_adventure.character_1 = "";
ch.quest.free_adventure.character_2 = "";
9.1--------- GiveItem2Character(ch, "blade1";
9.2--------- EquipCharacterByItem(ch, "blade1";
10.1------- GiveItem2Character(ch, "gun1";
10.2------- EquipCharacterByItem(ch, "gun1";
11.1------- GiveItem2Character(ch, "spyglass1";
11.2------- EquipCharacterByItem(ch, "spyglass1";
ch.quest.OfficerPrice = 0;

ch.quest.Contraband.relation = 50;
ch.quest.RelationAgentMet = "0";
ch.quest.gambling = "0";
ch.quest.friend_in_tavern = "";
ch.time_events_counter = 0;
ch.rumourquest = 0;
ch.abordage = 0;
ch.isSmuggPossible = 1;
Lai_setLevelHP(ch);
//AddCharacterExp(ch, 6000000);
//LAi_SetImmortal(ch, true);
//ch.ship.cargo.goods.food = 2500;
//ch.ship.cargo.goods.bombs = 2500;
//ch.ship.cannons.type = CANNON_TYPE_CANNON_LBS32;


1: Skill points - put how much skill points you need to fill up your skills

2: Free points - put how much abilites point you want to fill up your abilites

3: Money - the amount of money for your entier trip in this game

4: your main ship type - put the one you will edit !!

5: the name of your ship - you can put one of the cheats in it so you can select the name

and press enter to add the cheat in no time

6.1/7.1/8.1: same as (4) the ship type

6.2/7.2/8.2: same as (5) the ship name or just fill it with another cheat

9.1: the name of your blade choose the one you edit

9.2: the name of the weapon to be equiped use the same name from (9.1)

10.1: same as (9.1) but for your gun in this one

10.2: same as (9.2) but for your gun in this one aslo

11.1: same as (9.1) but for your glass in this one

11.2: same as (9.2) but for your glass in this one aslo


note 1: miss with anything else and it will be your own risk ... and dont come to yell at me
--------------------------------------------------------------------------------------------

[Edited by twister_x, 11/13/2006 3:35:59 PM]

 
twister_x  posted on Nov 13, 2006 3:34:26 PM - Report post


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INACTIVE
--------------------------------------------------------------------------------------------
3rd we will edit the items


xxxxxx\Age of Pirates - Caribbean Tales\Program\items\initItems.c ----- edit this one

xxxxxx\Age of Pirates - Caribbean Tales\Program\items\itemLogic.c

xxxxxx\Age of Pirates - Caribbean Tales\Program\items\items.h

xxxxxx\Age of Pirates - Caribbean Tales\Program\items\items_utilite.c

in (initItems.c) you can chage weapons - guns - spyglasses here we will take a weapon - gun

and a spyglass for examples :

//WEAPONS

makeref(itm,Items[n]);
itm.id = "blade1";
itm.groupID = BLADE_ITEM_TYPE;
itm.name = "itmname_blade1";
itm.describe = "itmdescr_blade1";
itm.model = "blade9";
itm.folder = "items";
itm.picIndex = 8;
itm.picTexture = "WEAPONS";
1----- itm.price = 500;
2----- itm.dmg_min = 1.0;
3----- itm.dmg_max = 6.0;
4----- itm.miss = 16.0;
5----- itm.piercing = 6;
6----- itm.block = 2;
7----- itm.minlevel = 1;
8----- itm.rare = 32;
9----- itm.uniq = 0;
itm.param.time = 0.05;
itm.param.colorstart = argb(64, 64, 64, 64);
itm.param.colorend = argb(0, 32, 32, 32);
n++;

//GUNS

makeref(itm,Items[n]);
itm.id = "gun7";
itm.groupID = GUN_ITEM_TYPE;
itm.name = "itmname_gun7";
itm.describe = "itmdescr_gun7";
itm.folder = "items";
itm.model = "pistol7";
itm.picIndex = 7;
itm.picTexture = "WEAPONS";
10----- itm.price = 10000;
11----- itm.chargeQ = 8;
12----- itm.chargespeed = 100;
13----- itm.dmg_min = 800.0;
14----- itm.dmg_max = 1000.0;
15----- itm.accuracy = 100;
16----- itm.minlevel = 10;
17----- itm.rare = 4;
18----- itm.uniq = 1;
n++;


//SPYGLASSES

makeref(itm,Items[n]);
itm.id = "spyglass1";
itm.groupID = SPYGLASS_ITEM_TYPE;
itm.name = "itmname_spyglass1";
itm.describe = "itmdescr_spyglass1";
itm.picIndex = 1;
itm.picTexture = "WEAPONS";
19----- itm.price = 300;
itm.folder = "items";
20----- itm.scope.texture = "eye_BestTub.tga";
21----- itm.scope.zoom = 30.0;
itm.scope.time_activate = 500;
itm.scope.time_update = 150;
22----- itm.scope.show.nation = 1;
23----- itm.scope.show.cannons = 1;
24----- itm.scope.show.ship_name = 1;
25----- itm.scope.show.ship_type = 1;
26----- itm.scope.show.hull = 1;
27----- itm.scope.show.sail = 1;
28----- itm.scope.show.crew = 1;
29----- itm.scope.show.speed = 1;
30----- itm.scope.show.charge = 1;
31----- itm.minlevel = 7;
32----- itm.rare = 4;
33----- itm.uniq = 1;
n++;


1/10/19 : the price for the items

2/13 : the min damage of the weapons

3/14 : the max damage of the weapons

4 : the chance the weapon miss the attack lower is less chance of missing and so on

5 : the chance to break the block of the enemy higher is better

6 : the chance to block the enemy attack higher is better

7/16/31 : the needed level to use the weapon 10 is highest 1 is lowest

8/17/32 : the higher the rare the less the chance to find this item

9/18/32 : this for making the item uniqe or not it effect the chance to be found also 1 mean

uniqe 0 mean not uniqe

11 : the amount of shots or the ammo cap for the gun

12 : the reloading speed of the gun

15 : the accuracy of the gun the higher the accuracy the higher the chance to hit the target

highest is 100

20 : the picture used to see through the spyglass "eye_BestTub.tga" is the best

21 : the max zoom in of the spyglass

22/23/24/25/26/27/28/29/30 : the things the scope show 1 mean yes 0 mean no


note 1: miss with anything else and it will be your own risk ... and dont come to yell at me
----------------------------------------------------------------------------------------------

[Edited by twister_x, 11/13/2006 3:36:23 PM]

 
twister_x  posted on Nov 13, 2006 4:03:35 PM - Report post


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INACTIVE
4th we will edit the ships

xxxxx\Age of Pirates - Caribbean Tales\Program\ships , here is aslo quite a lot files and

folders but we will use this file

xxxxx\Age of Pirates - Caribbean Tales\Program\ships\Ships_init.c : here you can change

the stats of the ships like this example we will use only what we need :

///////////////////////////////////////////////////////////////////////////
/// Caravel
///////////////////////////////////////////////////////////////////////////
makeref(refShip,ShipsTypes[SHIP_CARAVEL]);
refShip.Name = "Caravel";
refship.Soundtype = "lugger";
1----- refShip.Class = 5;
2----- refShip.Cannon = CANNON_TYPE_CANNON_LBS24;
3----- refShip.MaxCaliber = 32;
4----- refShip.Weight = Tonnes2CWT(500);
5----- refShip.Capacity = 6000;
6----- refShip.CannonsQuantity = 66;
7.1--- refShip.rcannon = 26;
7.2--- refShip.lcannon = 26;
7.3--- refShip.fcannon = 7;
7.4--- refShip.bcannon = 7;
8.1--- refShip.MaxCrew = 360;
8.2--- refShip.MinCrew = 32;
9----- refShip.BoardingCrew = 180;
10---- refShip.GunnerCrew = 30;
11---- refShip.CannonerCrew = 128;
12---- refShip.SailorCrew = 360;
13---- refShip.SpeedRate = 35.0;
14---- refShip.TurnRate = 105;
15---- refShip.Price = 41100;
16---- refShip.HP = 5000;
17---- refShip.SP = 345;
refShip.AbordageLocation = "Boarding Deck_02";
18---- refship.Type.Merchant = true;
19---- refship.Type.War = true;
20---- refShip.fWindAgainstSpeed = 10.0;
refShip.sea_enchantment = 4.0;
refShip.lowpolycrew = 16;
refShip.buildtime = 40;

1 : the ship class 1 is highest

2 : the type of the cannons for the ship , use the cannon that you edited

3 : the highest type of cannons that this ship can use

4 : the Weight of the ship

5 : the Capacity of the ship higher is better

6 : the CannonsQuantity of the ship

7.1/7.2/7.3/7.4 : it should all equall the overall amount of your canoons rcannons for right ,

lcannons for left , fcannons for front , bcannons for back

8.1/8.2 : the min and max crew member of your ship

9 : the boarding crew of the ship

10/11 : the Gunner Cannoner crew of the ship

12 : the sailors of the ship must be equall to the max crew member

13 : the ship speed between choose between 40 to 50 for best

14 : the ship turn rate between choose between 60 to 75 for best

15 : the price

16 : the hit points or the health of the ship

17 : the sails hit points

18 : effect the chance of being chased by the warships

19 : effect the chance of being feared from other enemies ships

20 : the speed of the ship against the wind choose between 30 to 40 for best

note 1: miss with anything else and it will be your own risk ... and dont come to yell at me

----------------------------------------------------------------------------------------

[Edited by twister_x, 11/13/2006 4:17:30 PM]

 
twister_x  posted on Nov 13, 2006 4:17:09 PM - Report post


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5th and last of the edit is the GOODS :

xxxxxx\Age of Pirates - Caribbean Tales\Program\store\initGoods.c : here you can change

the stats of the ammounatins and goods like this example :

but before that the most important items to be edited is those :

BALLS/GRAPES/KNIPPELS/BOMBS

SAILCLOTH/PLANKS

FOOD/MEDICINE

its better to make the weights of those things 0 so that you can take a lot with you

back to the edit and the example is :


Goods[GOOD_BALLS].Name = "Balls";
1---- Goods[GOOD_BALLS].Cost = 1;
2---- Goods[GOOD_BALLS].Weight = 0.1;
3---- Goods[GOOD_BALLS].Units = 1;
Goods[GOOD_BALLS].SpeedV0 = 1.0;
4---- Goods[GOOD_BALLS].DamageHull = 10.0;
5---- Goods[GOOD_BALLS].DamageRig = 3.0;
6---- Goods[GOOD_BALLS].DamageCrew = 0.05;
Goods[GOOD_BALLS].AfraidWater = 0;
Goods[GOOD_BALLS].type = TRADE_TYPE_AMMUNITION;
Goods[GOOD_BALLS].canbecontraband = 0;

1: the cost of the item just another blah blah

2: the weight of the item it will effect the speed and turn rate of your ship

3: DONT EVER CHANGE THIS !!!! it will make your game crash

4: the damage the weapons inflect to the hull of the ship

5: the damage the weapons inflect to the Rig of the ship

6: the damage the weapons inflect to the Crew of the ship

--------------------------------------------------------------------------------------------

well that is all i know for now but i think there is more to be done

anyway this will be our good bye till a new game see you later fellas

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