I've noticed on the trainers for several games (souls-like especially) that, while there is an option for god mode, there's never an option for a damage reduction modifier (either on how much damage the player takes or how much damage an enemy deals).
I'm curious to know what specifically make's damage reduction so unfeasible whereas removing damage entirely is doable?
so the god mode and unlimited health would easier to find and modify compared to how many damage types a game would have. lets say dark souls is programmed to have slashing damage stabbing damage and magic damage, if all goes to plan that would be 3 different values that would need changed and if a boss is codded to have its own "Special" damage type then you would need another trainer option