No, I understand what you're saying, and that's exactly what I trying to explain.
You cannot expect every trainer to have the same options or the same amount of options, since games are different (in coding and/or game engine). Just because one game has 100 options doesn't mean every trainer should have 100 options.
Because one trainer might have "teleport", doesn't mean every trainer should have "teleport" as an option. Sometimes, the game itself prevents the use of certain options, which is why some trainers might only have 5 options, while others might have 20 and an editor.
not really you do not understand, I can not say here that I'm comparing competitors' trainer, but that's it. I'm not asking for 100 options because another game has 100 options, I'm asking a question because the competitor's treiner has this option is clear now?
I agree with you, but that does not change the fact that there are many possible options to be added to this trainer, which will not be as long as someone does not pay more ... the least that could be done is, keep an eye on whether the option in a trainer "free" that allows the teleportation, should put it here, but if no one has the option to kill with a shot, then yes, they should post something like: "we were able to create the one hitkill option, if you want which is enhanced to the treiner, use the request system "
PS: sorry I use google translate
[Edited by oliverrogerr, 5/28/2018 4:42:08 PM]
Yeah I agree that there could be more options but I think there's more to it than just whether it's possible or not. Every option is going to cost Caliber (or whoever) time to make, per each patch, which may be sustainable just for this game but definitely not for all the games CH support. Other sites may have more options but I doubt they have as many supported games? I don't use them so I wouldn't know, but I doubt it, pretty sure they didn't start working on a trainer at midnight like Caliber did.
No, I understand what you're saying, and that's exactly what I trying to explain.
You cannot expect every trainer to have the same options or the same amount of options, since games are different (in coding and/or game engine). Just because one game has 100 options doesn't mean every trainer should have 100 options.
Because one trainer might have "teleport", doesn't mean every trainer should have "teleport" as an option. Sometimes, the game itself prevents the use of certain options, which is why some trainers might only have 5 options, while others might have 20 and an editor.
not really you do not understand, I can not say here that I'm comparing competitors' trainer, but that's it. I'm not asking for 100 options because another game has 100 options, I'm asking a question because the competitor's treiner has this option is clear now?
The competitor 'figured it out' over however many hours they took to work on it to make that option. The competitor may have 150 total trainers, which maybe 1 of them updates a week. We have thousands of trainers, thousands of requests.. So, after many hours looking into it, I was not able to work out a satisfactory way to get the option to work. Maybe if I had unlimited time and only worked on 2 games a week, then I would be able to do so.
best,
Cal
No, I understand what you're saying, and that's exactly what I trying to explain.
You cannot expect every trainer to have the same options or the same amount of options, since games are different (in coding and/or game engine). Just because one game has 100 options doesn't mean every trainer should have 100 options.
Because one trainer might have "teleport", doesn't mean every trainer should have "teleport" as an option. Sometimes, the game itself prevents the use of certain options, which is why some trainers might only have 5 options, while others might have 20 and an editor.
not really you do not understand, I can not say here that I'm comparing competitors' trainer, but that's it. I'm not asking for 100 options because another game has 100 options, I'm asking a question because the competitor's treiner has this option is clear now?
The competitor 'figured it out' over however many hours they took to work on it to make that option. The competitor may have 150 total trainers, which maybe 1 of them updates a week. We have thousands of trainers, thousands of requests.. So, after many hours looking into it, I was not able to work out a satisfactory way to get the option to work. Maybe if I had unlimited time and only worked on 2 games a week, then I would be able to do so.
best,
Cal
OK thank you for the trainer. 🙂
No, I understand what you're saying, and that's exactly what I trying to explain.
You cannot expect every trainer to have the same options or the same amount of options, since games are different (in coding and/or game engine). Just because one game has 100 options doesn't mean every trainer should have 100 options.
Because one trainer might have "teleport", doesn't mean every trainer should have "teleport" as an option. Sometimes, the game itself prevents the use of certain options, which is why some trainers might only have 5 options, while others might have 20 and an editor.
not really you do not understand, I can not say here that I'm comparing competitors' trainer, but that's it. I'm not asking for 100 options because another game has 100 options, I'm asking a question because the competitor's treiner has this option is clear now?
If some other trainer has some super special option that you like, then just USE IT. What's the point of spending all the time to add it to our trainer just because they have it in their trainer? Do they add the hundreds of thousands of options that our trainers have that theirs do not? This is not a race or a competition. We put out the best trainers we can with the time and resources we are given. If you can find better elsewhere, then please just go elsewhere.
Where are save files located? I wanna request some options and don't know.
They’re in C:\Users\
You need to backup the whole folder as the container.index file holds the manifest for all saved games, they won’t loose load.