Since, It's like all of the value of enemies in game is multiplied based in our level => Even with highest level 132, Tier 10 Gear, It still takes like a minute to kill a normal Kett => Editing damage/ damage's percents option would be nice.
The Soldier profile increases damage's percent/ bonus each kills for short time. Maybe the team could try to take a look at that. Just my opinion
The enemies do scale but if you focus on hitting headshots with some of the highest damaging weapons in the game (there are a few weapons with 1500+ damage rating) as well as just focusing on increasing weapons damage in general (there are armors that can also increase weapons damage) you can still kill most enemies fairly quickly (e.g. I can kill most Kett with a single headshot with the a 2100 damage sniper rifle). At least if you use the soldier profile and focus on weapon damage. At level 132 biotic and tech damage is pretty crappy though and you basically just have to focus on having as much weapons damage as possible.
Since, It's like all of the value of enemies in game is multiplied based in our level => Even with highest level 132, Tier 10 Gear, It still takes like a minute to kill a normal Kett => Editing damage/ damage's percents option would be nice.
The Soldier profile increases damage's percent/ bonus each kills for short time. Maybe the team could try to take a look at that. Just my opinion
The enemies do scale but if you focus on hitting headshots with some of the highest damaging weapons in the game (there are a few weapons with 1500+ damage rating) as well as just focusing on increasing weapons damage in general (there are armors that can also increase weapons damage) you can still kill most enemies fairly quickly (e.g. I can kill most Kett with a single headshot with the a 2100 damage sniper rifle). At least if you use the soldier profile and focus on weapon damage. At level 132 biotic and tech damage is pretty crappy though and you basically just have to focus on having as much weapons damage as possible.
I know, that's why we need damage editing option 😋
@batsydanger The issue with your solution is that the game seemingly scales enemies based on your level. So while a higher level allows you to do more damage, it also gives enemies more shields, more health and so on. So all in all it doesn't give the same results as adding skill points does.
if you don't want to level up, but still having points by adding. Before you load the save game, make sure you turn on the option adding skills point.
=> Adding skills -> play -> save before quit -> next play -> turn the option on -> skill points will be kept. In case you forget to turn on the option before you load the game, just manually load your hand-save file (not the autosave) again. (turn the option on first)
Re: the infinite consumables option (num 5) and power cells
It seems that a not-insignificant number of skills (flak cannon, mines, grenades, etc) use "power cells" as a form of ammo. You can refill power cells in the field from a single resupply point (boxes with a yellow lightning icon over them), which would suggest that they are a unified source for all the relevant skills that use them.
In any case, attached is my save-game. I have unlocked the Omni Grenade skill that you can test this with. When it loads, there should be one of these resupply points positioned prominently a few feet to your left.
I too would like to see an infinite power cell option.
Agreed, would be fun to try some other skills. As it is now, the power cell skills are worthless compared to unlimited zero cooldown abilities. 😵
Re: the infinite consumables option (num 5) and power cells
It seems that a not-insignificant number of skills (flak cannon, mines, grenades, etc) use "power cells" as a form of ammo. You can refill power cells in the field from a single resupply point (boxes with a yellow lightning icon over them), which would suggest that they are a unified source for all the relevant skills that use them.
In any case, attached is my save-game. I have unlocked the Omni Grenade skill that you can test this with. When it loads, there should be one of these resupply points positioned prominently a few feet to your left.
I too would like to see an infinite power cell option.
Agreed, would be fun to try some other skills. As it is now, the power cell skills are worthless compared to unlimited zero cooldown abilities. 😵
I agree i was a bit disappointed to see power cells arent affected by the options.