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Endless Space 2 Trainer

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Official Trainer Thread  Endless Space 2 Trainer
 
PWizard  posted on Oct 06, 2016 2:43:52 PM - Report post

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DOWNLOAD TRAINER


TRAINER DEMONSTRATION:

 


Options (Trainer Activation)
-------
Debug menu unlocked


Options (Debug menu)
-------

Modify each resource individually
Unlock the galaxy
Modify diplomacy status
Unlock a single or all researches
Change population
Complete quests
Instant Win
Discover All Curiosities
Much more...

Notes
-------
After the trainer has been activated, go ingame and press SHIFT+F1 on your keyboard
to open the debug menu.

================================================================================================================================================
Mute Hotkeys:
------------------
Press CTRL+H at any time to temporarily mute all (except this) hotkeys.
Press again to unmute. You can change this hotkey in the trainer settings.
You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.


VR Mode
------------------
- HTC Vive
Click on the 'VR Mode' button. Trainer options will now be drawn as buttons. Activate the trainer as usual with your keyboard. Put your HTC Vive on and when you are ingame press the 'Menu' button on the hand controllers to open the steam overlay. At the bottom you can click on the 'Desktop' button and you can easily press options on the trainer with your hand controller now.

- Oculus Rift
As of now the oculus has no unique input device and uses keyboard or xbox controller. Both are support by the trainer already.

Troubleshooting
------------------
Requirements:
- Windows 7 or above
- 64-Bit OS (32-Bit is NOT supported!)
- .NET Framework 4.6 or above: www.microsoft.com/en-US/download/details.aspx?id=48137
- VC++ Redistributable 2015 (x86 AND x64): www.microsoft.com/en-US/download/details.aspx?id=48145
- DirectX9 for controller support: www.microsoft.com/en-US/download/details.aspx?id=34429

Known issues:
If you are using a Comodo product and the trainer crashes with Exception code: 0xc0000005, it is caused by Comodo.

[Edited by PWizard, 10/6/2016 2:45:31 PM]

[Edited by moderator Nevermore, 10/7/2016 8:06:29 AM]

 
jackau  posted on Oct 07, 2016 7:25:56 AM - Report post

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thank you for the effort
I guess they still left the developer console on given it has a big Alpha in ur face.
A lot of the parameters are still yet to know what is what.
Perhaps some of us can find out what affects what.
 
PWizard  posted on Oct 07, 2016 7:50:05 AM - Report post

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Yes, there was no point in us making some huge trainer when they have this built in menu that has everything you need, especially knowing that it's going to update 100 times. When and if they disable or remove this debug menu, we will make a full trainer for it.
 
K1mler  posted on Oct 08, 2016 11:26:05 AM - Report post

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Love you
 
JamesX  posted on Oct 08, 2016 4:18:28 PM - Report post

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anyone know how to use the resource -> Add Empire Research?

It seems to only add a little bit, regardless of how big a number I put in the box.

 
QuasiMod  posted on Oct 09, 2016 4:59:17 PM - Report post

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Bug'o-Saurus ate my post 2 times now.

Research points work fine, just game mechanics allow only 2 x Your empires research points/turn to be stored as surplus. So this would need some hack to go around that.

The other way round is - use [Gameplay -> Research] window to unlock techs you want. Bit more immersion breaking, but what isn't?

[Edited by QuasiMod, 10/9/2016 5:14:54 PM]

 
Raizo  posted on Oct 10, 2016 4:51:35 PM - Report post

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quote:
originally posted by JamesX

anyone know how to use the resource -> Add Empire Research?

It seems to only add a little bit, regardless of how big a number I put in the box.

What you can do is go into research and simply click "unlock" on the research you wish to complete.

it is under Gameplay -> Research
Then you'll see some tabs. Tech lists all of them. Queue is useful if you're looking for specific research, that you can just add to queue in your in game research tab.

And for anyone looking for Empire Influence points.
That is under Gameplay -> Resource -> EmpireEmpirePoint
You should see the effects immediately.

 
pax368  posted on Oct 19, 2016 3:52:47 PM - Report post

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When the final game is released, instead of a trainer, what I would really love is a save game editor, most notably the ability to edit star systems. Since this game already has a trainer I cannot put a trainer request with points or anything, but do you have any plans for something like that?
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