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Official Trainer Thread  Deus Ex: Mankind Divided Trainer
 
Imancipation  posted on Sep 08, 2016 3:19:19 PM - Report post

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quote:
originally posted by Lintman

quote:
originally posted by SkyAndSand

quote:
originally posted by MingoMango

quote:
originally posted by SkyAndSand

hm cant find a 1.4 Trainer :/

Because it have not been uploaded yet. The trainer has been updated, but is yet to be uploaded to the site

thx mate - hope it will be there soon ^.^

The 1.4 trainer is up now. Nice fast work!

Unfortunately some of the options don't seem to work still: "unlimited energy" and "invisible".
I haven't tried every option, but the others I tried did work: praxis points, credits, no reload, unlim ammo, unlim aug ammo are good.

This is with the dx12 preview beta enabled.

It works perfectly without the dx12 preview, and that's the version the trainer is written around.

 
Caliber  posted on Sep 08, 2016 3:49:04 PM - Report post

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quote:
originally posted by Imancipation

quote:
originally posted by Lintman

quote:
originally posted by SkyAndSand

quote:
originally posted by MingoMango

quote:
originally posted by SkyAndSand

hm cant find a 1.4 Trainer :/

Because it have not been uploaded yet. The trainer has been updated, but is yet to be uploaded to the site

thx mate - hope it will be there soon ^.^

The 1.4 trainer is up now. Nice fast work!

Unfortunately some of the options don't seem to work still: "unlimited energy" and "invisible".
I haven't tried every option, but the others I tried did work: praxis points, credits, no reload, unlim ammo, unlim aug ammo are good.

This is with the dx12 preview beta enabled.

It works perfectly without the dx12 preview, and that's the version the trainer is written around.

there is ONE executable in the game directory, at least on my computer. Can someone for sure test the trainer works the same with the DX12 clicked ON and OFF in the OPTIONS in the launcher?

If the newest trainer posted today isn't working for you, make sure you actually are using the latest trainer. Delete your trainer and download it again and test.

Test with the DX12 ticked on and off and make sure you see a difference. There doesn't appear to be any more than ONE executable in the game directory, so I doubt that DX12 makes a difference in the functioning of the trainer.


best,
Cal

 
Caliber  posted on Sep 08, 2016 3:56:14 PM - Report post

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EDIT: BLah.. never mind. the trainer wont work with ANY of the things you select in the BETA area, because they are completely different builds of the game. Our trainer works for the current final release of the game, ver 1.4 Build 545.4. If you don't see that when you run the launcher, then the trainer won't work properly. It's also good to know that the upcoming versions will break the trainer just like the past 7 patches did. What a joke this game is in terms of updates...

If you want to be quality control and playtest and find bugs and etc. for Square Enix while they push out 100 new patches for a super realistic DX12 sparkly water option, and be BETA testers for the latest tesselation math on DX12 or something, then that's on you. We don't have time for that, especially not every freaking day. Honestly I don't get this. Just do testing internally, fix the 100 things broken, then release a stable SINGLE patch when you have it all done and working. Not 100 patches in 30 days, fixing 100 things each on a separate day..

Basically, it's been a rule here, that the trainers are released working for the final releases, not betas.

best,
Cal

 
Lintman  posted on Sep 08, 2016 4:10:19 PM - Report post

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Oops a bunch of discussion happened whiole I was tracking down where the saves were located. So nevermind. I'll switch back to the non-beta.

[Edited by Lintman, 9/8/2016 4:20:11 PM]

File Attached
FILE ATTACHED
 
Rickmon  posted on Sep 09, 2016 12:05:12 AM - Report post

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Many thanks CH for this patch related update.
 
LordJB  posted on Sep 09, 2016 2:12:01 AM - Report post

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That much of a difference, I thought that since both branches had the same version number the only real difference would have been that the "DX12 preview" branch or what it was named had a small change that didn't reset the EnableDX12 registry setting to 0 and thus allowed said API to be used by the game, huh guess it can never be that easy.

Well I am glad Nixxes are fixing the game but yeah three - four updates for fixing the initial crash problems and other issues with the release version and then after hyping up DirectX 12 being enabled the patch instead offers some bug fixes (Which is nice of course.) but DX12 is added as a separate preview, from tests though and from said patch notes it does seem to require some more work still before it's completely ready.

Glad you are still updating the game, I'll just keep to the default branch then.

 
medavroog  posted on Sep 09, 2016 2:30:56 AM - Report post

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Please don't give-up ... please keep update the trainer. I thank you.
 
joca  posted on Sep 09, 2016 6:15:03 PM - Report post

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---deleted by user---

[Edited by joca, 9/9/2016 6:17:45 PM]

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