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ArrieS  posted on Mar 21, 2016 6:16:30 PM - Report post

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CHEATMASTER
Does anyone know how Threat Level is stored? I want to use cheat engine but I can't find it and I read that gold is some absurd number so I assume it is also.
 
Boris911  posted on Jul 07, 2016 5:21:00 AM - Report post

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ELITE
There is the new solution - forum.cheatengine.org/viewtopic.php?t=548355

It is table for Cheat Engine - CK2game_v2-5-2-2-OTSX_Steam_saucefar_Megatek_S81_T60.CT

- Minimum Wealth; (61000)
- Upgrade in 1 Day;
- Construction in 1 Day;
- Army movement between provinces in 1 day;
- God Mode;
- Full Morale;
- Damage x 16;(affect all other players)
- You can assualt as soon as you start a siege;
- No Revolt Risk;
- Pointer to player's score; (1000 = 1 score)
- Super Ruler:
-----Diplomacy (base) >= 70
-----Martial (base) >= 70
-----Stewardship (base) >= 70
-----Intrigue (base) >= 70
-----Learning (base) >= 70
-----Fertility = 1
-----Health = 9.9
-----Prestige (base) >= 50
-----Piety (base) >= 50

The table also contains (when the script is active):

- Enable/Disable Minimum Wealth; (default = 1 => ON)(*)
- Enable/Disable Upgrade in 1 Day; (default = 1 => ON)(*)
- EEnable/Disable Construction in 1 Day; (default = 1 => ON)(*)
- Enable/Disable Movement to neighbor Province in 1 Day; (default = 1 => ON)(*)
- Enable/Disable God Mode; (default = 1 => ON)(*)
- Enable/Disable Morale in 100%; (default = 1 => ON)(*)
- Enable/Disable Damage X 16; (default = 1 => ON)(*)
- Enable/Disable Siege/Assault instantaneously; (default = 1 => ON)(*)
- Enable/Disable Super Ruler; (default = 0 => OFF)(*)(**)
- Enable/Disable No Revolt Risk; (default = 1 => ON)(*)
- Player's Score;

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