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Sticky Topic  No CH Trainer for The Division
 
bloodage60  posted on Mar 10, 2016 1:22:58 AM - Report post

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Regardless, the game is great, and is easy to learn. Playing without a trainer is still a breeze even when i run missions on hard mode, dont let the absence of a trainer deter you from buying a great game, if you're considering it.
 
kobaneko  posted on Mar 10, 2016 5:40:35 AM - Report post

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quote:
originally posted by IntegraHellsing

(While we understand that some people will be disappointed that we are not releasing a trainer, it's more important for us to stand by our policies and also not put our members at risk of losing their $60-$100 game investment over a couple of ammo options.)

@PWizard ,

pardon my ignorance, but since when CH cares about the customers? en lol is there some kind of cheating policy ? Its not about this trainer but using any trainer in almost every game makes you a ´cheater´ thats temper with the game code in some way which is against game policy so we could get our accounts banned in any time .

As for me , cheating always brought some more depth to the games.
Many thanks for looking in to it anyways.

Anyone who thinks a Trainer Creator that has survived this long will try death by tempting fate and creating such a program for a title that has such an misrepresentation of single/multiplayer "division"... is a complete and utter moron. I look at these responses of " if someone else does it, CH should do it too!" and I am in AWE at the fact that people with your brain capacity have survived to this point in life that you can actually operate a computer! If they made a Trainer, or HACK as as it would be called in legal terms because of the fact the results of using a train in Co-op/"single" player would be felt by other persons. It would, in fact, be classified as a A) a Violation of Virtual Property, B) Violation of intellectual property, and C) LIBEL. I'm just going to guess here but I doubt 80% or more of you don't know what that means in English. So. Sweet and simple; CheatHappens makes Division Train. CheatHappens gets sued by EA because shinies. CheatHappens go POOF. You are s uddenly inable to beat the end boss of RANDOM game because you're a ****ing cheating noob.

TL;DR- We suck, Corporate Contracts suck worse.

 
punisher2005  posted on Mar 10, 2016 11:50:53 AM - Report post

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quote:
originally posted by dkam

WOW! So glad I read this before buying the game!

Thanks for saving me $60, CheatHappens Crew!

I do gauge some of my purchases on cheatability, but so far I am liking this game even without the cheats.
I am curious about something PWizard said earlier.. some thing along the lines of "this game is more like WOW, than R6" I am wondering if this game is more like SimCity where it may eventually have a SP component.

 
medavroog  posted on Mar 11, 2016 3:01:46 AM - Report post

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quote:
originally posted by PWizard

Instead of speculating based on the beta version of the game alone, we purchased and spent several hours exploring the final version of the game to come to our decision. While this game is being marketed as a "Single Player Campaign" it is actually an online ONLY game. There is NO WAY to play while disconnected from the Ubisoft servers. While, yes, you can play alone at least in the campaign missions, you are still playing in a server created "instance" being monitored by Ubisoft. This transitions seamlessly into full on MP components. We checked and re-checked several things in the game including HEALTH, XP, CREDITS, HEALTHKITS, GRENADES, etc and all of them reside on the server. The only thing we were able to hack was certain types of ammo and making some weapons not require reload. In our opinion it's not worth the risk of our member's accounts being banned for these two simple options. There is also no way to discern the SP from the MP components as they all have the same type of protections and anti-cheat scanners in place. As everyone knows we do not intentionally create trainers that work in a multiplayer environment. While some of our trainers MAY work in MP or CO-OP modes, this was never our intention and is most likely due to the game devs not putting in any server sided checks to prevent simple memory hacks from being used. Those things we cannot control. If a game has a single player OFFLINE mode available and is clearly distinct from the MP mode, we will make a trainer for it. This was the case with Rainbow Six Siege. We never attempted to create our trainer while online and never tested it online either. In R6 Siege YOU are the server in solo play. That is not an option here.

While we understand that some people will be disappointed that we are not releasing a trainer, it's more important for us to stand by our policies and also not put our members at risk of losing their $60-$100 game investment over a couple of ammo options.

[Edited by PWizard, 3/8/2016 3:06:58 PM]

Thank You for this information and consider not to risk each one of us. Thank you.

 
ranrito  posted on Mar 11, 2016 3:23:32 AM - Report post

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Well I expected to come out a publisher for this game but from the wise beta that was going to be difficult, since the multiplayer supervise those ubisoft, but thanks to this team, at least you tried and what can not be it can not be, thanks for my part equipment.
 
alifirefx  posted on Mar 11, 2016 11:08:31 AM - Report post

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mrpayday  posted on Mar 11, 2016 12:51:57 PM - Report post

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quote:
originally posted by dkam

WOW! So glad I read this before buying the game!

Thanks for saving me $60, CheatHappens Crew!

Same here, MMOs and Battlefield are the only games I buy without CH trainers.
The CH trainers just add so much more value and convenience.
The Design of The Division just forces online playing so it is a Multiplayer Game after all, the "solo" stuff is just an etiquette and pseudo option to cover a missing offline mode.
And we knew this would happen.

 
Slynderdale  posted on Mar 12, 2016 10:32:03 AM - Report post

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Since the hacking in the beta, they moved a lot of stuff server side. Health, credits, damage, etc. The only protection I seen so far is VMProtect which causes the game to close with any modification to the games memory. Also their are checks on the server for blatant cheats and causes a disconnect if detected. Not sure if they implemented any logging for cheaters so only time will tell.

There is still some stuff which is client side though and still mod-able. Ammo, player position, weapon and skill data, etc. Managed to make an assault rifle with no recoil, very high rate of fire with infinite ammo which pretty much killed a level 30 armored elite in less than a second. Made a teleport to waypoint script for convenience. So as PWizard said, only a handful of things are possible but it may not be worth the risk of a potential ban due to abuse because the game doesn't differentiate between solo and online play.

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